Player Matchup

Fafnir
Fafnir
Gold III
Been_King10
Fafnir
Gold III
Level 127
God Stats
31W - 16L
1,656 SR
Queue Stats
328W - 338L
1,521 MMR
Solo
Nu Wa
Nu Wa
Gold II
CoZMiK KiNG
Nu Wa
Gold II
Level 174
God Stats
11W - 8L
1,559 SR
Queue Stats
160W - 162L
1,529 MMR
Solo
Mulan
Mulan
Bronze IV
FeedLoki
Mulan
Bronze IV
Level 142
God Stats
1W - 1L
1,319 SR
Queue Stats
6W - 12L
1,500 MMR
Party 1
Thor
Thor
Silver I
RoyaltyDuck
Thor
Silver I
Level 112
God Stats
3W - 0L
1,768 SR
Queue Stats
10W - 17L
1,536 MMR
Party 1
Chernobog
Chernobog
Gold III
Rusateyh
Chernobog
Gold III
Level 58
God Stats
9W - 3L
1,738 SR
Queue Stats
76W - 69L
1,527 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 123
1,608 SR
1,522 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 121
1,615 SR
1,524 MMR
Jormungandr
Jormungandr
Gold IV
ABAFORGGSTRIVE
Jormungandr
Gold IV
Level 69
God Stats
3W - 6L
1,555 SR
Queue Stats
34W - 37L
1,532 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver II
CheckLeft
Tsukuyomi
Silver II
Level 61
God Stats
0W - 1L
1,903 SR
Queue Stats
35W - 28L
1,512 MMR
Solo
Scylla
Scylla
Gold II
Lucid Blinx
Scylla
Gold II
Level 160
God Stats
6W - 10L
1,358 SR
Queue Stats
329W - 318L
1,517 MMR
Solo
Sobek
Sobek
Bronze III
SrRayden201
Sobek
Bronze III
Level 128
God Stats
1W - 2L
1,562 SR
Queue Stats
2W - 3L
1,535 MMR
Solo
Medusa
Medusa
Gold II
cLmao
Medusa
Gold II
Level 189
God Stats
11W - 9L
1,699 SR
Queue Stats
244W - 254L
1,526 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
15
1 / 0 / 7
9,720
540
3,873
14,500
15,374
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
3 / 2 / 3
10,526
585
15,063
7,469
2,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Mulan
FeedLoki
Mulan
18
4 / 0 / 7
11,451
636
15,743
19,519
14,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
4 / 3 / 5
10,150
564
7,367
11,341
4,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chernobog
Rusateyh
Chernobog
19
8 / 6 / 7
11,690
649
11,094
16,889
6,746
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
ArachneThanatosOsirisNutCu Chulainn

VS

Bans
LokiAgniSun WukongSylvanusBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ABAFORGGSTRIVE
Jormungandr
15
1 / 3 / 1
9,714
540
11,777
15,165
17,048
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Tsukuyomi
CheckLeft
Tsukuyomi
15
3 / 3 / 3
9,143
508
6,147
11,065
4,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Scylla
16
2 / 4 / 0
9,387
522
2,692
12,068
3,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

11
0 / 7 / 4
7,540
419
9,950
20,825
20,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
cLmao
Medusa
16
5 / 3 / 1
9,719
540
6,734
9,439
2,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
20
Kills
11
11
Deaths
20
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
ABAFORGGSTRIVE
Jormungandr
1
3
1
0.5
W
Fafnir
1
0
7
4.5
L
Tsukuyomi
CheckLeft
Tsukuyomi
3
3
3
1.5
W
3
2
3
2.25
W
Mulan
FeedLoki
Mulan
4
0
7
7.5
L
Scylla
2
4
0
0.5
W
4
3
5
2.17
W
Chernobog
Rusateyh
Chernobog
8
6
7
1.92
L
0
7
4
0.29
L
Medusa
cLmao
Medusa
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,140
Damage
37,300
69,718
Taken
68,562
43,262
Mitigated
48,165
26,512
Healing
13,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
ABAFORGGSTRIVE
Jormungandr
11,777
2,886
0
3,530
15,165
17,048
0
1,668
13,263
66,948
4,459
W
Fafnir
3,873
697
2,649
5,330
14,500
15,374
20
3,205
11,295
17,895
607
L
Tsukuyomi
CheckLeft
Tsukuyomi
6,147
1,538
0
3,433
11,065
4,017
0
3,075
7,700
0
76,065
W
15,063
2,922
0
1,948
7,469
2,348
505
2,559
4,910
80,522
0
W
Mulan
FeedLoki
Mulan
15,743
2,530
0
11,048
19,519
14,117
0
10,346
9,173
0
97,066
L
Scylla
2,692
390
0
536
12,068
3,792
0
3,569
8,171
67,963
79
W
7,367
1,479
0
270
11,341
4,677
1,303
3,351
7,990
0
85,137
W
Chernobog
Rusateyh
Chernobog
11,094
7,586
0
5,267
16,889
6,746
1,439
4,810
12,079
0
108,121
L
9,950
972
0
5,035
20,825
20,382
0
6,162
14,215
30,457
885
L
Medusa
cLmao
Medusa
6,734
1,897
0
875
9,439
2,926
511
2,844
6,290
0
80,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,537
Gold Earned
45,503
619
Minions Killed
574
0
Camps Cleared
0
1,898,386
Distance Traveled
1,731,217
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,714
540
133
7
0
334,678
4
W
Fafnir
9,720
540
20
1
0
344,096
2
L
Tsukuyomi
9,143
508
114
6
0
343,468
0
W
Nu Wa
10,526
585
161
9
0
361,581
3
W
Mulan
11,451
636
168
9
0
378,481
2
L
Scylla
9,387
522
149
8
0
359,712
5
W
Thor
10,150
564
120
7
0
404,142
2
W
Chernobog
11,690
649
150
8
0
410,086
0
L
Sobek
7,540
419
40
2
0
374,951
0
L
Medusa
9,719
540
138
8
0
318,408
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role