Player Matchup

Nut
Nut
Danilo louven
Nut
Level 148
God Stats
1W - 0L
1,252 SR
Queue Stats
73W - 108L
1,435 Elo+
Solo
Zhong Kui
Zhong Kui
Fx Cozianha
Zhong Kui
Level 119
God Stats
3W - 4L
1,500 SR
Queue Stats
120W - 123L
1,532 Elo+
Party 1
Fafnir
Fafnir
Mateuki
Fafnir
Level 79
God Stats
12W - 8L
1,593 SR
Queue Stats
163W - 171L
1,410 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Matheuss AK47
Morgan Le Fay
Level 67
God Stats
25W - 26L
1,462 SR
Queue Stats
282W - 268L
1,555 Elo+
Party 1
Mulan
Mulan
RickDS2006
Mulan
Level 68
God Stats
4W - 3L
1,500 SR
Queue Stats
228W - 234L
1,488 Elo+
Solo
Team Averages
Level 96
1,461 SR
1,484 Elo+

VS

Team Averages
Level 142
1,414 SR
1,481 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Khepri
Khepri
 
Khepri
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
JonesFantomex666
Cerberus
Level 120
God Stats
1W - 2L
1,268 SR
Queue Stats
165W - 160L
1,454 Elo+
Party 3
Baron Samedi
Baron Samedi
uFaelz ll
Baron Samedi
Level 159
God Stats
8W - 7L
1,252 SR
Queue Stats
621W - 652L
1,447 Elo+
Solo
Thor
Thor
zHummels
Thor
Level 156
God Stats
29W - 28L
1,552 SR
Queue Stats
291W - 276L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 0
6,602
472
648
8,996
2,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
Fx Cozianha
Zhong Kui
15
2 / 1 / 2
8,793
628
8,214
9,194
6,529
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fafnir
Mateuki
Fafnir
12
2 / 1 / 1
7,678
548
3,232
11,388
10,363
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Morgan Le Fay
Matheuss AK47
Morgan Le Fay
14
1 / 2 / 2
8,128
581
4,237
5,710
1,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
14
3 / 1 / 3
7,876
563
6,133
9,571
3,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
5 / 0 / 1
9,723
695
6,229
3,576
1,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
 
Khepri
12
2 / 0 / 2
7,784
556
1,933
7,122
5,120
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 4 / 1
6,956
497
4,647
13,981
10,837
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
uFaelz ll
Baron Samedi
10
2 / 3 / 0
6,809
486
2,550
6,184
2,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
15
1 / 1 / 4
8,092
578
4,656
10,635
3,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
19
8
Kills
11
11
Deaths
8
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
5
0
1
5.5
L
Khepri
 
Khepri
2
0
2
3
W
0
6
0
0
W
Zhong Kui
Fx Cozianha
Zhong Kui
2
1
2
3
L
1
4
1
0.38
W
Fafnir
Mateuki
Fafnir
2
1
1
2.5
W
Morgan Le Fay
Matheuss AK47
Morgan Le Fay
1
2
2
1
W
Mulan
3
1
3
4.5
L
Baron Samedi
uFaelz ll
Baron Samedi
2
3
0
0.67
L
Thor
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,464
Damage
20,015
44,859
Taken
41,498
24,441
Mitigated
23,270
16,339
Healing
15,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
6,229
2,020
0
2,649
3,576
1,430
4,771
154
3,422
0
78,907
L
Khepri
 
Khepri
1,933
243
0
1,110
7,122
5,120
579
2,441
4,617
16,743
739
W
648
406
0
1,105
8,996
2,207
0
273
8,723
0
34,944
W
Zhong Kui
Fx Cozianha
Zhong Kui
8,214
1,719
0
5,512
9,194
6,529
0
3,689
5,505
64,014
3,095
L
4,647
346
0
5,234
13,981
10,837
0
5,495
8,486
37,993
1,291
W
Fafnir
Mateuki
Fafnir
3,232
1,214
0
2,866
11,388
10,363
0
1,700
9,688
22,264
0
W
Morgan Le Fay
Matheuss AK47
Morgan Le Fay
4,237
337
0
606
5,710
1,756
126
1,480
4,230
54,246
703
W
Mulan
6,133
968
0
6,250
9,571
3,586
0
1,930
7,641
0
61,798
L
Baron Samedi
uFaelz ll
Baron Samedi
2,550
99
191
1,094
6,184
2,259
0
3,633
2,193
31,206
0
L
Thor
4,656
592
0
5,416
10,635
3,624
0
2,946
7,643
0
69,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,077
Gold Earned
39,364
402
Minions Killed
447
0
Camps Cleared
0
1,359,828
Distance Traveled
1,303,514
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,723
695
152
11
0
274,895
4
L
Khepri
7,784
556
9
1
0
292,761
4
W
Nut
6,602
472
58
4
0
230,166
0
W
Zhong Kui
8,793
628
114
8
0
257,189
2
L
Cerberus
6,956
497
109
8
0
234,898
0
W
Fafnir
7,678
548
22
2
0
259,759
2
W
Morgan Le Fay
8,128
581
119
9
0
286,518
2
W
Mulan
7,876
563
89
6
0
326,196
0
L
Baron Samedi
6,809
486
58
4
0
174,781
2
L
Thor
8,092
578
119
9
0
326,179
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role