Player Matchup

Nu Wa
Nu Wa
GOD OF MOBN
Nu Wa
Level 155
God Stats
46W - 21L
1,754 SR
Queue Stats
555W - 547L
1,567 Elo+
Solo
Anubis
Anubis
Scottjwbaker
Anubis
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 45L
1,425 Elo+
Solo
Gilgamesh
Gilgamesh
SmellyTie
Gilgamesh
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,579 Elo+
Solo
Medusa
Medusa
Steezin406
Medusa
Level 64
God Stats
9W - 5L
1,860 SR
Queue Stats
194W - 199L
1,515 Elo+
Solo
Bacchus
Bacchus
xX7YoUnG_Bl00d7X
Bacchus
Level 67
God Stats
2W - 3L
1,473 SR
Queue Stats
125W - 98L
1,495 Elo+
Solo
Team Averages
Level 96
1,617 SR
1,516 Elo+

VS

Team Averages
Level 120
1,529 SR
1,482 Elo+
Bastet
Bastet
 
Bastet
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Augsfrogss
Eset
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 64L
1,461 Elo+
Party 1
Ymir
Ymir
Exileosi
Ymir
Level 159
God Stats
4W - 6L
1,365 SR
Queue Stats
248W - 244L
1,503 Elo+
Party 1
Anhur
Anhur
theekfreshnessn
Anhur
Level 42
God Stats
2W - 0L
1,619 SR
Queue Stats
44W - 56L
1,430 Elo+
Party 1
Surtr
Surtr
vesttra
Surtr
Level 134
God Stats
3W - 3L
1,663 SR
Queue Stats
93W - 98L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 2 / 0
5,970
459
2,624
2,925
800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
15
3 / 4 / 1
7,677
591
5,649
10,869
4,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
SmellyTie
Gilgamesh
9
0 / 5 / 1
5,939
457
3,209
12,975
9,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
Steezin406
Medusa
11
7 / 3 / 1
7,249
558
9,090
8,178
2,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 6 / 7
6,011
462
4,110
11,209
8,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
3 / 3 / 4
7,845
603
5,218
11,289
3,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
2 / 3 / 4
8,193
630
3,587
5,812
1,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ymir
11
2 / 3 / 7
6,990
538
6,159
11,140
7,230
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
5 / 4 / 5
7,217
555
6,779
8,429
2,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Surtr
vesttra
Surtr
16
7 / 1 / 1
10,004
770
10,950
10,207
5,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
40
13
Kills
19
20
Deaths
14
10
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
3
4
1.67
W
2
3
4
1.33
W
Ymir
2
3
7
1.83
L
3
2
0
1.5
L
Anubis
3
4
1
0.88
L
Gilgamesh
SmellyTie
Gilgamesh
0
5
1
0.1
L
Medusa
Steezin406
Medusa
7
3
1
2.5
W
5
4
5
1.88
W
Surtr
vesttra
Surtr
7
1
1
7.5
L
0
6
7
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,682
Damage
32,693
46,156
Taken
46,877
26,592
Mitigated
20,263
12,469
Healing
14,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
5,218
799
0
7,132
11,289
3,352
0
3,270
7,799
0
61,031
W
3,587
231
163
788
5,812
1,648
821
2,538
3,072
43,589
0
W
Ymir
6,159
2,316
0
1,107
11,140
7,230
0
1,726
9,282
23,523
0
L
2,624
359
0
504
2,925
800
0
889
1,838
17,111
807
L
Anubis
5,649
440
0
5,461
10,869
4,596
0
1,221
9,405
62,118
1,176
L
Gilgamesh
SmellyTie
Gilgamesh
3,209
914
0
2,455
12,975
9,541
0
2,271
10,275
0
25,788
L
Medusa
Steezin406
Medusa
9,090
3,719
0
1,656
8,178
2,746
0
2,033
6,067
0
49,345
W
6,779
3,864
0
1,668
8,429
2,516
315
1,561
6,775
0
35,457
W
Surtr
vesttra
Surtr
10,950
5,073
0
3,676
10,207
5,517
444
3,271
6,656
2,436
77,509
L
4,110
377
0
2,393
11,209
8,909
0
3,587
7,504
11,410
460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,846
Gold Earned
40,249
300
Minions Killed
410
0
Camps Cleared
0
1,020,233
Distance Traveled
1,308,437
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,845
603
87
7
0
306,760
0
W
Eset
8,193
630
103
8
0
229,960
0
W
Ymir
6,990
538
21
2
0
253,720
1
L
Nu Wa
5,970
459
44
3
0
120,900
0
L
Anubis
7,677
591
117
9
0
241,270
0
L
Gilgamesh
5,939
457
67
5
0
193,178
0
L
Medusa
7,249
558
62
5
0
208,356
2
W
Anhur
7,217
555
60
5
0
248,234
0
W
Surtr
10,004
770
139
11
0
269,763
0
L
Bacchus
6,011
462
10
1
0
256,529
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role