Player Matchup

Janus
Janus
 
Janus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
BeHereNow
Anubis
Level 156
God Stats
4W - 2L
1,501 SR
Queue Stats
118W - 111L
1,528 Elo+
Party 3
Amaterasu
Amaterasu
FateOfParadox
Amaterasu
Level 109
God Stats
2W - 0L
1,752 SR
Queue Stats
8W - 11L
1,459 Elo+
Party 1
Vulcan
Vulcan
OneofManyrambo3
Vulcan
Level 153
God Stats
2W - 1L
1,518 SR
Queue Stats
33W - 25L
1,533 Elo+
Party 3
Hun Batz
Hun Batz
TheFreedomDood
Hun Batz
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
127W - 100L
1,519 Elo+
Party 1
Team Averages
Level 139
1,554 SR
1,508 Elo+

VS

Team Averages
Level 118
1,583 SR
1,487 Elo+
Nu Wa
Nu Wa
BigDilfer
Nu Wa
Level 96
God Stats
16W - 10L
1,720 SR
Queue Stats
84W - 86L
1,465 Elo+
Solo
Ishtar
Ishtar
DannyMR
Ishtar
Level 109
God Stats
1W - 3L
1,353 SR
Queue Stats
10W - 13L
1,575 Elo+
Solo
Anubis
Anubis
Go Toucann
Anubis
Level 125
God Stats
13W - 8L
1,632 SR
Queue Stats
50W - 48L
1,497 Elo+
Party 2
Bacchus
Bacchus
GoPossumm
Bacchus
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 33L
1,501 Elo+
Party 2
Mercury
Mercury
grizzly8181
Mercury
Level 113
God Stats
1W - 2L
1,710 SR
Queue Stats
5W - 12L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
4 / 3 / 7
8,425
562
8,131
7,805
2,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
BeHereNow
Anubis
14
5 / 2 / 8
8,666
578
9,285
7,635
3,058
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Amaterasu
FateOfParadox
Amaterasu
14
1 / 1 / 5
8,607
574
5,465
14,572
7,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

12
1 / 3 / 8
7,192
479
6,434
9,193
3,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hun Batz
15
11 / 2 / 4
8,997
600
11,228
11,589
3,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BigDilfer
Nu Wa
14
2 / 3 / 1
8,593
573
13,713
8,038
2,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
DannyMR
Ishtar
13
2 / 6 / 1
7,794
520
4,625
11,924
2,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
Go Toucann
Anubis
12
1 / 5 / 4
7,503
500
4,882
9,093
2,901
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bacchus
GoPossumm
Bacchus
11
4 / 5 / 2
7,566
504
6,841
16,631
13,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Mercury
grizzly8181
Mercury
13
2 / 3 / 2
7,352
490
4,195
11,261
3,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
21
22
Kills
11
11
Deaths
22
32
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
3
7
2.5
W
Anubis
BeHereNow
Anubis
5
2
8
4.5
L
Nu Wa
BigDilfer
Nu Wa
2
3
1
0.83
L
Ishtar
DannyMR
Ishtar
2
6
1
0.42
W
Amaterasu
FateOfParadox
Amaterasu
1
1
5
3.5
L
Anubis
Go Toucann
Anubis
1
5
4
0.6
L
Bacchus
GoPossumm
Bacchus
4
5
2
1
W
1
3
8
1.67
W
Hun Batz
11
2
4
6.5
L
Mercury
grizzly8181
Mercury
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,543
Damage
34,256
50,794
Taken
56,947
19,623
Mitigated
24,984
15,115
Healing
12,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
8,131
543
0
715
7,805
2,082
0
3,844
3,855
49,911
0
W
Anubis
BeHereNow
Anubis
9,285
1,068
0
3,555
7,635
3,058
168
1,297
6,232
51,530
914
L
Nu Wa
BigDilfer
Nu Wa
13,713
3,726
0
1,635
8,038
2,016
0
991
7,029
58,373
0
L
Ishtar
DannyMR
Ishtar
4,625
2,397
0
3,690
11,924
2,897
678
6,323
5,513
0
55,333
W
Amaterasu
FateOfParadox
Amaterasu
5,465
2,198
0
7,274
14,572
7,876
0
9,104
4,724
0
63,989
L
Anubis
Go Toucann
Anubis
4,882
302
0
2,566
9,093
2,901
0
2,575
6,330
50,070
0
L
Bacchus
GoPossumm
Bacchus
6,841
786
91
3,890
16,631
13,715
0
8,547
7,841
25,789
1,483
W
6,434
554
0
456
9,193
3,446
0
4,653
4,408
45,537
332
W
Hun Batz
11,228
1,907
0
3,115
11,589
3,161
601
5,263
6,176
0
52,829
L
Mercury
grizzly8181
Mercury
4,195
1,294
0
535
11,261
3,455
0
4,204
6,889
0
50,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,887
Gold Earned
38,808
436
Minions Killed
463
0
Camps Cleared
0
1,537,318
Distance Traveled
1,440,887
2
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,425
562
106
7
0
320,357
0
W
Anubis
8,666
578
79
5
0
300,649
2
L
Nu Wa
8,593
573
126
8
0
261,452
6
L
Ishtar
7,794
520
113
8
0
269,994
0
W
Amaterasu
8,607
574
113
8
0
273,171
0
L
Anubis
7,503
500
100
7
0
276,576
4
L
Bacchus
7,566
504
30
2
0
303,179
4
W
Vulcan
7,192
479
71
5
0
288,263
0
W
Hun Batz
8,997
600
67
4
0
354,878
0
L
Mercury
7,352
490
94
6
0
329,686
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role