Player Matchup

Scylla
Scylla
 
Scylla
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Demyxdoom
Thanatos
Level 125
God Stats
3W - 6L
1,428 SR
Queue Stats
295W - 303L
1,556 Elo+
Party 2
Cabrakan
Cabrakan
MySoloIsThrowing
Cabrakan
Level 48
God Stats
10W - 6L
1,742 SR
Queue Stats
42W - 35L
1,613 Elo+
Party 1
Mulan
Mulan
flayants
Mulan
Level 103
God Stats
38W - 30L
1,586 SR
Queue Stats
192W - 148L
1,578 Elo+
Solo
Charybdis
Charybdis
madjag10
Charybdis
Level 125
God Stats
10W - 10L
1,637 SR
Queue Stats
256W - 234L
1,567 Elo+
Party 2
Team Averages
Level 97
1,579 SR
1,563 Elo+

VS

Team Averages
Level 144
1,723 SR
1,486 Elo+
Awilix
Awilix
AbandonSmite1
Awilix
Level 96
God Stats
5W - 2L
1,805 SR
Queue Stats
41W - 56L
1,483 Elo+
Party 3
Bacchus
Bacchus
CCone
Bacchus
Level 180
God Stats
1W - 1L
1,404 SR
Queue Stats
38W - 62L
1,456 Elo+
Party 3
Freya
Freya
DenialRiver
Freya
Level 159
God Stats
2W - 0L
2,001 SR
Queue Stats
48W - 79L
1,452 Elo+
Party 3
Xing Tian
Xing Tian
edouardwar
Xing Tian
Level 140
God Stats
14W - 7L
1,734 SR
Queue Stats
97W - 102L
1,576 Elo+
Solo
King Arthur
King Arthur
oceanicharvest
King Arthur
Level 145
God Stats
4W - 1L
1,670 SR
Queue Stats
85W - 78L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
2 / 3 / 1
6,417
642
4,135
5,737
1,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
Demyxdoom
Thanatos
11
4 / 3 / 1
6,238
624
2,612
7,250
2,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

7
0 / 8 / 2
4,289
429
1,775
9,790
4,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mulan
flayants
Mulan
10
2 / 4 / 1
6,128
613
7,067
8,964
5,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
madjag10
Charybdis
9
0 / 2 / 2
5,083
508
3,042
5,173
1,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 1 / 0
7,367
737
6,192
6,885
2,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bacchus
CCone
Bacchus
11
0 / 1 / 9
6,479
648
2,833
6,511
4,278
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
8 / 1 / 1
6,629
663
6,267
4,632
1,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Xing Tian
edouardwar
Xing Tian
11
0 / 2 / 4
6,181
618
3,912
8,697
3,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
oceanicharvest
King Arthur
12
2 / 3 / 2
6,621
662
5,658
10,616
7,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
36
8
Kills
20
20
Deaths
8
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
3
1
0.83
W
10
1
0
10
W
Bacchus
CCone
Bacchus
0
1
9
4.5
L
Thanatos
Demyxdoom
Thanatos
4
3
1
1.5
W
8
1
1
8.5
L
0
8
2
0.13
W
Xing Tian
edouardwar
Xing Tian
0
2
4
1
L
Mulan
flayants
Mulan
2
4
1
0.63
L
Charybdis
madjag10
Charybdis
0
2
2
0.5
W
King Arthur
oceanicharvest
King Arthur
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,631
Damage
24,862
36,914
Taken
37,341
15,499
Mitigated
18,450
10,454
Healing
10,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
4,135
1,046
0
1,033
5,737
1,340
0
2,736
2,699
41,017
0
W
6,192
2,017
0
1,896
6,885
2,518
0
795
5,989
0
46,392
W
Bacchus
CCone
Bacchus
2,833
395
181
2,436
6,511
4,278
482
562
5,949
15,417
350
L
Thanatos
Demyxdoom
Thanatos
2,612
506
0
3,700
7,250
2,707
0
741
6,385
0
31,715
W
6,267
1,790
0
1,922
4,632
1,552
406
1,012
3,620
41,044
1,548
L
1,775
253
0
356
9,790
4,768
0
7,284
2,091
6,516
0
W
Xing Tian
edouardwar
Xing Tian
3,912
460
0
1,064
8,697
3,088
0
3,211
5,224
35,286
75
L
Mulan
flayants
Mulan
7,067
2,237
0
3,139
8,964
5,330
0
0
8,964
0
35,685
L
Charybdis
madjag10
Charybdis
3,042
1,880
0
2,226
5,173
1,354
0
1,149
3,842
0
39,278
W
King Arthur
oceanicharvest
King Arthur
5,658
977
0
3,236
10,616
7,014
0
0
10,127
0
42,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,155
Gold Earned
33,277
305
Minions Killed
332
0
Camps Cleared
0
938,287
Distance Traveled
1,114,956
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,417
642
88
9
0
191,709
0
W
Awilix
7,367
737
69
7
0
277,322
0
W
Bacchus
6,479
648
23
2
0
218,711
2
L
Thanatos
6,238
624
67
7
0
206,700
0
W
Freya
6,629
663
86
9
0
198,974
0
L
Cabrakan
4,289
429
8
1
0
181,483
0
W
Xing Tian
6,181
618
73
7
0
217,396
0
L
Mulan
6,128
613
66
7
0
185,778
2
L
Charybdis
5,083
508
76
8
0
172,617
0
W
King Arthur
6,621
662
81
8
0
202,553
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role