Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
TheGamefather___
Thor
Level 140
God Stats
108W - 102L
1,565 SR
Queue Stats
238W - 238L
1,496 Elo+
Solo
Gilgamesh
Gilgamesh
hunt8152
Gilgamesh
Level 126
God Stats
15W - 14L
1,569 SR
Queue Stats
103W - 83L
1,540 Elo+
Solo
Khepri
Khepri
violasedge
Khepri
Level 147
God Stats
4W - 4L
1,681 SR
Queue Stats
547W - 463L
1,555 Elo+
Solo
Team Averages
Level 137
1,563 SR
1,518 Elo+

VS

Team Averages
Level 130
1,596 SR
1,544 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
EMANN21
Ix Chel
Level 141
God Stats
8W - 3L
1,624 SR
Queue Stats
65W - 66L
1,550 Elo+
Party 1
Hercules
Hercules
O1d Greg007
Hercules
Level 154
God Stats
4W - 3L
1,602 SR
Queue Stats
214W - 179L
1,618 Elo+
Party 1
Thanatos
Thanatos
Wrobocop03
Thanatos
Level 84
God Stats
6W - 9L
1,668 SR
Queue Stats
418W - 434L
1,551 Elo+
Solo
Cthulhu
Cthulhu
fetalgirraffe
Cthulhu
Level 129
God Stats
8W - 7L
1,588 SR
Queue Stats
107W - 107L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
1 / 3 / 0
5,313
531
4,427
6,613
1,839
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
 
He Bo
9
0 / 3 / 0
4,841
484
3,060
4,899
1,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 4 / 0
4,655
466
3,539
8,341
2,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Gilgamesh
hunt8152
Gilgamesh
8
0 / 4 / 0
4,673
467
1,955
10,363
3,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Khepri
violasedge
Khepri
7
0 / 2 / 1
4,651
465
2,184
8,253
2,956
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
2 / 1 / 2
5,554
555
4,941
3,409
820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ix Chel
EMANN21
Ix Chel
11
2 / 0 / 1
6,329
633
3,736
4,036
1,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
O1d Greg007
Hercules
10
3 / 0 / 4
6,220
622
3,574
9,584
4,704
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
Wrobocop03
Thanatos
11
7 / 0 / 2
6,616
662
5,667
6,856
2,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
10
2 / 0 / 4
6,157
616
7,653
6,360
4,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
29
1
Kills
16
16
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
1
3
0
0.33
L
He Bo
 
He Bo
0
3
0
0
W
Nu Wa
 
Nu Wa
2
1
2
3
W
Ix Chel
EMANN21
Ix Chel
2
0
1
2.5
W
Hercules
O1d Greg007
Hercules
3
0
4
5
L
0
4
0
0
W
Thanatos
Wrobocop03
Thanatos
7
0
2
8
W
Cthulhu
2
0
4
4
L
Gilgamesh
hunt8152
Gilgamesh
0
4
0
0
L
Khepri
violasedge
Khepri
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,165
Damage
25,571
38,469
Taken
30,245
11,983
Mitigated
13,155
10,529
Healing
13,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
4,427
2,618
0
1,928
6,613
1,839
0
2,149
4,232
0
45,260
L
He Bo
 
He Bo
3,060
0
0
966
4,899
1,010
0
2,378
2,163
28,942
0
W
Nu Wa
 
Nu Wa
4,941
1,577
0
475
3,409
820
366
638
2,771
29,940
0
W
Ix Chel
EMANN21
Ix Chel
3,736
422
627
1,274
4,036
1,065
54
1,694
2,342
46,755
804
W
Hercules
O1d Greg007
Hercules
3,574
1,872
0
3,382
9,584
4,704
29
1,962
7,622
0
27,208
L
3,539
1,191
0
2,993
8,341
2,243
0
2,088
6,039
0
26,804
W
Thanatos
Wrobocop03
Thanatos
5,667
1,911
0
6,496
6,856
2,457
0
397
6,459
0
40,347
W
Cthulhu
7,653
960
64
1,484
6,360
4,109
0
315
6,045
35,399
381
L
Gilgamesh
hunt8152
Gilgamesh
1,955
536
0
2,343
10,363
3,935
0
4,701
4,888
0
21,566
L
Khepri
violasedge
Khepri
2,184
270
1,098
1,201
8,253
2,956
0
2,542
5,359
12,160
1,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,133
Gold Earned
30,876
246
Minions Killed
348
0
Camps Cleared
0
976,105
Distance Traveled
1,105,574
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,313
531
67
7
0
179,472
0
L
He Bo
4,841
484
65
7
0
199,321
0
W
Nu Wa
5,554
555
49
5
0
193,303
7
W
Ix Chel
6,329
633
100
10
0
217,316
2
W
Hercules
6,220
622
50
5
0
248,252
0
L
Thor
4,655
466
51
5
0
202,005
0
W
Thanatos
6,616
662
70
7
0
249,519
0
W
Cthulhu
6,157
616
79
8
0
197,184
0
L
Gilgamesh
4,673
467
42
4
0
188,161
0
L
Khepri
4,651
465
21
2
0
207,146
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role