Player Matchup

Medusa
Medusa
 
Medusa
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Martaah
Anubis
Level 152
God Stats
3W - 2L
1,807 SR
Queue Stats
258W - 245L
1,556 Elo+
Party 2
Ishtar
Ishtar
Sir-mono-
Ishtar
Level 156
God Stats
2W - 8L
1,278 SR
Queue Stats
193W - 183L
1,525 Elo+
Party 2
Camazotz
Camazotz
rusty-noodles92
Camazotz
Level 41
God Stats
6W - 4L
1,655 SR
Queue Stats
114W - 121L
1,574 Elo+
Party 1
Team Averages
Level 133
1,548 SR
1,531 Elo+

VS

Team Averages
Level 71
1,546 SR
1,549 Elo+
Cthulhu
Cthulhu
Gnvi
Cthulhu
Level 44
God Stats
4W - 2L
1,670 SR
Queue Stats
69W - 73L
1,462 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Lively Alt
Tsukuyomi
Level 38
God Stats
5W - 9L
1,465 SR
Queue Stats
142W - 91L
1,576 Elo+
Party 3
Xbalanque
Xbalanque
Livelyyy Alt
Xbalanque
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 18L
1,736 Elo+
Party 3
Bastet
Bastet
WINTIHER
Bastet
Level 49
God Stats
61W - 38L
1,635 SR
Queue Stats
88W - 89L
1,462 Elo+
Solo
Anubis
Anubis
metzzz93
Anubis
Level 200
God Stats
3W - 3L
1,458 SR
Queue Stats
113W - 111L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
9 / 3 / 0
9,168
655
13,114
12,852
4,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Chiron
 
Chiron
14
3 / 4 / 2
8,276
591
4,207
10,831
2,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
Martaah
Anubis
12
0 / 7 / 2
6,415
458
6,746
11,245
4,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ishtar
Sir-mono-
Ishtar
14
0 / 1 / 3
7,509
536
4,082
8,162
2,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Camazotz
13
5 / 4 / 5
8,208
586
8,010
12,151
4,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gnvi
Cthulhu
13
2 / 3 / 6
7,416
530
7,844
9,918
5,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Tsukuyomi
Lively Alt
Tsukuyomi
16
5 / 5 / 1
9,024
645
7,307
10,440
3,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Xbalanque
Livelyyy Alt
Xbalanque
14
4 / 1 / 3
7,979
570
8,466
9,718
3,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
WINTIHER
Bastet
14
3 / 3 / 4
7,758
554
7,348
11,875
3,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Anubis
metzzz93
Anubis
14
5 / 5 / 0
9,357
668
8,344
11,346
4,362
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
33
17
Kills
19
19
Deaths
17
12
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
9
3
0
3
L
Chiron
 
Chiron
3
4
2
1
W
Cthulhu
Gnvi
Cthulhu
2
3
6
1.67
W
Tsukuyomi
Lively Alt
Tsukuyomi
5
5
1
1.1
W
Xbalanque
Livelyyy Alt
Xbalanque
4
1
3
5.5
L
Anubis
Martaah
Anubis
0
7
2
0.14
L
Ishtar
Sir-mono-
Ishtar
0
1
3
1.5
W
Bastet
WINTIHER
Bastet
3
3
4
1.67
W
Anubis
metzzz93
Anubis
5
5
0
1
L
Camazotz
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,159
Damage
39,309
55,241
Taken
53,297
17,804
Mitigated
20,506
10,271
Healing
15,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
13,114
5,267
0
974
12,852
4,077
0
1,832
10,984
0
68,866
L
Chiron
 
Chiron
4,207
509
0
2,578
10,831
2,203
0
6,241
4,590
0
52,383
W
Cthulhu
Gnvi
Cthulhu
7,844
397
135
952
9,918
5,931
248
3,936
5,982
35,871
750
W
Tsukuyomi
Lively Alt
Tsukuyomi
7,307
733
0
1,021
10,440
3,667
0
0
10,440
0
75,295
W
Xbalanque
Livelyyy Alt
Xbalanque
8,466
3,508
0
4,040
9,718
3,411
0
1,028
8,690
0
56,735
L
Anubis
Martaah
Anubis
6,746
187
0
2,189
11,245
4,751
0
2,128
8,721
47,392
1,353
L
Ishtar
Sir-mono-
Ishtar
4,082
1,499
0
1,557
8,162
2,595
0
2,434
5,234
0
55,412
W
Bastet
WINTIHER
Bastet
7,348
1,754
0
4,592
11,875
3,135
0
1,479
10,396
0
51,807
W
Anubis
metzzz93
Anubis
8,344
69
0
5,023
11,346
4,362
621
0
11,346
63,062
0
L
Camazotz
8,010
3,151
0
2,973
12,151
4,178
153
2,260
9,779
0
47,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,576
Gold Earned
41,534
480
Minions Killed
467
0
Camps Cleared
0
1,448,187
Distance Traveled
1,531,299
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,168
655
116
8
0
308,318
0
L
Chiron
8,276
591
102
7
0
272,228
0
W
Cthulhu
7,416
530
69
5
0
316,667
2
W
Tsukuyomi
9,024
645
109
8
0
312,612
0
W
Xbalanque
7,979
570
100
7
0
293,345
3
L
Anubis
6,415
458
73
5
0
261,885
0
L
Ishtar
7,509
536
114
8
0
279,464
2
W
Bastet
7,758
554
83
6
0
355,488
0
W
Anubis
9,357
668
106
8
0
253,187
0
L
Camazotz
8,208
586
75
5
0
326,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role