Player Matchup

Hachiman
Hachiman
DEDMAIDAN
Hachiman
Level 82
God Stats
1W - 2L
1,479 SR
Queue Stats
27W - 27L
1,476 Elo+
Party 2
Horus
Horus
PellesRid
Horus
Level 86
God Stats
1W - 1L
1,449 SR
Queue Stats
34W - 34L
1,451 Elo+
Party 2
Awilix
Awilix
darkwarrior853
Awilix
Level 55
God Stats
14W - 6L
1,715 SR
Queue Stats
96W - 99L
1,390 Elo+
Solo
Agni
Agni
roemi_04
Agni
Level 40
God Stats
1W - 1L
1,791 SR
Queue Stats
28W - 57L
1,292 Elo+
Party 3
Cu Chulainn
Cu Chulainn
steuernd_Verbund
Cu Chulainn
Level 28
God Stats
0W - 2L
1,137 SR
Queue Stats
10W - 26L
1,260 Elo+
Party 3
Team Averages
Level 58
1,514 SR
1,374 Elo+

VS

Team Averages
Level 79
1,438 SR
1,440 Elo+
Nu Wa
Nu Wa
Coryaa
Nu Wa
Level 62
God Stats
7W - 6L
1,156 SR
Queue Stats
66W - 48L
1,470 Elo+
Party 4
Surtr
Surtr
FiZZeSchteven
Surtr
Level 137
God Stats
101W - 79L
1,544 SR
Queue Stats
252W - 248L
1,416 Elo+
Solo
Arachne
Arachne
MEPTBblE
Arachne
Level 28
God Stats
32W - 21L
1,548 SR
Queue Stats
69W - 57L
1,458 Elo+
Party 4
Charybdis
Charybdis
MyBry-_-1997
Charybdis
Level 106
God Stats
5W - 6L
1,449 SR
Queue Stats
131W - 160L
1,429 Elo+
Party 1
Mulan
Mulan
Tanatos7110
Mulan
Level 63
God Stats
19W - 19L
1,493 SR
Queue Stats
151W - 194L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DEDMAIDAN
Hachiman
14
2 / 5 / 2
8,535
474
12,165
13,000
4,002
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
PellesRid
Horus
13
1 / 7 / 3
7,238
402
5,077
18,051
18,880
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 7 / 1
8,929
496
4,828
15,777
6,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Agni
16
2 / 7 / 1
9,659
537
7,991
15,323
5,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
steuernd_Verbund
Cu Chulainn
14
1 / 6 / 0
9,208
512
10,277
17,034
17,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Coryaa
Nu Wa
17
6 / 2 / 5
10,424
579
12,621
8,222
2,372
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
7 / 1 / 4
11,324
629
12,275
17,025
9,784
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Arachne
MEPTBblE
Arachne
17
8 / 1 / 5
10,399
578
10,189
16,282
6,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charybdis
MyBry-_-1997
Charybdis
18
4 / 4 / 8
10,015
556
8,580
12,978
4,039
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Mace

Mace

+10
Physical Power

16
6 / 2 / 10
10,277
571
13,209
15,214
11,590
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
63
10
Kills
31
32
Deaths
10
7
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Coryaa
Nu Wa
6
2
5
4.25
L
Hachiman
DEDMAIDAN
Hachiman
2
5
2
0.6
W
7
1
4
9
W
Arachne
MEPTBblE
Arachne
8
1
5
10.5
W
Charybdis
MyBry-_-1997
Charybdis
4
4
8
2
L
Horus
PellesRid
Horus
1
7
3
0.36
W
6
2
10
5.5
L
4
7
1
0.64
L
Agni
2
7
1
0.36
L
Cu Chulainn
steuernd_Verbund
Cu Chulainn
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,338
Damage
56,874
79,185
Taken
69,721
52,533
Mitigated
34,093
19,851
Healing
27,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Coryaa
Nu Wa
12,621
3,533
0
1,250
8,222
2,372
1,830
2,980
4,572
52,412
842
L
Hachiman
DEDMAIDAN
Hachiman
12,165
5,487
0
4,277
13,000
4,002
344
2,612
10,388
0
74,746
W
12,275
5,175
0
4,960
17,025
9,784
867
359
15,634
3,599
79,064
W
Arachne
MEPTBblE
Arachne
10,189
5,674
0
11,820
16,282
6,308
0
1,667
14,381
0
75,390
W
Charybdis
MyBry-_-1997
Charybdis
8,580
4,043
0
2,994
12,978
4,039
2,641
767
12,145
0
73,834
L
Horus
PellesRid
Horus
5,077
2,318
1,452
4,347
18,051
18,880
322
2,372
15,679
0
25,508
W
13,209
2,025
317
5,834
15,214
11,590
783
1,833
13,253
0
47,586
L
4,828
1,972
0
1,600
15,777
6,155
0
3,761
12,016
0
59,708
L
Agni
7,991
466
0
3,920
15,323
5,503
308
3,878
11,445
66,335
836
L
Cu Chulainn
steuernd_Verbund
Cu Chulainn
10,277
1,128
0
4,255
17,034
17,993
46
1,340
15,694
0
80,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,569
Gold Earned
52,439
536
Minions Killed
470
0
Camps Cleared
0
1,748,383
Distance Traveled
1,785,593
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,424
579
70
4
0
324,377
2
L
Hachiman
8,535
474
126
7
0
320,189
0
W
Surtr
11,324
629
139
8
0
338,965
0
W
Arachne
10,399
578
94
5
0
419,522
1
W
Charybdis
10,015
556
119
7
0
340,631
0
L
Horus
7,238
402
39
2
0
355,602
5
W
Mulan
10,277
571
48
3
0
362,098
0
L
Awilix
8,929
496
91
5
0
428,036
3
L
Agni
9,659
537
130
7
0
312,312
0
L
Cu Chulainn
9,208
512
150
8
0
332,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role