Player Matchup

Mulan
Mulan
Bosdu81
Mulan
Level 87
God Stats
9W - 8L
1,716 SR
Queue Stats
481W - 490L
1,520 Elo+
Party 1
Anhur
Anhur
La_Praline78
Anhur
Level 64
God Stats
3W - 1L
1,716 SR
Queue Stats
184W - 204L
1,414 Elo+
Party 1
Poseidon
Poseidon
ManciMacal
Poseidon
Level 143
God Stats
29W - 33L
1,462 SR
Queue Stats
199W - 195L
1,418 Elo+
Solo
Kali
Kali
RoyalRobsn
Kali
Level 88
God Stats
47W - 39L
1,503 SR
Queue Stats
191W - 174L
1,451 Elo+
Solo
Cerberus
Cerberus
r_A_c_U_c_T
Cerberus
Level 64
God Stats
6W - 1L
1,806 SR
Queue Stats
30W - 10L
1,625 Elo+
Solo
Team Averages
Level 89
1,641 SR
1,485 Elo+

VS

Team Averages
Level 75
1,447 SR
1,422 Elo+
Medusa
Medusa
HyderRider420
Medusa
Level 44
God Stats
8W - 12L
1,123 SR
Queue Stats
95W - 133L
1,315 Elo+
Solo
Mulan
Mulan
Mein_Zeh_tut_aua
Mulan
Level 67
God Stats
106W - 75L
1,599 SR
Queue Stats
247W - 198L
1,490 Elo+
Solo
Thor
Thor
Pipimon2112
Thor
Level 45
God Stats
3W - 5L
1,493 SR
Queue Stats
46W - 75L
1,394 Elo+
Solo
Surtr
Surtr
kot-walczacy
Surtr
Level 134
God Stats
76W - 67L
1,535 SR
Queue Stats
144W - 142L
1,446 Elo+
Solo
Nu Wa
Nu Wa
leixoesTheMan
Nu Wa
Level 87
God Stats
9W - 10L
1,486 SR
Queue Stats
329W - 320L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Bosdu81
Mulan
15
6 / 0 / 2
9,118
651
7,451
8,866
4,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 1 / 4
6,712
479
4,617
7,305
2,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Poseidon
ManciMacal
Poseidon
15
6 / 4 / 2
9,109
651
5,055
7,027
2,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
7 / 1 / 6
8,481
606
8,720
11,846
4,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
r_A_c_U_c_T
Cerberus
12
1 / 0 / 5
7,654
547
4,733
11,988
9,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 3
6,793
485
7,667
8,763
3,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 2 / 2
6,598
471
10,447
10,251
6,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 4 / 2
7,242
517
3,119
10,190
3,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 6 / 0
6,832
488
2,548
10,161
5,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
2 / 4 / 0
6,135
438
3,262
5,678
1,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
20
Kills
6
6
Deaths
20
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mulan
Bosdu81
Mulan
6
0
2
7
L
1
4
3
0.63
W
0
1
4
2
W
Poseidon
ManciMacal
Poseidon
6
4
2
1.75
L
1
2
2
1
L
2
4
2
0.75
W
7
1
6
10
L
0
6
0
0
L
2
4
0
0.5
W
Cerberus
r_A_c_U_c_T
Cerberus
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,576
Damage
27,043
47,032
Taken
45,043
22,155
Mitigated
20,105
17,694
Healing
8,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
Bosdu81
Mulan
7,451
1,383
0
4,795
8,866
4,175
0
831
7,808
0
70,200
L
7,667
1,724
0
1,485
8,763
3,124
0
1,898
6,865
0
43,958
W
4,617
1,550
0
1,654
7,305
2,352
1,282
280
6,853
0
36,895
W
Poseidon
ManciMacal
Poseidon
5,055
437
0
250
7,027
2,248
1,513
2,022
4,968
83,142
1,429
L
10,447
944
0
3,661
10,251
6,647
0
3,083
7,168
0
35,053
L
3,119
762
0
1,128
10,190
3,594
0
1,762
8,428
0
31,106
W
8,720
3,877
0
5,754
11,846
4,120
741
600
11,043
0
41,775
L
2,548
952
0
1,368
10,161
5,400
711
410
9,751
890
35,823
L
3,262
1,022
0
1,085
5,678
1,340
0
2,475
3,203
22,660
279
W
Cerberus
r_A_c_U_c_T
Cerberus
4,733
37
0
5,241
11,988
9,260
427
265
11,481
34,674
1,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,074
Gold Earned
33,600
479
Minions Killed
275
0
Camps Cleared
0
1,407,922
Distance Traveled
1,200,630
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,118
651
121
9
0
276,555
0
L
Medusa
6,793
485
67
5
0
262,492
0
W
Anhur
6,712
479
73
5
0
277,436
0
W
Poseidon
9,109
651
147
11
0
259,023
2
L
Mulan
6,598
471
40
3
0
288,500
0
L
Thor
7,242
517
60
4
0
298,677
0
W
Kali
8,481
606
62
4
0
299,316
0
L
Surtr
6,832
488
77
6
0
210,748
0
L
Nu Wa
6,135
438
31
2
0
140,213
0
W
Cerberus
7,654
547
76
5
0
295,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role