Player Matchup

Bacchus
Bacchus
Gold IV
LanderFrost
Bacchus
Gold IV
Level 126
God Stats
8W - 9L
1,486 SR
Queue Stats
48W - 46L
1,532 MMR
Party 2
Nu Wa
Nu Wa
Gold IV
Neezalor
Nu Wa
Gold IV
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 46L
1,532 MMR
Party 2
Hachiman
Hachiman
Gold IV
Volkihm
Hachiman
Gold IV
Level 91
God Stats
10W - 9L
1,552 SR
Queue Stats
48W - 46L
1,532 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,513 SR
1,532 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,558 SR
1,494 MMR
Fenrir
Fenrir
Platinum II
 
Fenrir
Platinum II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Gold III
Aлюминик
Hou Yi
Gold III
Level 126
God Stats
11W - 10L
1,649 SR
Queue Stats
30W - 31L
1,528 MMR
Party 1
Sylvanus
Sylvanus
Bronze IV
Gecko 460
Sylvanus
Bronze IV
Level 141
God Stats
1W - 0L
1,525 SR
Queue Stats
1W - 1L
1,454 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
LanderFrost
Bacchus
13
0 / 6 / 3
7,874
656
7,661
11,363
10,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Nu Wa
Neezalor
Nu Wa
13
1 / 6 / 2
8,657
721
7,119
8,257
2,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hachiman
Volkihm
Hachiman
14
2 / 5 / 1
8,964
747
9,124
9,314
3,191
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
AchillesMulanThothNe ZhaBaron Samedi

VS

Bans
KuzenboNoxGebAgniAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
8 / 1 / 8
11,060
922
12,019
14,568
10,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
8 / 0 / 7
10,984
915
7,352
6,443
2,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
Gecko 460
Sylvanus
15
1 / 2 / 11
9,486
791
5,151
11,922
10,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
43
3
Kills
17
17
Deaths
3
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
1
8
12
W
8
0
7
11.5
W
Sylvanus
Gecko 460
Sylvanus
1
2
11
3.25
L
Bacchus
LanderFrost
Bacchus
0
6
3
0.25
L
Nu Wa
Neezalor
Nu Wa
1
6
2
0.33
L
Hachiman
Volkihm
Hachiman
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,904
Damage
24,522
28,934
Taken
32,933
16,020
Mitigated
23,989
3,529
Healing
11,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
12,019
1,971
0
3,035
14,568
10,995
1,130
7,246
7,322
1,095
39,928
W
7,352
2,417
0
2,340
6,443
2,512
1,676
2,638
3,805
0
41,396
W
Sylvanus
Gecko 460
Sylvanus
5,151
1,300
1,894
4,528
11,922
10,482
302
4,468
7,454
32,662
8,187
L
Bacchus
LanderFrost
Bacchus
7,661
500
0
1,104
11,363
10,200
147
2,462
8,709
11,995
1,524
L
Nu Wa
Neezalor
Nu Wa
7,119
1,960
0
223
8,257
2,629
0
1,283
6,672
43,872
0
L
Hachiman
Volkihm
Hachiman
9,124
5,563
0
2,202
9,314
3,191
495
2,765
6,290
0
35,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,495
Gold Earned
31,530
160
Minions Killed
173
0
Camps Cleared
0
627,509
Distance Traveled
719,724
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,060
922
47
4
0
255,319
0
W
Hou Yi
10,984
915
67
6
0
250,572
0
W
Sylvanus
9,486
791
59
5
0
213,833
2
L
Bacchus
7,874
656
21
2
0
228,105
0
L
Nu Wa
8,657
721
76
6
0
195,041
0
L
Hachiman
8,964
747
63
5
0
204,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role