Player Matchup

Hou Yi
Hou Yi
BIueBaIIed
Hou Yi
Level 44
God Stats
1W - 2L
1,500 SR
Queue Stats
55W - 44L
1,531 Elo+
Solo
Atlas
Atlas
NavyTear
Atlas
Level 78
God Stats
1W - 3L
1,402 SR
Queue Stats
7W - 9L
1,530 Elo+
Solo
Shiva
Shiva
Ttvnato1409
Shiva
Level 65
God Stats
9W - 12L
1,574 SR
Queue Stats
174W - 157L
1,470 Elo+
Party 2
Mercury
Mercury
iCurlyyy
Mercury
Level 81
God Stats
2W - 2L
1,484 SR
Queue Stats
155W - 140L
1,514 Elo+
Party 2
Ra
Ra
prestigeHz4rD
Ra
Level 146
God Stats
68W - 47L
1,649 SR
Queue Stats
302W - 293L
1,566 Elo+
Solo
Team Averages
Level 83
1,522 SR
1,522 Elo+

VS

Team Averages
Level 97
1,528 SR
1,491 Elo+
Cerberus
Cerberus
 
Cerberus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
 
Mulan
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
DEATHWITHINUx_x
Shiva
Level 121
God Stats
8W - 3L
1,689 SR
Queue Stats
157W - 152L
1,510 Elo+
Solo
Poseidon
Poseidon
DivisionBaby
Poseidon
Level 45
God Stats
16W - 13L
1,323 SR
Queue Stats
81W - 107L
1,499 Elo+
Solo
Danzaburou
Danzaburou
mrf032
Danzaburou
Level 41
God Stats
8W - 7L
1,626 SR
Queue Stats
98W - 129L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
BIueBaIIed
Hou Yi
12
1 / 4 / 1
7,127
475
5,444
9,681
2,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
NavyTear
Atlas
10
1 / 3 / 2
6,695
446
6,504
10,358
7,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 4 / 1
6,850
457
5,227
16,242
7,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
iCurlyyy
Mercury
14
1 / 5 / 0
7,102
473
4,045
15,471
5,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 4 / 0
7,032
469
2,979
8,351
1,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
4 / 1 / 2
8,295
553
6,378
10,549
5,038
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mulan
 
Mulan
14
3 / 1 / 4
7,586
506
11,153
10,350
4,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 1 / 4
7,963
531
9,540
9,475
7,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
DivisionBaby
Poseidon
16
8 / 0 / 4
9,429
629
9,870
5,222
1,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
mrf032
Danzaburou
15
3 / 1 / 0
9,005
600
5,932
8,764
3,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
4
Kills
20
20
Deaths
4
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
4
1
2
5
W
Mulan
 
Mulan
3
1
4
5
L
Hou Yi
BIueBaIIed
Hou Yi
1
4
1
0.38
W
2
1
4
4
W
Poseidon
DivisionBaby
Poseidon
8
0
4
10
L
Atlas
NavyTear
Atlas
1
3
2
0.67
L
0
4
1
0.13
L
Mercury
iCurlyyy
Mercury
1
5
0
0.2
W
Danzaburou
mrf032
Danzaburou
3
1
0
3
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,199
Damage
42,873
60,103
Taken
44,360
24,486
Mitigated
21,209
14,358
Healing
19,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,378
150
2,426
5,154
10,549
5,038
0
2,792
7,757
29,791
660
W
Mulan
 
Mulan
11,153
1,063
0
4,632
10,350
4,180
0
2,024
8,326
0
59,096
L
Hou Yi
BIueBaIIed
Hou Yi
5,444
2,675
0
3,049
9,681
2,709
0
777
8,904
0
51,273
W
9,540
1,015
710
2,171
9,475
7,224
0
1,854
7,621
893
43,630
W
Poseidon
DivisionBaby
Poseidon
9,870
1,120
0
1,473
5,222
1,709
0
1,360
3,862
72,652
0
L
Atlas
NavyTear
Atlas
6,504
2,493
0
1,966
10,358
7,792
0
3,929
6,144
22,819
0
L
5,227
732
213
3,792
16,242
7,118
0
2,729
12,613
0
36,694
L
Mercury
iCurlyyy
Mercury
4,045
1,622
0
3,086
15,471
5,057
0
3,698
11,192
0
63,566
W
Danzaburou
mrf032
Danzaburou
5,932
2,452
0
3,363
8,764
3,058
650
1,309
7,455
0
68,132
L
2,979
0
444
1,808
8,351
1,810
0
3,940
4,271
45,915
869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,806
Gold Earned
42,278
402
Minions Killed
483
0
Camps Cleared
0
1,467,165
Distance Traveled
1,561,451
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,295
553
70
5
0
316,629
0
W
Mulan
7,586
506
77
5
0
340,290
0
L
Hou Yi
7,127
475
110
7
0
258,663
0
W
Shiva
7,963
531
76
5
0
285,669
6
W
Poseidon
9,429
629
140
9
0
326,328
0
L
Atlas
6,695
446
20
1
0
282,513
1
L
Shiva
6,850
457
74
5
0
294,395
2
L
Mercury
7,102
473
105
7
0
353,873
2
W
Danzaburou
9,005
600
120
8
0
292,535
0
L
Ra
7,032
469
93
6
0
277,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role