Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
Erlingaz
Osiris
Level 26
God Stats
6W - 2L
1,714 SR
Queue Stats
60W - 50L
1,438 Elo+
Party 1
Awilix
Awilix
Hey Tisumi
Awilix
Level 89
God Stats
375W - 280L
1,623 SR
Queue Stats
534W - 513L
1,486 Elo+
Solo
Chang'e
Chang'e
Ishimatzu
Chang'e
Level 109
God Stats
1W - 3L
1,226 SR
Queue Stats
209W - 189L
1,494 Elo+
Party 1
Team Averages
Level 89
1,513 SR
1,484 Elo+

VS

Team Averages
Level 107
1,508 SR
1,532 Elo+
Scylla
Scylla
DEDMAIDAN
Scylla
Level 83
God Stats
6W - 7L
1,568 SR
Queue Stats
27W - 27L
1,481 Elo+
Party 2
Hachiman
Hachiman
DaedricKing941
Hachiman
Level 141
God Stats
0W - 1L
1,307 SR
Queue Stats
4W - 8L
1,454 Elo+
Solo
Athena
Athena
MagicsMeMoRy
Athena
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,789 Elo+
Solo
Mulan
Mulan
PellesRid
Mulan
Level 87
God Stats
9W - 7L
1,646 SR
Queue Stats
34W - 34L
1,459 Elo+
Party 2
Shiva
Shiva
striker3010
Shiva
Level 145
God Stats
23W - 13L
1,520 SR
Queue Stats
756W - 727L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
2 / 0 / 6
7,767
555
5,870
9,156
8,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
 
Medusa
12
2 / 2 / 1
6,740
481
5,241
6,461
2,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
Erlingaz
Osiris
13
2 / 1 / 5
7,383
527
3,711
10,536
10,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Awilix
Hey Tisumi
Awilix
16
10 / 0 / 4
8,861
633
9,816
9,504
3,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Chang'e
Ishimatzu
Chang'e
14
1 / 0 / 5
7,669
548
4,502
5,704
1,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DEDMAIDAN
Scylla
10
0 / 5 / 0
6,375
455
1,876
6,981
1,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
11
1 / 1 / 1
6,452
461
4,301
5,871
1,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
10
1 / 5 / 2
6,457
461
2,297
11,641
9,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mulan
PellesRid
Mulan
13
0 / 3 / 1
7,675
548
10,310
10,181
8,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 3 / 1
7,145
510
5,068
11,484
4,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
17
Kills
3
3
Deaths
17
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
0
6
5
W
Medusa
 
Medusa
2
2
1
1.25
L
Scylla
DEDMAIDAN
Scylla
0
5
0
0
L
Hachiman
1
1
1
1.5
W
Osiris
Erlingaz
Osiris
2
1
5
4.5
W
Awilix
Hey Tisumi
Awilix
10
0
4
12
W
Chang'e
Ishimatzu
Chang'e
1
0
5
3.5
L
Athena
1
5
2
0.4
L
Mulan
PellesRid
Mulan
0
3
1
0.17
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,140
Damage
23,852
41,361
Taken
46,158
26,314
Mitigated
25,726
16,210
Healing
10,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,870
659
405
3,561
9,156
8,592
86
786
8,370
23,248
2,847
W
Medusa
 
Medusa
5,241
1,261
0
803
6,461
2,071
718
603
5,858
0
49,147
L
Scylla
DEDMAIDAN
Scylla
1,876
153
0
841
6,981
1,515
119
2,553
4,428
33,219
742
L
Hachiman
4,301
2,546
0
3,055
5,871
1,722
0
2,008
3,863
0
43,709
W
Osiris
Erlingaz
Osiris
3,711
840
0
3,078
10,536
10,423
0
576
9,960
0
36,162
W
Awilix
Hey Tisumi
Awilix
9,816
4,019
0
4,724
9,504
3,493
0
535
8,969
0
66,725
W
Chang'e
Ishimatzu
Chang'e
4,502
592
536
3,103
5,704
1,735
0
1,591
4,113
57,949
2,613
L
Athena
2,297
865
87
1,894
11,641
9,278
0
2,620
9,021
9,954
0
L
Mulan
PellesRid
Mulan
10,310
1,262
0
3,011
10,181
8,508
0
1,239
8,942
0
48,916
L
5,068
493
0
1,563
11,484
4,703
0
1,567
9,917
0
75,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,420
Gold Earned
34,104
405
Minions Killed
382
0
Camps Cleared
0
1,512,817
Distance Traveled
1,436,960
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,767
555
42
3
0
301,393
9
W
Medusa
6,740
481
86
6
0
298,696
1
L
Scylla
6,375
455
74
5
0
253,786
0
L
Hachiman
6,452
461
76
5
0
271,703
6
W
Osiris
7,383
527
73
5
0
254,391
3
W
Awilix
8,861
633
104
7
0
364,962
5
W
Chang'e
7,669
548
100
7
0
293,375
5
L
Athena
6,457
461
19
1
0
294,725
5
L
Mulan
7,675
548
94
7
0
275,855
2
L
Shiva
7,145
510
119
9
0
340,891
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role