Player Matchup

Serqet
Serqet
Azorathum
Serqet
Level 147
God Stats
1W - 1L
1,665 SR
Queue Stats
205W - 184L
1,572 Elo+
Party 1
Sobek
Sobek
Garmanarnar2631
Sobek
Level 144
God Stats
1W - 2L
1,483 SR
Queue Stats
318W - 373L
1,482 Elo+
Party 3
Hachiman
Hachiman
QXJK
Hachiman
Level 157
God Stats
3W - 2L
1,508 SR
Queue Stats
205W - 190L
1,559 Elo+
Party 1
Janus
Janus
Zwattz7700
Janus
Level 125
God Stats
14W - 27L
1,406 SR
Queue Stats
202W - 233L
1,503 Elo+
Party 3
Surtr
Surtr
fnudd
Surtr
Level 126
God Stats
5W - 4L
1,576 SR
Queue Stats
8W - 4L
1,704 Elo+
Solo
Team Averages
Level 140
1,528 SR
1,564 Elo+

VS

Team Averages
Level 144
1,549 SR
1,509 Elo+
Hera
Hera
Annanymos
Hera
Level 175
God Stats
1W - 3L
1,448 SR
Queue Stats
115W - 141L
1,520 Elo+
Party 2
He Bo
He Bo
ApricotParrot23
He Bo
Level 137
God Stats
2W - 1L
1,216 SR
Queue Stats
119W - 100L
1,489 Elo+
Solo
Atlas
Atlas
CrimsonGuardian3
Atlas
Level 108
God Stats
36W - 28L
1,548 SR
Queue Stats
829W - 757L
1,518 Elo+
Solo
Sun Wukong
Sun Wukong
Leonidas1001
Sun Wukong
Level 184
God Stats
4W - 3L
1,626 SR
Queue Stats
126W - 152L
1,530 Elo+
Party 2
Danzaburou
Danzaburou
allano90
Danzaburou
Level 117
God Stats
4W - 0L
1,907 SR
Queue Stats
239W - 179L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Azorathum
Serqet
15
6 / 7 / 1
8,526
609
4,431
12,671
4,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

10
0 / 8 / 5
6,287
449
5,002
17,284
13,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hachiman
QXJK
Hachiman
12
1 / 3 / 3
7,032
502
6,679
7,152
2,120
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
15
4 / 0 / 2
8,162
583
5,847
5,545
1,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
fnudd
Surtr
11
1 / 3 / 0
6,855
490
8,862
11,723
8,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
13
2 / 6 / 1
7,378
527
4,030
6,917
2,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
6 / 1 / 5
8,231
588
7,010
7,546
1,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 3 / 10
8,428
602
9,189
12,592
9,563
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Sun Wukong
Leonidas1001
Sun Wukong
15
3 / 1 / 3
8,818
630
7,710
14,500
8,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
allano90
Danzaburou
13
7 / 1 / 7
7,680
549
9,842
8,829
3,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
47
12
Kills
21
21
Deaths
12
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hera
2
6
1
0.42
W
6
1
5
8.5
L
Serqet
Azorathum
Serqet
6
7
1
0.93
W
3
3
10
2.67
L
0
8
5
0.31
W
Sun Wukong
Leonidas1001
Sun Wukong
3
1
3
4.5
L
Hachiman
QXJK
Hachiman
1
3
3
0.83
L
Janus
4
0
2
5
W
Danzaburou
allano90
Danzaburou
7
1
7
10.5
L
Surtr
fnudd
Surtr
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,821
Damage
37,781
54,375
Taken
50,384
29,932
Mitigated
25,408
17,380
Healing
13,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
4,030
1,113
0
250
6,917
2,166
80
3,165
3,087
52,193
90
W
7,010
594
0
2,914
7,546
1,955
0
2,105
4,939
61,233
0
L
Serqet
Azorathum
Serqet
4,431
1,102
0
3,901
12,671
4,770
0
5,337
7,334
0
51,227
W
9,189
3,180
0
2,644
12,592
9,563
0
3,332
9,002
30,290
1,033
L
5,002
284
0
5,772
17,284
13,079
0
7,098
10,186
19,307
484
W
Sun Wukong
Leonidas1001
Sun Wukong
7,710
2,525
0
4,877
14,500
8,462
198
693
13,167
0
70,579
L
Hachiman
QXJK
Hachiman
6,679
3,587
0
2,868
7,152
2,120
0
3,278
3,874
0
57,819
L
Janus
5,847
44
0
1,750
5,545
1,655
0
4,152
1,393
57,874
867
W
Danzaburou
allano90
Danzaburou
9,842
5,033
0
3,253
8,829
3,262
846
1,731
6,903
0
58,308
L
Surtr
fnudd
Surtr
8,862
4,182
0
3,089
11,723
8,308
0
74
11,649
1,673
40,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,862
Gold Earned
40,535
417
Minions Killed
450
0
Camps Cleared
0
1,374,011
Distance Traveled
1,397,239
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,378
527
87
6
0
242,246
3
W
He Bo
8,231
588
93
7
0
327,527
0
L
Serqet
8,526
609
88
6
0
312,161
0
W
Atlas
8,428
602
49
4
0
283,882
0
L
Sobek
6,287
449
32
2
0
268,155
1
W
Sun Wukong
8,818
630
144
10
0
260,662
3
L
Hachiman
7,032
502
95
7
0
244,906
4
L
Janus
8,162
583
122
9
0
311,960
6
W
Danzaburou
7,680
549
77
6
0
282,922
0
L
Surtr
6,855
490
80
6
0
236,829
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role