Player Matchup

Merlin
Merlin
Silver II
CoachSkrillA
Merlin
Silver II
Level 158
God Stats
6W - 1L
1,693 SR
Queue Stats
157W - 167L
1,127 MMR
Solo
Nike
Nike
Silver I
Heniqs
Nike
Silver I
Level 108
God Stats
5W - 2L
1,404 SR
Queue Stats
199W - 217L
1,069 MMR
Solo
Charon
Charon
Bronze IV
Iceguzzler
Charon
Bronze IV
Level 63
God Stats
1W - 2L
1,685 SR
Queue Stats
2W - 8L
1,102 MMR
Solo
Ne Zha
Ne Zha
Silver III
NotCedro
Ne Zha
Silver III
Level 106
God Stats
3W - 1L
1,549 SR
Queue Stats
16W - 23L
1,203 MMR
Solo
Charybdis
Charybdis
Gold V
ttv-Chillingtoro
Charybdis
Gold V
Level 142
God Stats
10W - 5L
1,602 SR
Queue Stats
172W - 170L
1,223 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 115
1,587 SR
1,145 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 161
1,466 SR
1,145 MMR
Skadi
Skadi
Bronze III
Artemiss78
Skadi
Bronze III
Level 108
God Stats
16W - 16L
1,289 SR
Queue Stats
30W - 49L
1,225 MMR
Solo
Raijin
Raijin
Silver II
RIPDAC
Raijin
Silver II
Level 64
God Stats
6W - 10L
1,459 SR
Queue Stats
156W - 179L
1,118 MMR
Solo
Da Ji
Da Ji
Silver III
ShamanChavo
Da Ji
Silver III
Level 366
God Stats
3W - 7L
1,677 SR
Queue Stats
596W - 691L
1,049 MMR
Solo
Geb
Geb
Silver II
URD Bully
Geb
Silver II
Level 157
God Stats
19W - 12L
1,608 SR
Queue Stats
339W - 341L
1,162 MMR
Solo
Nu Wa
Nu Wa
Bronze III
chinesecowboy86
Nu Wa
Bronze III
Level 109
God Stats
0W - 2L
1,298 SR
Queue Stats
2W - 9L
1,170 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
0 / 0 / 0
6,097
610
1,201
2,939
604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nike
Heniqs
Nike
11
3 / 3 / 0
6,333
633
5,579
9,259
3,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charon
Iceguzzler
Charon
10
3 / 0 / 2
6,055
606
3,616
5,609
2,500
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ne Zha
NotCedro
Ne Zha
10
2 / 2 / 2
5,452
545
3,667
7,371
2,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Charybdis
10
2 / 1 / 3
5,629
563
4,457
5,064
1,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Cu ChulainnAwilixIx ChelAnubis

VS

Bans
Ao KuangThorSurtrAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
9
1 / 3 / 0
4,732
473
3,333
5,996
1,374
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
RIPDAC
Raijin
10
3 / 4 / 0
5,767
577
4,902
7,827
2,676
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 0 / 2
5,676
568
2,478
6,549
2,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
0 / 3 / 2
4,600
460
2,764
6,913
3,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 0 / 1
5,371
537
2,925
1,536
297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
10
Kills
6
6
Deaths
10
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Skadi
1
3
0
0.33
W
Merlin
0
0
0
0
W
Nike
Heniqs
Nike
3
3
0
1
W
Charon
Iceguzzler
Charon
3
0
2
4
W
Ne Zha
NotCedro
Ne Zha
2
2
2
1.5
L
Raijin
RIPDAC
Raijin
3
4
0
0.75
L
1
0
2
2
L
0
3
2
0.33
L
1
0
1
1.5
W
Charybdis
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,520
Damage
16,402
30,242
Taken
28,821
10,272
Mitigated
10,095
11,341
Healing
10,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
3,333
1,691
112
1,878
5,996
1,374
0
1,629
4,367
0
27,092
W
Merlin
1,201
0
0
370
2,939
604
0
1,711
999
37,403
330
W
Nike
Heniqs
Nike
5,579
1,494
0
1,754
9,259
3,367
0
4,437
4,742
0
37,969
W
Charon
Iceguzzler
Charon
3,616
1,306
1,588
1,906
5,609
2,500
182
1,241
4,288
15,848
1,816
W
Ne Zha
NotCedro
Ne Zha
3,667
1,043
0
3,479
7,371
2,326
0
1,470
5,739
0
32,553
L
Raijin
RIPDAC
Raijin
4,902
680
0
2,662
7,827
2,676
0
0
7,827
31,921
300
L
2,478
661
0
4,332
6,549
2,028
0
565
5,984
0
40,365
L
2,764
389
0
1,665
6,913
3,720
0
1,855
5,058
9,446
0
L
2,925
578
0
250
1,536
297
12
600
936
25,133
0
W
Charybdis
4,457
2,007
0
2,244
5,064
1,475
761
1,017
4,007
0
43,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,566
Gold Earned
26,146
337
Minions Killed
249
0
Camps Cleared
0
937,087
Distance Traveled
908,363
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
4,732
473
45
5
0
179,168
5
W
Merlin
6,097
610
86
9
0
179,302
0
W
Nike
6,333
633
73
7
0
184,931
0
W
Charon
6,055
606
25
3
0
181,424
0
W
Ne Zha
5,452
545
64
6
0
223,006
1
L
Raijin
5,767
577
58
6
0
159,854
3
L
Da Ji
5,676
568
77
8
0
197,649
0
L
Geb
4,600
460
8
1
0
184,953
2
L
Nu Wa
5,371
537
61
6
0
186,739
3
W
Charybdis
5,629
563
89
9
0
168,424
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role