Player Matchup

Ah Puch
Ah Puch
Platinum III
 
Ah Puch
Platinum III
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Diamond IV
 
Chang'e
Diamond IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Diamond V
Nakattu
Horus
Diamond V
Level 81
God Stats
0W - 3L
1,500 SR
Queue Stats
295W - 285L
1,983 MMR
Solo
Arachne
Arachne
Platinum I
Nekrorised
Arachne
Platinum I
Level 188
God Stats
0W - 3L
1,189 SR
Queue Stats
1,059W - 1,091L
1,820 MMR
Solo
Kali
Kali
Platinum II
chapacra
Kali
Platinum II
Level 155
God Stats
8W - 8L
1,575 SR
Queue Stats
273W - 283L
1,943 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 154
1,453 SR
1,749 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 145
1,591 SR
1,628 MMR
Fafnir
Fafnir
Masters
 
Fafnir
Masters
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Masters
 
Medusa
Masters
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jing Wei
Jing Wei
Gold II
Destinity011
Jing Wei
Gold II
Level 156
God Stats
22W - 20L
1,512 SR
Queue Stats
368W - 370L
1,660 MMR
Solo
He Bo
He Bo
Platinum IV
Makenseix
He Bo
Platinum IV
Level 166
God Stats
5W - 5L
1,626 SR
Queue Stats
150W - 145L
1,798 MMR
Solo
Nike
Nike
Gold I
rpji
Nike
Gold I
Level 124
God Stats
26W - 14L
1,816 SR
Queue Stats
250W - 281L
1,681 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
7
0 / 1 / 2
4,075
679
5,222
3,834
894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chang'e
 
Chang'e
5
0 / 2 / 0
3,491
582
1,052
3,881
865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Horus
Nakattu
Horus
7
1 / 0 / 0
3,890
648
3,162
4,352
1,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Arachne
Nekrorised
Arachne
6
0 / 2 / 1
3,587
598
1,090
5,119
1,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kali
8
3 / 1 / 1
4,522
754
1,119
4,922
1,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bans
Sun WukongThothOsirisDa Ji

VS

Bans
OdinSusanoRamaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
8
1 / 0 / 2
4,930
822
2,838
4,517
3,336
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
 
Medusa
8
3 / 1 / 0
4,843
807
4,868
3,416
870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
Destinity011
Jing Wei
9
1 / 0 / 0
4,500
750
1,917
2,085
569
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

He Bo
Makenseix
He Bo
6
0 / 2 / 1
3,657
610
581
3,177
570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nike
rpji
Nike
7
1 / 1 / 0
4,182
697
2,809
6,181
2,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
9
4
Kills
6
6
Deaths
4
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
0
1
2
1
L
Chang'e
 
Chang'e
0
2
0
0
W
Fafnir
 
Fafnir
1
0
2
2
W
Medusa
 
Medusa
3
1
0
3
W
Jing Wei
Destinity011
Jing Wei
1
0
0
1
W
He Bo
Makenseix
He Bo
0
2
1
0.25
L
Horus
Nakattu
Horus
1
0
0
1
L
Arachne
Nekrorised
Arachne
0
2
1
0.25
L
Kali
3
1
1
3.5
W
Nike
rpji
Nike
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,645
Damage
13,013
22,108
Taken
19,376
6,691
Mitigated
7,690
7,787
Healing
6,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
5,222
329
0
1,611
3,834
894
0
604
3,230
18,540
750
L
Chang'e
 
Chang'e
1,052
56
196
1,096
3,881
865
0
566
3,315
11,974
0
W
Fafnir
 
Fafnir
2,838
609
0
2,274
4,517
3,336
0
876
3,188
10,923
0
W
Medusa
 
Medusa
4,868
1,863
0
471
3,416
870
0
597
2,717
0
34,575
W
Jing Wei
Destinity011
Jing Wei
1,917
1,498
0
1,463
2,085
569
0
89
1,928
0
32,367
W
He Bo
Makenseix
He Bo
581
0
0
747
3,177
570
0
329
2,707
11,797
234
L
Horus
Nakattu
Horus
3,162
1,285
154
1,899
4,352
1,941
0
884
3,468
0
18,646
L
Arachne
Nekrorised
Arachne
1,090
708
0
723
5,119
1,575
0
1,045
4,074
0
15,237
L
Kali
1,119
458
0
2,108
4,922
1,416
0
428
4,494
0
25,142
W
Nike
rpji
Nike
2,809
54
0
1,502
6,181
2,345
0
3,247
2,426
0
16,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,565
Gold Earned
22,112
176
Minions Killed
219
0
Camps Cleared
0
697,172
Distance Traveled
669,247
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
4,075
679
39
7
0
132,204
2
L
Chang'e
3,491
582
30
5
0
113,831
0
W
Fafnir
4,930
822
7
1
0
151,228
1
W
Medusa
4,843
807
73
12
0
149,045
2
W
Jing Wei
4,500
750
74
12
0
132,253
3
W
He Bo
3,657
610
35
6
0
97,788
0
L
Horus
3,890
648
32
5
0
137,425
0
L
Arachne
3,587
598
37
6
0
154,213
0
L
Kali
4,522
754
38
6
0
159,499
0
W
Nike
4,182
697
30
5
0
138,933
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role