Player Matchup

Medusa
Medusa
Platinum I
 
Medusa
Platinum I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Janus
Janus
Platinum II
 
Janus
Platinum II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mulan
Mulan
Platinum V
 
Mulan
Platinum V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Sylvanus
Sylvanus
Diamond V
LatinoTwink305
Sylvanus
Diamond V
Level 149
God Stats
4W - 5L
1,590 SR
Queue Stats
204W - 191L
1,941 MMR
Solo
Thanatos
Thanatos
Platinum I
mediocrelegend
Thanatos
Platinum I
Level 149
God Stats
5W - 5L
1,890 SR
Queue Stats
133W - 116L
1,944 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 152
1,596 SR
1,677 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 125
1,524 SR
1,749 MMR
The Morrigan
The Morrigan
Diamond III
 
The Morrigan
Diamond III
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Platinum II
 
Cupid
Platinum II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum I
Daiquiirii
Geb
Platinum I
Level 123
God Stats
8W - 3L
1,741 SR
Queue Stats
126W - 111L
1,917 MMR
Party 2
Da Ji
Da Ji
Platinum I
Judeau121
Da Ji
Platinum I
Level 124
God Stats
90W - 74L
1,656 SR
Queue Stats
156W - 136L
1,954 MMR
Solo
Surtr
Surtr
Platinum I
Strаtus
Surtr
Platinum I
Level 108
God Stats
2W - 2L
1,221 SR
Queue Stats
127W - 103L
1,875 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
1 / 1 / 2
6,221
566
5,293
4,924
1,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
 
Janus
10
0 / 3 / 1
5,566
506
4,141
5,117
1,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mulan
 
Mulan
8
0 / 7 / 0
4,758
433
2,148
9,711
4,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
8
2 / 3 / 1
5,284
480
2,008
10,013
4,607
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Thanatos
12
1 / 4 / 1
5,806
528
2,402
8,696
3,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
Ix ChelRavanaUllrThor

VS

Bans
CthulhuCu ChulainnAresChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
14
7 / 1 / 3
8,035
730
8,203
4,890
1,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
 
Cupid
11
1 / 1 / 0
5,870
534
3,360
5,880
1,584
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
1 / 2 / 6
5,766
524
2,836
6,369
3,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Da Ji
Judeau121
Da Ji
12
5 / 0 / 6
6,638
603
5,000
6,683
2,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Surtr
Strаtus
Surtr
12
4 / 0 / 7
7,692
699
8,294
6,041
4,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
4
Kills
18
18
Deaths
4
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
1
2
2
L
Janus
 
Janus
0
3
1
0.17
L
Mulan
 
Mulan
0
7
0
0
W
The Morrigan
 
The Morrigan
7
1
3
8.5
W
Cupid
 
Cupid
1
1
0
1
W
1
2
6
2
W
Da Ji
Judeau121
Da Ji
5
0
6
8
L
Sylvanus
2
3
1
0.83
W
Surtr
Strаtus
Surtr
4
0
7
7.5
L
Thanatos
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,992
Damage
27,693
38,461
Taken
29,863
14,784
Mitigated
13,225
11,586
Healing
13,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
5,293
1,696
0
1,105
4,924
1,642
0
652
4,272
0
47,695
L
Janus
 
Janus
4,141
96
0
500
5,117
1,122
0
3,234
1,883
44,810
0
L
Mulan
 
Mulan
2,148
239
0
1,585
9,711
4,017
0
1,107
8,164
0
23,506
W
The Morrigan
 
The Morrigan
8,203
1,801
0
934
4,890
1,501
75
2,084
2,518
63,353
3,094
W
Cupid
 
Cupid
3,360
1,563
54
3,223
5,880
1,584
0
660
5,220
0
41,838
W
2,836
74
0
1,470
6,369
3,444
0
1,236
5,028
13,227
377
W
Da Ji
Judeau121
Da Ji
5,000
1,933
0
3,965
6,683
2,107
0
1,326
5,180
0
45,093
L
Sylvanus
2,008
849
1,610
1,760
10,013
4,607
0
4,342
5,628
11,228
2,077
W
Surtr
Strаtus
Surtr
8,294
3,048
0
3,519
6,041
4,589
175
521
5,202
1,452
49,891
L
Thanatos
2,402
780
0
5,026
8,696
3,396
0
1,610
6,997
0
45,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,635
Gold Earned
34,001
335
Minions Killed
391
0
Camps Cleared
0
1,100,711
Distance Traveled
1,190,786
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,221
566
83
8
0
211,575
2
L
Janus
5,566
506
100
9
0
242,041
1
L
Mulan
4,758
433
49
4
0
182,661
2
W
The Morrigan
8,035
730
128
12
0
228,866
1
W
Cupid
5,870
534
77
7
0
216,555
4
W
Geb
5,766
524
17
2
0
253,825
5
W
Da Ji
6,638
603
80
7
0
269,189
2
L
Sylvanus
5,284
480
21
2
0
211,944
3
W
Surtr
7,692
699
89
8
0
222,351
0
L
Thanatos
5,806
528
82
7
0
252,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role