Player Matchup

Da Ji
Da Ji
B10N1K
Da Ji
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 22L
1,687 Elo+
Party 1
Osiris
Osiris
KingOfSeas95
Osiris
Level 121
God Stats
6W - 6L
1,552 SR
Queue Stats
124W - 116L
1,537 Elo+
Party 2
Freya
Freya
LUA144mainmage
Freya
Level 68
God Stats
2W - 3L
1,500 SR
Queue Stats
57W - 50L
1,515 Elo+
Solo
Ra
Ra
Pablozamo00
Ra
Level 49
God Stats
0W - 2L
1,400 SR
Queue Stats
93W - 64L
1,614 Elo+
Party 2
Horus
Horus
PsycheAbuse
Horus
Level 200
God Stats
5W - 6L
1,678 SR
Queue Stats
94W - 71L
1,639 Elo+
Party 1
Team Averages
Level 112
1,526 SR
1,598 Elo+

VS

Team Averages
Level 114
1,627 SR
1,608 Elo+
Ne Zha
Ne Zha
GokenM
Ne Zha
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 6L
1,587 Elo+
Solo
Ravana
Ravana
Juany_Pablo
Ravana
Level 61
God Stats
15W - 9L
1,737 SR
Queue Stats
115W - 117L
1,578 Elo+
Solo
Poseidon
Poseidon
MajiinQ
Poseidon
Level 155
God Stats
2W - 5L
1,381 SR
Queue Stats
91W - 103L
1,518 Elo+
Solo
Ymir
Ymir
Rextummy751
Ymir
Level 68
God Stats
3W - 0L
1,881 SR
Queue Stats
136W - 90L
1,706 Elo+
Solo
Izanami
Izanami
tuxdna
Izanami
Level 158
God Stats
5W - 4L
1,638 SR
Queue Stats
88W - 70L
1,651 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
B10N1K
Da Ji
10
0 / 1 / 2
5,203
473
2,695
7,431
2,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
11
1 / 3 / 1
6,229
566
4,582
10,783
8,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
3 / 2 / 0
6,129
557
4,847
8,502
2,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
1 / 6 / 1
5,955
541
4,647
7,878
2,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 4
5,233
476
4,022
8,268
3,980
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
GokenM
Ne Zha
11
3 / 2 / 4
6,160
560
5,986
8,434
3,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ravana
12
4 / 2 / 1
7,084
644
7,583
8,671
3,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
MajiinQ
Poseidon
12
2 / 0 / 3
7,040
640
5,319
2,206
589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 2 / 4
6,440
585
4,240
8,407
5,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
tuxdna
Izanami
12
2 / 0 / 1
6,993
636
4,492
4,421
1,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
5
Kills
14
14
Deaths
6
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Da Ji
B10N1K
Da Ji
0
1
2
1
W
Ne Zha
GokenM
Ne Zha
3
2
4
2.5
W
Ravana
4
2
1
2.25
L
Osiris
1
3
1
0.5
L
3
2
0
1.5
W
Poseidon
MajiinQ
Poseidon
2
0
3
3.5
L
1
6
1
0.25
L
0
2
4
1
W
3
2
4
2.5
W
Izanami
tuxdna
Izanami
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,793
Damage
27,620
42,862
Taken
32,139
19,735
Mitigated
13,938
14,801
Healing
8,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
B10N1K
Da Ji
2,695
629
0
961
7,431
2,447
0
1,717
5,588
0
40,039
W
Ne Zha
GokenM
Ne Zha
5,986
1,404
0
1,632
8,434
3,014
0
2,092
6,342
0
40,170
W
Ravana
7,583
2,441
0
2,778
8,671
3,697
0
1,552
7,119
0
46,674
L
Osiris
4,582
2,294
0
4,415
10,783
8,331
0
0
10,783
0
41,364
L
4,847
1,955
0
4,384
8,502
2,443
0
1,551
6,951
29,543
7,459
W
Poseidon
MajiinQ
Poseidon
5,319
1,343
0
580
2,206
589
332
961
1,245
51,423
1,624
L
4,647
548
622
1,425
7,878
2,534
0
2,584
5,064
44,749
0
L
4,022
2,100
680
2,314
8,268
3,980
0
2,956
5,186
0
15,286
W
4,240
1,161
0
1,450
8,407
5,323
0
2,687
5,720
12,543
0
W
Izanami
tuxdna
Izanami
4,492
2,935
0
2,404
4,421
1,315
0
1,795
2,626
0
55,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,749
Gold Earned
33,717
325
Minions Killed
396
0
Camps Cleared
0
1,139,305
Distance Traveled
1,073,157
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,203
473
68
6
0
268,222
2
W
Ne Zha
6,160
560
71
6
0
267,766
0
W
Ravana
7,084
644
87
8
0
198,428
0
L
Osiris
6,229
566
81
7
0
205,569
4
L
Freya
6,129
557
75
7
0
213,305
0
W
Poseidon
7,040
640
117
11
0
210,301
0
L
Ra
5,955
541
83
8
0
204,956
0
L
Horus
5,233
476
18
2
0
247,253
4
W
Ymir
6,440
585
16
1
0
196,019
0
W
Izanami
6,993
636
105
10
0
200,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role