Player Matchup

Ne Zha
Ne Zha
EvenHell
Ne Zha
Level 57
God Stats
28W - 18L
1,506 SR
Queue Stats
68W - 47L
1,486 Elo+
Party 1
Baron Samedi
Baron Samedi
Isabel2424p
Baron Samedi
Level 36
God Stats
2W - 3L
1,376 SR
Queue Stats
83W - 73L
1,417 Elo+
Party 1
Fafnir
Fafnir
JoSynister
Fafnir
Level 120
God Stats
2W - 3L
1,528 SR
Queue Stats
154W - 138L
1,432 Elo+
Solo
Guan Yu
Guan Yu
annewu
Guan Yu
Level 104
God Stats
6W - 7L
1,555 SR
Queue Stats
354W - 313L
1,451 Elo+
Solo
Medusa
Medusa
mic135truck
Medusa
Level 68
God Stats
17W - 9L
1,464 SR
Queue Stats
149W - 126L
1,414 Elo+
Solo
Team Averages
Level 77
1,486 SR
1,440 Elo+

VS

Team Averages
Level 73
1,518 SR
1,405 Elo+
Olorun
Olorun
ISO Bk R4ndy
Olorun
Level 49
God Stats
16W - 17L
1,528 SR
Queue Stats
65W - 64L
1,391 Elo+
Solo
Cthulhu
Cthulhu
K1 ken
Cthulhu
Level 129
God Stats
4W - 4L
1,588 SR
Queue Stats
176W - 146L
1,539 Elo+
Solo
Nemesis
Nemesis
MrGeringas
Nemesis
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,294 Elo+
Solo
Horus
Horus
QTCosmicKill
Horus
Level 66
God Stats
2W - 1L
1,536 SR
Queue Stats
44W - 71L
1,309 Elo+
Solo
Nu Wa
Nu Wa
Samwin
Nu Wa
Level 68
God Stats
5W - 7L
1,440 SR
Queue Stats
201W - 194L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
EvenHell
Ne Zha
12
3 / 1 / 8
7,481
534
7,559
9,761
3,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
Isabel2424p
Baron Samedi
13
2 / 1 / 1
6,765
483
1,555
6,978
2,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fafnir
JoSynister
Fafnir
11
0 / 3 / 8
7,388
528
3,440
11,114
10,529
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Guan Yu
annewu
Guan Yu
12
2 / 3 / 2
7,113
508
5,090
12,992
8,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Medusa
13
8 / 4 / 2
8,096
578
11,930
9,620
3,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
11
5 / 5 / 2
7,122
509
7,938
11,772
3,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cthulhu
K1 ken
Cthulhu
13
4 / 2 / 2
8,131
581
11,643
15,209
12,277
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
MrGeringas
Nemesis
11
0 / 4 / 3
6,245
446
4,157
8,809
3,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 3 / 5
7,300
521
3,150
13,558
11,042
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Nu Wa
Samwin
Nu Wa
13
2 / 1 / 0
7,535
538
6,711
3,612
961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
24
15
Kills
12
12
Deaths
15
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
EvenHell
Ne Zha
3
1
8
7
L
Olorun
5
5
2
1.2
W
Baron Samedi
Isabel2424p
Baron Samedi
2
1
1
2.5
W
Fafnir
JoSynister
Fafnir
0
3
8
1.33
L
Cthulhu
K1 ken
Cthulhu
4
2
2
2.5
L
Nemesis
MrGeringas
Nemesis
0
4
3
0.38
L
1
3
5
1.17
L
Nu Wa
Samwin
Nu Wa
2
1
0
2
W
Guan Yu
annewu
Guan Yu
2
3
2
1
W
Medusa
8
4
2
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,574
Damage
33,599
50,465
Taken
52,960
27,823
Mitigated
31,126
16,729
Healing
14,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
EvenHell
Ne Zha
7,559
2,509
0
1,888
9,761
3,482
262
4,105
5,365
0
47,629
L
Olorun
7,938
3,668
417
4,019
11,772
3,846
657
1,635
10,137
50,997
0
W
Baron Samedi
Isabel2424p
Baron Samedi
1,555
255
390
1,948
6,978
2,115
162
1,853
4,867
37,428
1,799
W
Fafnir
JoSynister
Fafnir
3,440
775
0
3,274
11,114
10,529
0
5,055
5,905
15,068
0
L
Cthulhu
K1 ken
Cthulhu
11,643
1,306
69
5,821
15,209
12,277
317
679
14,530
48,815
3,138
L
Nemesis
MrGeringas
Nemesis
4,157
717
0
165
8,809
3,000
0
896
7,913
0
40,560
L
3,150
1,460
614
2,416
13,558
11,042
39
2,234
11,324
0
21,488
L
Nu Wa
Samwin
Nu Wa
6,711
1,483
0
749
3,612
961
0
223
3,389
45,719
465
W
Guan Yu
annewu
Guan Yu
5,090
323
1,304
4,768
12,992
8,427
128
8,427
4,340
0
36,375
W
Medusa
11,930
5,502
0
3,157
9,620
3,270
975
5,336
4,158
0
51,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,843
Gold Earned
36,333
284
Minions Killed
310
0
Camps Cleared
0
1,338,880
Distance Traveled
1,341,483
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,481
534
57
4
0
291,335
1
L
Olorun
7,122
509
65
5
0
242,892
2
W
Baron Samedi
6,765
483
69
5
0
240,260
0
W
Fafnir
7,388
528
15
1
0
275,841
1
L
Cthulhu
8,131
581
72
5
0
268,270
0
L
Nemesis
6,245
446
69
5
0
292,054
0
L
Horus
7,300
521
19
1
0
259,677
0
L
Nu Wa
7,535
538
85
6
0
278,590
2
W
Guan Yu
7,113
508
63
5
0
281,836
0
W
Medusa
8,096
578
80
6
0
249,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role