Player Matchup

Hera
Hera
 
Hera
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
ChickenPeople5
Khepri
Level 98
God Stats
8W - 7L
1,977 SR
Queue Stats
221W - 202L
1,514 Elo+
Solo
Neith
Neith
Fearless P3
Neith
Level 114
God Stats
121W - 86L
1,546 SR
Queue Stats
594W - 548L
1,469 Elo+
Party 1
Achilles
Achilles
Hell Luzbel
Achilles
Level 141
God Stats
5W - 8L
1,396 SR
Queue Stats
526W - 482L
1,484 Elo+
Party 1
Lancelot
Lancelot
Mk ultra4043
Lancelot
Level 113
God Stats
22W - 17L
1,667 SR
Queue Stats
605W - 523L
1,604 Elo+
Solo
Team Averages
Level 123
1,617 SR
1,514 Elo+

VS

Team Averages
Level 110
1,575 SR
1,542 Elo+
Izanami
Izanami
DDDJustTryThem
Izanami
Level 81
God Stats
1W - 3L
1,476 SR
Queue Stats
63W - 65L
1,510 Elo+
Party 2
Ne Zha
Ne Zha
PapaSlaus
Ne Zha
Level 121
God Stats
4W - 2L
1,671 SR
Queue Stats
15W - 15L
1,596 Elo+
Solo
King Arthur
King Arthur
Thaon
King Arthur
Level 153
God Stats
10W - 14L
1,479 SR
Queue Stats
75W - 79L
1,527 Elo+
Solo
Ganesha
Ganesha
YourGFsChestHair
Ganesha
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,480 Elo+
Party 2
Sol
Sol
xNorthernLightss
Sol
Level 80
God Stats
4W - 2L
1,747 SR
Queue Stats
136W - 120L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
5 / 0 / 5
9,111
651
9,895
4,148
1,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 1 / 9
7,624
545
3,838
5,431
2,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
2 / 3 / 1
8,361
597
7,275
8,071
2,179
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
Hell Luzbel
Achilles
15
5 / 1 / 2
7,859
561
7,674
15,418
14,553
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Lancelot
Mk ultra4043
Lancelot
16
2 / 2 / 2
8,177
584
4,390
8,332
3,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 0
8,301
593
5,980
7,722
2,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ne Zha
PapaSlaus
Ne Zha
12
1 / 4 / 2
6,682
477
3,973
11,231
3,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
Thaon
King Arthur
13
2 / 4 / 0
7,672
548
12,406
16,810
11,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 4 / 3
6,748
482
2,558
11,767
8,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

8
0 / 3 / 0
5,623
402
1,854
5,237
1,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
15
Kills
7
7
Deaths
15
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
5
0
5
7.5
W
1
1
9
5.5
L
4
0
0
4
W
2
3
1
0.83
W
Achilles
Hell Luzbel
Achilles
5
1
2
6
W
Lancelot
Mk ultra4043
Lancelot
2
2
2
1.5
L
Ne Zha
PapaSlaus
Ne Zha
1
4
2
0.5
L
King Arthur
Thaon
King Arthur
2
4
0
0.5
L
0
4
3
0.38
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,072
Damage
26,771
41,400
Taken
52,767
24,329
Mitigated
27,199
17,059
Healing
11,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
9,895
2,163
0
500
4,148
1,390
249
1,265
2,883
71,299
818
W
3,838
373
0
1,751
5,431
2,604
0
1,563
3,868
13,853
658
L
5,980
4,230
0
2,221
7,722
2,576
0
698
7,024
0
64,024
W
7,275
2,164
0
2,432
8,071
2,179
597
829
7,242
0
74,272
W
Achilles
Hell Luzbel
Achilles
7,674
1,494
0
7,543
15,418
14,553
13
281
15,137
0
51,456
W
Lancelot
Mk ultra4043
Lancelot
4,390
1,235
0
4,833
8,332
3,603
0
438
7,894
0
80,787
L
Ne Zha
PapaSlaus
Ne Zha
3,973
965
0
1,332
11,231
3,789
0
3,316
7,743
0
48,789
L
King Arthur
Thaon
King Arthur
12,406
1,902
0
3,090
16,810
11,376
0
2,248
14,513
315
57,146
L
2,558
523
0
2,763
11,767
8,274
0
3,949
7,600
24,518
0
L
1,854
231
0
1,996
5,237
1,184
88
2,578
2,398
23,225
2,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,132
Gold Earned
35,026
493
Minions Killed
369
0
Camps Cleared
0
1,527,881
Distance Traveled
1,274,491
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,111
651
148
11
0
317,165
1
W
Khepri
7,624
545
19
1
0
303,101
5
L
Izanami
8,301
593
141
10
0
255,648
2
W
Neith
8,361
597
123
9
0
260,885
0
W
Achilles
7,859
561
65
5
0
281,123
0
W
Lancelot
8,177
584
138
10
0
365,607
3
L
Ne Zha
6,682
477
78
6
0
308,612
0
L
King Arthur
7,672
548
80
6
0
271,134
0
L
Ganesha
6,748
482
23
2
0
281,286
0
L
Sol
5,623
402
47
3
0
157,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role