Player Matchup

Ullr
Ullr
Diamond IV
ApoIoniaLapiedra
Ullr
Diamond IV
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 53L
2,293 MMR
Solo
Chang'e
Chang'e
Diamond III
ChuckleBro
Chang'e
Diamond III
Level 195
God Stats
16W - 15L
1,637 SR
Queue Stats
286W - 274L
2,203 MMR
Party 1
Hun Batz
Hun Batz
Diamond III
ChuckleBroski
Hun Batz
Diamond III
Level 153
God Stats
1W - 2L
1,700 SR
Queue Stats
164W - 148L
2,243 MMR
Party 1
Horus
Horus
Masters
IAmBolingoli
Horus
Masters
Level 83
God Stats
0W - 3L
1,335 SR
Queue Stats
213W - 198L
2,423 MMR
Solo
Skadi
Skadi
Masters
Pilouts
Skadi
Masters
Level 217
God Stats
8W - 10L
1,690 SR
Queue Stats
509W - 484L
2,638 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 142
1,572 SR
2,360 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 159
1,533 SR
2,194 MMR
Heimdallr
Heimdallr
Diamond II
 
Heimdallr
Diamond II
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Masters
Choampa
He Bo
Masters
Level 169
God Stats
7W - 3L
1,824 SR
Queue Stats
328W - 297L
2,676 MMR
Solo
Neith
Neith
Masters
EIchaP0o
Neith
Masters
Level 159
God Stats
10W - 8L
1,654 SR
Queue Stats
275W - 238L
2,365 MMR
Solo
Mulan
Mulan
Diamond IV
GucciSlimee
Mulan
Diamond IV
Level 141
God Stats
7W - 4L
1,555 SR
Queue Stats
90W - 80L
2,219 MMR
Solo
Geb
Geb
Diamond V
Veljo
Geb
Diamond V
Level 152
God Stats
1W - 1L
1,134 SR
Queue Stats
49W - 35L
2,212 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 0
7,251
558
6,972
7,367
2,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
ChuckleBro
Chang'e
13
3 / 3 / 2
7,685
591
7,205
8,970
2,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
ChuckleBroski
Hun Batz
11
2 / 4 / 2
6,302
485
4,217
10,978
3,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 1 / 5
6,597
507
2,679
11,549
8,788
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Skadi
Pilouts
Skadi
14
3 / 0 / 3
7,560
582
6,219
7,169
2,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
Ao KuangThanatosAresMedusa

VS

Bans
ThorNemesisHerculesThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
14
0 / 0 / 1
7,619
586
6,733
7,443
2,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

He Bo
Choampa
He Bo
14
6 / 3 / 1
7,897
607
7,669
8,463
2,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
EIchaP0o
Neith
14
2 / 2 / 2
8,065
620
6,858
4,854
1,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

14
1 / 2 / 4
8,299
638
7,986
9,996
4,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Geb
Veljo
Geb
10
0 / 4 / 5
6,556
504
4,202
9,983
6,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
22
11
Kills
9
9
Deaths
11
12
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
0
0
1
0.5
L
3
1
0
3
W
He Bo
Choampa
He Bo
6
3
1
2.17
L
Chang'e
ChuckleBro
Chang'e
3
3
2
1.33
L
Hun Batz
ChuckleBroski
Hun Batz
2
4
2
0.75
W
Neith
EIchaP0o
Neith
2
2
2
1.5
W
1
2
4
1.5
L
0
1
5
2.5
L
Skadi
Pilouts
Skadi
3
0
3
4.5
W
Geb
Veljo
Geb
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,292
Damage
33,448
46,033
Taken
40,739
20,193
Mitigated
17,249
14,438
Healing
15,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
6,733
3,126
0
4,171
7,443
2,957
0
0
7,443
0
67,410
L
6,972
2,333
0
2,110
7,367
2,243
0
733
6,634
0
58,657
W
He Bo
Choampa
He Bo
7,669
292
0
3,042
8,463
2,398
0
1,306
7,043
72,458
0
L
Chang'e
ChuckleBro
Chang'e
7,205
392
200
3,779
8,970
2,824
0
952
8,018
47,305
0
L
Hun Batz
ChuckleBroski
Hun Batz
4,217
1,361
0
500
10,978
3,733
0
4,515
6,463
0
47,160
W
Neith
EIchaP0o
Neith
6,858
2,019
0
1,484
4,854
1,455
0
0
4,854
0
58,600
W
7,986
887
0
4,925
9,996
4,103
0
4,454
5,067
0
56,430
L
2,679
1,190
1,690
4,716
11,549
8,788
0
3,772
7,777
0
19,938
L
Skadi
Pilouts
Skadi
6,219
1,080
0
1,443
7,169
2,605
13
1,618
5,551
0
65,189
W
Geb
Veljo
Geb
4,202
658
0
1,939
9,983
6,336
0
1,140
8,785
13,642
481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,395
Gold Earned
38,436
447
Minions Killed
477
0
Camps Cleared
0
1,425,249
Distance Traveled
1,342,302
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,619
586
127
10
0
245,378
2
L
Ullr
7,251
558
110
8
0
301,397
4
W
He Bo
7,897
607
107
8
0
286,840
0
L
Chang'e
7,685
591
93
7
0
273,751
3
L
Hun Batz
6,302
485
74
6
0
258,487
0
W
Neith
8,065
620
109
8
0
260,400
2
W
Mulan
8,299
638
115
9
0
267,828
6
L
Horus
6,597
507
32
2
0
300,631
4
L
Skadi
7,560
582
138
11
0
290,983
2
W
Geb
6,556
504
19
1
0
281,856
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role