Player Matchup

Horus
Horus
DolphinCaviar12
Horus
Level 29
God Stats
23W - 19L
1,607 SR
Queue Stats
153W - 154L
1,510 Elo+
Party 1
Nu Wa
Nu Wa
T-o-x-ic_D-u-st
Nu Wa
Level 142
God Stats
9W - 12L
1,455 SR
Queue Stats
169W - 171L
1,438 Elo+
Solo
Bacchus
Bacchus
UnclTouchMe
Bacchus
Level 137
God Stats
19W - 12L
1,527 SR
Queue Stats
461W - 426L
1,482 Elo+
Solo
Hera
Hera
Vulque
Hera
Level 109
God Stats
2W - 6L
1,730 SR
Queue Stats
251W - 222L
1,531 Elo+
Party 1
Achilles
Achilles
ztatic-
Achilles
Level 171
God Stats
5W - 7L
1,500 SR
Queue Stats
377W - 376L
1,497 Elo+
Solo
Team Averages
Level 118
1,564 SR
1,492 Elo+

VS

Team Averages
Level 151
1,433 SR
1,462 Elo+
Medusa
Medusa
 
Medusa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Jerry22
Bellona
Level 129
God Stats
1W - 3L
1,397 SR
Queue Stats
30W - 39L
1,491 Elo+
Party 2
Fafnir
Fafnir
MerkK412
Fafnir
Level 162
God Stats
0W - 1L
1,567 SR
Queue Stats
70W - 65L
1,477 Elo+
Party 3
Loki
Loki
SnoopCuz253
Loki
Level 170
God Stats
0W - 5L
1,199 SR
Queue Stats
43W - 41L
1,340 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 0
6,987
699
4,755
5,346
2,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
0 / 2 / 1
5,235
524
3,753
4,811
1,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
UnclTouchMe
Bacchus
10
3 / 1 / 0
5,672
567
4,238
5,267
2,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hera
Vulque
Hera
10
0 / 2 / 2
5,387
539
4,175
4,509
1,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
ztatic-
Achilles
10
2 / 0 / 1
5,176
518
5,805
6,442
4,042
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
2 / 2 / 2
5,839
584
5,976
7,597
2,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
 
Danzaburou
9
2 / 1 / 0
5,366
537
4,410
6,242
1,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bellona
Jerry22
Bellona
7
0 / 4 / 1
4,346
435
1,469
6,037
1,422
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fafnir
MerkK412
Fafnir
8
1 / 1 / 1
5,155
516
2,168
7,741
5,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

9
1 / 1 / 0
4,883
488
798
6,494
1,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
10
8
Kills
6
6
Deaths
9
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
2
2
1.5
L
Danzaburou
 
Danzaburou
2
1
0
2
W
3
1
0
3
L
Bellona
Jerry22
Bellona
0
4
1
0.13
L
Fafnir
MerkK412
Fafnir
1
1
1
1.5
L
1
1
0
1
W
0
2
1
0.25
W
Bacchus
UnclTouchMe
Bacchus
3
1
0
3
W
Hera
Vulque
Hera
0
2
2
0.5
W
Achilles
ztatic-
Achilles
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,726
Damage
14,821
26,375
Taken
34,111
11,786
Mitigated
12,316
7,636
Healing
9,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
5,976
2,041
0
1,422
7,597
2,055
0
4,535
2,616
0
44,359
L
Danzaburou
 
Danzaburou
4,410
1,885
0
2,724
6,242
1,620
0
1,499
4,743
0
38,635
W
4,755
1,582
0
1,524
5,346
2,598
0
231
5,115
0
42,815
L
Bellona
Jerry22
Bellona
1,469
301
0
124
6,037
1,422
0
728
5,049
0
13,547
L
Fafnir
MerkK412
Fafnir
2,168
353
0
2,282
7,741
5,657
0
2,853
4,747
9,896
0
L
798
194
0
3,126
6,494
1,562
0
1,823
4,632
0
26,801
W
3,753
1,262
0
1,313
4,811
1,152
0
674
4,137
33,709
0
W
Bacchus
UnclTouchMe
Bacchus
4,238
145
0
716
5,267
2,904
0
216
5,051
33,146
821
W
Hera
Vulque
Hera
4,175
431
0
938
4,509
1,090
0
140
4,369
29,378
0
W
Achilles
ztatic-
Achilles
5,805
1,889
62
3,083
6,442
4,042
0
907
5,535
0
24,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,457
Gold Earned
25,589
303
Minions Killed
229
0
Camps Cleared
0
958,961
Distance Traveled
912,412
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,839
584
69
7
0
208,461
0
L
Danzaburou
5,366
537
70
7
0
163,661
0
W
Horus
6,987
699
80
8
0
169,104
0
L
Bellona
4,346
435
23
2
0
139,877
0
L
Fafnir
5,155
516
12
1
0
199,646
0
L
Loki
4,883
488
55
6
0
200,767
2
W
Nu Wa
5,235
524
62
6
0
165,873
0
W
Bacchus
5,672
567
52
5
0
228,798
0
W
Hera
5,387
539
76
8
0
194,816
0
W
Achilles
5,176
518
33
3
0
200,370
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role