Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
 
Yemoja
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Bullet-Man93
Chiron
Level 101
God Stats
4W - 7L
1,279 SR
Queue Stats
75W - 85L
1,525 Elo+
Party 2
Ah Puch
Ah Puch
CaseraBlanca
Ah Puch
Level 159
God Stats
62W - 53L
1,525 SR
Queue Stats
814W - 848L
1,496 Elo+
Party 2
Mulan
Mulan
wallabo12
Mulan
Level 60
God Stats
4W - 2L
1,712 SR
Queue Stats
184W - 200L
1,438 Elo+
Party 2
Team Averages
Level 127
1,503 SR
1,492 Elo+

VS

Team Averages
Level 76
1,593 SR
1,450 Elo+
Chaac
Chaac
HonBadger
Chaac
Level 68
God Stats
16W - 11L
1,630 SR
Queue Stats
103W - 95L
1,543 Elo+
Solo
Medusa
Medusa
NuggieBee
Medusa
Level 39
God Stats
35W - 29L
1,508 SR
Queue Stats
37W - 53L
1,346 Elo+
Party 1
Ymir
Ymir
NuggieBoo
Ymir
Level 39
God Stats
34W - 29L
1,544 SR
Queue Stats
37W - 53L
1,346 Elo+
Party 1
Zeus
Zeus
Regular_Pancake
Zeus
Level 109
God Stats
19W - 16L
1,574 SR
Queue Stats
169W - 152L
1,503 Elo+
Party 3
Lancelot
Lancelot
SlushyGryphon77
Lancelot
Level 126
God Stats
5W - 3L
1,708 SR
Queue Stats
408W - 394L
1,510 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
3 / 1 / 3
6,026
603
2,293
5,952
2,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
 
Yemoja
8
0 / 1 / 4
5,441
544
2,938
6,062
3,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chiron
10
3 / 0 / 2
5,940
594
7,147
3,293
936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ah Puch
CaseraBlanca
Ah Puch
12
3 / 0 / 1
6,776
678
3,826
1,831
574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Mulan
wallabo12
Mulan
8
1 / 5 / 1
4,868
487
2,779
7,759
3,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
HonBadger
Chaac
10
5 / 2 / 0
6,337
634
6,612
7,739
3,707
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Medusa
NuggieBee
Medusa
8
0 / 2 / 1
4,609
461
3,626
5,557
1,575
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ymir
8
1 / 2 / 0
5,227
523
2,474
7,085
4,233
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 3 / 0
4,879
488
827
4,323
909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
10
0 / 1 / 0
4,894
489
915
5,169
1,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
10
Kills
7
7
Deaths
10
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
1
3
4.5
W
Yemoja
 
Yemoja
0
1
4
2
W
Chiron
3
0
2
4
W
Ah Puch
CaseraBlanca
Ah Puch
3
0
1
3.5
L
Chaac
HonBadger
Chaac
5
2
0
2.5
L
Medusa
NuggieBee
Medusa
0
2
1
0.25
L
Ymir
1
2
0
0.5
L
1
3
0
0.33
L
Lancelot
0
1
0
0
W
Mulan
wallabo12
Mulan
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,983
Damage
14,454
24,897
Taken
29,873
10,417
Mitigated
12,415
6,160
Healing
7,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,293
286
0
791
5,952
2,365
0
516
5,436
0
43,280
W
Yemoja
 
Yemoja
2,938
134
527
1,597
6,062
3,337
0
1,940
4,122
10,669
0
W
Chiron
7,147
2,059
342
1,298
3,293
936
0
76
3,217
0
39,365
W
Ah Puch
CaseraBlanca
Ah Puch
3,826
116
0
201
1,831
574
0
488
1,343
41,374
736
L
Chaac
HonBadger
Chaac
6,612
1,482
0
2,559
7,739
3,707
0
51
7,324
0
37,621
L
Medusa
NuggieBee
Medusa
3,626
1,480
0
2,541
5,557
1,575
215
782
4,775
0
28,875
L
Ymir
2,474
564
0
1,188
7,085
4,233
0
2,223
4,858
19,060
337
L
827
109
0
748
4,323
909
0
2,457
1,554
19,632
1,084
L
Lancelot
915
156
0
677
5,169
1,991
0
852
4,185
0
34,181
W
Mulan
wallabo12
Mulan
2,779
538
0
1,404
7,759
3,205
0
0
7,759
51
15,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,051
Gold Earned
25,946
276
Minions Killed
254
0
Camps Cleared
0
1,008,105
Distance Traveled
1,036,574
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,026
603
80
8
0
253,834
0
W
Yemoja
5,441
544
18
2
0
184,028
4
W
Chiron
5,940
594
60
6
0
189,028
1
W
Ah Puch
6,776
678
95
10
0
204,733
4
L
Chaac
6,337
634
53
5
0
195,634
0
L
Medusa
4,609
461
48
5
0
203,534
0
L
Ymir
5,227
523
38
4
0
217,680
4
L
Zeus
4,879
488
57
6
0
168,655
4
L
Lancelot
4,894
489
58
6
0
251,071
0
W
Mulan
4,868
487
23
2
0
176,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role