Player Matchup

Chang'e
Chang'e
CoolGuySupreme
Chang'e
Level 106
God Stats
5W - 4L
1,735 SR
Queue Stats
68W - 64L
1,499 Elo+
Party 1
Cthulhu
Cthulhu
Lukeepoo69
Cthulhu
Level 131
God Stats
16W - 10L
1,522 SR
Queue Stats
47W - 49L
1,539 Elo+
Party 1
King Arthur
King Arthur
MasterCheef2002
King Arthur
Level 123
God Stats
7W - 8L
1,694 SR
Queue Stats
113W - 120L
1,475 Elo+
Party 1
Team Averages
Level 120
1,650 SR
1,505 Elo+

VS

Team Averages
Level 91
1,580 SR
1,758 Elo+
Fenrir
Fenrir
HardToGuard
Fenrir
Level 69
God Stats
8W - 6L
1,682 SR
Queue Stats
350W - 83L
1,825 Elo+
Solo
Ix Chel
Ix Chel
Lokomo
Ix Chel
Level 108
God Stats
2W - 1L
1,552 SR
Queue Stats
10W - 1L
1,945 Elo+
Solo
Geb
Geb
TrenchCAT_2
Geb
Level 95
God Stats
7W - 6L
1,507 SR
Queue Stats
163W - 153L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 2
6,570
657
1,482
3,021
697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Cthulhu
Lukeepoo69
Cthulhu
13
2 / 2 / 1
7,460
746
7,903
8,795
7,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
MasterCheef2002
King Arthur
12
0 / 6 / 3
6,653
665
6,670
11,519
8,153
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
1 / 1 / 7
7,922
792
5,809
7,922
3,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ix Chel
Lokomo
Ix Chel
14
6 / 1 / 3
8,748
875
7,117
5,313
2,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
2 / 1 / 7
7,909
791
5,364
7,557
4,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
3
Kills
9
9
Deaths
3
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
1
2
2
W
Fenrir
1
1
7
4.5
W
Ix Chel
Lokomo
Ix Chel
6
1
3
7.5
L
Cthulhu
Lukeepoo69
Cthulhu
2
2
1
1.25
L
King Arthur
MasterCheef2002
King Arthur
0
6
3
0.25
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,055
Damage
18,290
23,335
Taken
20,792
16,314
Mitigated
9,754
3,003
Healing
6,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,482
26
988
1,001
3,021
697
0
829
2,061
10,374
0
W
Fenrir
5,809
932
0
2,339
7,922
3,094
810
3,631
3,942
0
37,071
W
Ix Chel
Lokomo
Ix Chel
7,117
1,032
1,179
1,573
5,313
2,007
302
3,337
1,728
29,392
226
L
Cthulhu
Lukeepoo69
Cthulhu
7,903
0
101
514
8,795
7,464
0
3,691
4,337
34,778
0
L
King Arthur
MasterCheef2002
King Arthur
6,670
851
0
399
11,519
8,153
0
5,813
5,090
2,566
12,011
W
5,364
420
0
1,794
7,557
4,653
29
3,986
3,146
15,007
2,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,683
Gold Earned
24,579
110
Minions Killed
156
0
Camps Cleared
0
538,761
Distance Traveled
640,275
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,570
657
24
2
0
139,278
3
W
Fenrir
7,922
792
53
5
0
216,520
0
W
Ix Chel
8,748
875
60
6
0
210,959
0
L
Cthulhu
7,460
746
70
7
0
209,232
0
L
King Arthur
6,653
665
16
2
0
190,251
0
W
Geb
7,909
791
43
4
0
212,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role