Player Matchup

Horus
Horus
 
Horus
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
BernieWinks
Agni
Level 69
God Stats
258W - 227L
1,518 SR
Queue Stats
266W - 240L
1,496 Elo+
Solo
Mercury
Mercury
Blackavar169
Mercury
Level 135
God Stats
40W - 41L
1,474 SR
Queue Stats
317W - 293L
1,515 Elo+
Solo
Janus
Janus
Dyen8
Janus
Level 50
God Stats
3W - 4L
1,527 SR
Queue Stats
42W - 29L
1,630 Elo+
Solo
Neith
Neith
WhiteWidow9752
Neith
Level 108
God Stats
30W - 17L
1,613 SR
Queue Stats
120W - 113L
1,549 Elo+
Party 2
Team Averages
Level 99
1,526 SR
1,538 Elo+

VS

Team Averages
Level 118
1,651 SR
1,570 Elo+
Bacchus
Bacchus
DerEchteMoneyboy
Bacchus
Level 129
God Stats
5W - 6L
1,750 SR
Queue Stats
24W - 23L
1,646 Elo+
Solo
Amaterasu
Amaterasu
FlowerPotHat
Amaterasu
Level 157
God Stats
70W - 48L
1,549 SR
Queue Stats
961W - 1,046L
1,511 Elo+
Solo
Ratatoskr
Ratatoskr
Luxunos
Ratatoskr
Level 123
God Stats
7W - 5L
1,675 SR
Queue Stats
179W - 166L
1,577 Elo+
Party 1
Ullr
Ullr
santiago2840
Ullr
Level 54
God Stats
4W - 9L
1,500 SR
Queue Stats
156W - 136L
1,538 Elo+
Solo
Cthulhu
Cthulhu
xXKrusty
Cthulhu
Level 128
God Stats
8W - 10L
1,780 SR
Queue Stats
181W - 165L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
1 / 0 / 6
6,660
555
4,521
7,059
5,266
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

11
1 / 0 / 0
6,042
504
3,271
1,497
466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mercury
Blackavar169
Mercury
11
1 / 0 / 2
5,761
480
3,418
8,883
2,777
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Dyen8
Janus
14
4 / 0 / 0
7,663
639
6,608
3,147
933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 0 / 1
7,754
646
4,558
4,252
1,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 0
5,454
455
2,089
6,016
4,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Amaterasu
FlowerPotHat
Amaterasu
13
0 / 0 / 0
6,929
577
1,871
7,341
3,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ratatoskr
Luxunos
Ratatoskr
11
0 / 2 / 0
5,868
489
2,394
9,670
2,871
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 3 / 0
5,998
500
1,828
6,407
1,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
xXKrusty
Cthulhu
11
0 / 4 / 0
6,368
531
2,302
8,096
2,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
9
Kills
0
0
Deaths
9
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
0
6
4
W
1
0
0
1
W
Mercury
Blackavar169
Mercury
1
0
2
2
L
0
0
0
0
W
Janus
Dyen8
Janus
4
0
0
4
L
Amaterasu
FlowerPotHat
Amaterasu
0
0
0
0
L
Ratatoskr
Luxunos
Ratatoskr
0
2
0
0
W
2
0
1
2.5
L
0
3
0
0
L
Cthulhu
xXKrusty
Cthulhu
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,376
Damage
10,484
24,838
Taken
37,530
10,905
Mitigated
15,092
11,169
Healing
12,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,521
1,763
1,009
2,742
7,059
5,266
19
1,543
5,498
0
20,497
W
3,271
302
0
721
1,497
466
0
170
1,327
35,359
0
W
Mercury
Blackavar169
Mercury
3,418
1,516
0
3,557
8,883
2,777
0
755
8,081
0
40,640
L
2,089
211
0
2,474
6,016
4,396
0
1,289
4,655
16,429
0
W
Janus
Dyen8
Janus
6,608
345
0
714
3,147
933
0
1,220
1,765
59,465
0
L
Amaterasu
FlowerPotHat
Amaterasu
1,871
87
0
3,122
7,341
3,099
0
1,768
5,573
0
41,900
L
Ratatoskr
Luxunos
Ratatoskr
2,394
667
0
4,666
9,670
2,871
0
2,282
7,154
0
43,900
W
4,558
1,394
0
2,426
4,252
1,463
38
414
3,838
0
63,255
L
1,828
598
0
785
6,407
1,964
0
0
6,407
0
37,867
L
Cthulhu
xXKrusty
Cthulhu
2,302
79
0
1,011
8,096
2,762
0
3,930
3,862
46,829
968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,880
Gold Earned
30,617
374
Minions Killed
414
0
Camps Cleared
0
1,325,870
Distance Traveled
1,273,980
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,660
555
29
2
0
286,732
0
W
Agni
6,042
504
54
5
0
236,901
8
W
Mercury
5,761
480
59
5
0
290,664
0
L
Bacchus
5,454
455
18
2
0
284,845
3
W
Janus
7,663
639
124
10
0
284,059
4
L
Amaterasu
6,929
577
95
8
0
207,292
0
L
Ratatoskr
5,868
489
96
8
0
282,911
4
W
Neith
7,754
646
108
9
0
227,514
0
L
Ullr
5,998
500
93
8
0
236,979
2
L
Cthulhu
6,368
531
112
9
0
261,953
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role