Player Matchup

Athena
Athena
B0ttRobertt
Athena
Level 155
God Stats
0W - 1L
1,490 SR
Queue Stats
5W - 7L
1,522 Elo+
Party 3
Ao Kuang
Ao Kuang
Hellghost500
Ao Kuang
Level 128
God Stats
20W - 22L
1,460 SR
Queue Stats
295W - 287L
1,465 Elo+
Solo
Hun Batz
Hun Batz
Rhinno54
Hun Batz
Level 148
God Stats
13W - 9L
1,671 SR
Queue Stats
17W - 15L
1,574 Elo+
Party 3
Nu Wa
Nu Wa
totem223
Nu Wa
Level 121
God Stats
3W - 3L
1,549 SR
Queue Stats
249W - 216L
1,494 Elo+
Solo
Serqet
Serqet
xXThanLongXx
Serqet
Level 109
God Stats
18W - 14L
1,754 SR
Queue Stats
430W - 343L
1,602 Elo+
Solo
Team Averages
Level 132
1,585 SR
1,531 Elo+

VS

Team Averages
Level 82
1,486 SR
1,496 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
HeavenlyVenerate
Thor
Level 110
God Stats
1W - 0L
1,279 SR
Queue Stats
27W - 23L
1,558 Elo+
Party 2
Vulcan
Vulcan
JewBagelBite
Vulcan
Level 148
God Stats
9W - 5L
1,593 SR
Queue Stats
169W - 163L
1,540 Elo+
Solo
Cerberus
Cerberus
Komzz
Cerberus
Level 64
God Stats
19W - 19L
1,636 SR
Queue Stats
203W - 174L
1,528 Elo+
Party 2
Izanami
Izanami
Lashudi
Izanami
Level 27
God Stats
63W - 62L
1,423 SR
Queue Stats
140W - 159L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
5
0 / 0 / 1
3,460
692
2,111
4,184
2,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
Hellghost500
Ao Kuang
7
2 / 2 / 0
4,103
821
3,141
5,237
983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hun Batz
Rhinno54
Hun Batz
6
0 / 1 / 1
3,143
629
2,306
3,981
921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
totem223
Nu Wa
7
0 / 1 / 0
3,585
717
1,244
2,169
541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
3
1 / 0 / 0
3,047
609
393
1,190
251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
0 / 0 / 1
3,541
708
3,345
4,010
1,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
2 / 0 / 0
3,708
742
1,734
3,323
833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
8
1 / 0 / 0
4,218
844
1,234
1,326
327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
Komzz
Cerberus
6
0 / 2 / 2
3,680
736
2,844
5,682
1,793
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Izanami
Lashudi
Izanami
5
0 / 1 / 0
3,128
626
1,317
3,540
946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
6
3
Kills
3
4
Deaths
3
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
0
1
0.5
L
Athena
0
0
1
0.5
W
2
0
0
2
L
Ao Kuang
Hellghost500
Ao Kuang
2
2
0
1
W
Vulcan
1
0
0
1
W
Cerberus
Komzz
Cerberus
0
2
2
0.5
W
Izanami
Lashudi
Izanami
0
1
0
0
L
Hun Batz
Rhinno54
Hun Batz
0
1
1
0.5
L
Nu Wa
totem223
Nu Wa
0
1
0
0
L
Serqet
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,195
Damage
10,474
16,761
Taken
17,881
4,843
Mitigated
5,620
6,086
Healing
10,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,345
572
0
1,932
4,010
1,721
0
1,066
2,944
11,537
1,424
L
Athena
2,111
868
0
1,769
4,184
2,147
0
1,482
2,702
8,536
0
W
1,734
649
0
2,726
3,323
833
0
420
2,903
0
17,283
L
Ao Kuang
Hellghost500
Ao Kuang
3,141
631
0
2,245
5,237
983
0
2,844
2,393
18,782
0
W
Vulcan
1,234
43
0
797
1,326
327
0
703
623
23,906
1,700
W
Cerberus
Komzz
Cerberus
2,844
158
0
3,369
5,682
1,793
0
3,239
2,443
19,876
0
W
Izanami
Lashudi
Izanami
1,317
973
0
1,191
3,540
946
0
1,068
2,472
0
15,316
L
Hun Batz
Rhinno54
Hun Batz
2,306
347
0
373
3,981
921
0
1,274
2,707
0
14,928
L
Nu Wa
totem223
Nu Wa
1,244
205
0
695
2,169
541
0
1,194
975
17,472
0
L
Serqet
393
158
0
1,004
1,190
251
0
153
1,037
0
4,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,338
Gold Earned
18,275
129
Minions Killed
177
0
Camps Cleared
0
501,576
Distance Traveled
540,231
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
3,541
708
14
3
0
121,105
0
L
Athena
3,460
692
20
4
0
125,949
4
W
Thor
3,708
742
38
8
0
107,942
0
L
Ao Kuang
4,103
821
38
8
0
106,299
0
W
Vulcan
4,218
844
52
10
0
103,539
0
W
Cerberus
3,680
736
45
9
0
105,191
1
W
Izanami
3,128
626
28
6
0
102,454
0
L
Hun Batz
3,143
629
27
5
0
118,374
0
L
Nu Wa
3,585
717
33
7
0
92,774
0
L
Serqet
3,047
609
11
2
0
58,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role