Player Matchup

Arachne
Arachne
DMan1007
Arachne
Level 130
God Stats
13W - 9L
1,716 SR
Queue Stats
233W - 223L
1,474 Elo+
Solo
Cupid
Cupid
JteFumeEnDespi
Cupid
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 10L
1,543 Elo+
Party 1
Kuzenbo
Kuzenbo
MACACOUMADELICIA
Kuzenbo
Level 106
God Stats
1W - 2L
1,720 SR
Queue Stats
263W - 276L
1,519 Elo+
Solo
Chronos
Chronos
MarcioMonteiro20
Chronos
Level 142
God Stats
8W - 10L
1,544 SR
Queue Stats
276W - 248L
1,435 Elo+
Solo
Xing Tian
Xing Tian
zSanjiiiz
Xing Tian
Level 117
God Stats
0W - 2L
1,290 SR
Queue Stats
189W - 175L
1,503 Elo+
Party 1
Team Averages
Level 114
1,554 SR
1,495 Elo+

VS

Team Averages
Level 107
1,625 SR
1,474 Elo+
Anhur
Anhur
 
Anhur
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
Fozy_Star
Mulan
Level 103
God Stats
11W - 2L
1,833 SR
Queue Stats
49W - 52L
1,462 Elo+
Solo
Aphrodite
Aphrodite
Holxia
Aphrodite
Level 62
God Stats
6W - 5L
1,638 SR
Queue Stats
197W - 186L
1,524 Elo+
Party 2
Nu Wa
Nu Wa
ReallMoha
Nu Wa
Level 68
God Stats
54W - 37L
1,529 SR
Queue Stats
99W - 93L
1,454 Elo+
Party 2
Ganesha
Ganesha
dye4pizza
Ganesha
Level 158
God Stats
16W - 10L
1,623 SR
Queue Stats
245W - 243L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DMan1007
Arachne
14
3 / 5 / 3
8,421
495
7,660
14,307
3,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

13
5 / 4 / 4
8,189
482
11,973
12,533
3,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 2 / 8
6,673
393
7,176
16,599
17,689
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
3 / 6 / 1
8,991
529
10,222
13,830
4,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
zSanjiiiz
Xing Tian
14
3 / 6 / 2
8,785
517
10,323
19,152
9,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
4 / 4 / 8
8,535
502
11,448
14,989
5,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mulan
Fozy_Star
Mulan
16
5 / 2 / 7
9,910
583
15,939
17,730
14,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Aphrodite
Holxia
Aphrodite
15
5 / 3 / 7
9,389
552
11,781
15,464
11,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
ReallMoha
Nu Wa
16
8 / 2 / 3
9,732
572
11,567
6,659
1,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
dye4pizza
Ganesha
15
1 / 3 / 6
8,538
502
8,448
16,191
7,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
54
14
Kills
23
23
Deaths
14
18
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
4
8
2
L
Arachne
DMan1007
Arachne
3
5
3
0.9
W
Mulan
Fozy_Star
Mulan
5
2
7
4.25
W
Aphrodite
Holxia
Aphrodite
5
3
7
2.83
L
5
4
4
1.75
L
0
2
8
2
L
3
6
1
0.58
W
Nu Wa
ReallMoha
Nu Wa
8
2
3
4.75
W
Ganesha
dye4pizza
Ganesha
1
3
6
1.33
L
Xing Tian
zSanjiiiz
Xing Tian
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,354
Damage
59,183
76,421
Taken
71,033
38,932
Mitigated
40,918
17,791
Healing
32,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
11,448
7,395
0
4,848
14,989
5,992
936
5,994
8,715
0
69,064
L
Arachne
DMan1007
Arachne
7,660
6,065
0
3,453
14,307
3,915
0
5,022
8,957
0
59,403
W
Mulan
Fozy_Star
Mulan
15,939
1,948
0
6,876
17,730
14,503
100
7,563
9,277
0
69,292
W
Aphrodite
Holxia
Aphrodite
11,781
2,097
4,643
8,291
15,464
11,284
170
3,756
11,516
36,342
1,118
L
11,973
6,768
300
4,907
12,533
3,692
0
7,871
4,490
0
61,488
L
7,176
2,379
0
2,248
16,599
17,689
0
4,230
11,783
23,876
3,467
L
10,222
1,766
0
2,913
13,830
4,251
643
8,103
5,151
56,715
0
W
Nu Wa
ReallMoha
Nu Wa
11,567
2,927
0
300
6,659
1,983
388
4,451
1,862
50,606
1,447
W
Ganesha
dye4pizza
Ganesha
8,448
847
0
7,259
16,191
7,156
53
3,146
12,859
68,991
1,788
L
Xing Tian
zSanjiiiz
Xing Tian
10,323
701
0
3,970
19,152
9,385
0
4,233
13,986
46,177
1,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,059
Gold Earned
46,104
429
Minions Killed
473
0
Camps Cleared
0
1,607,960
Distance Traveled
1,548,430
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,535
502
111
7
0
297,765
1
L
Arachne
8,421
495
91
5
0
317,142
0
W
Mulan
9,910
583
118
7
0
313,035
3
W
Aphrodite
9,389
552
51
3
0
287,713
0
L
Cupid
8,189
482
99
6
0
300,462
1
L
Kuzenbo
6,673
393
33
2
0
370,140
0
L
Chronos
8,991
529
114
7
0
304,369
4
W
Nu Wa
9,732
572
119
7
0
314,640
0
W
Ganesha
8,538
502
74
4
0
335,277
0
L
Xing Tian
8,785
517
92
5
0
315,847
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role