Player Matchup

Loki
Loki
 
Loki
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
AVEjoke
Raijin
Level 159
God Stats
1W - 1L
1,235 SR
Queue Stats
105W - 100L
1,572 Elo+
Solo
Mulan
Mulan
Tutumpak
Mulan
Level 149
God Stats
63W - 48L
1,667 SR
Queue Stats
510W - 466L
1,600 Elo+
Solo
Achilles
Achilles
coldish-gerbil0
Achilles
Level 18
God Stats
1W - 0L
1,316 SR
Queue Stats
8W - 4L
1,730 Elo+
Party 1
Arachne
Arachne
xxRuki66xx
Arachne
Level 159
God Stats
99W - 74L
1,568 SR
Queue Stats
312W - 305L
1,376 Elo+
Solo
Team Averages
Level 122
1,457 SR
1,556 Elo+

VS

Team Averages
Level 139
1,501 SR
1,512 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Fireball310
Arachne
Level 104
God Stats
3W - 2L
1,702 SR
Queue Stats
145W - 135L
1,524 Elo+
Solo
Cernunnos
Cernunnos
PlanckQuantum
Cernunnos
Level 128
God Stats
0W - 1L
1,239 SR
Queue Stats
8W - 8L
1,533 Elo+
Solo
Bellona
Bellona
pshico monkey22
Bellona
Level 109
God Stats
57W - 40L
1,562 SR
Queue Stats
100W - 87L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
3 / 1 / 2
7,341
667
4,973
6,739
2,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
AVEjoke
Raijin
11
2 / 4 / 1
6,278
571
5,043
6,613
1,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
Tutumpak
Mulan
8
2 / 1 / 3
5,851
532
5,339
7,882
6,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
12
2 / 3 / 0
6,532
594
5,269
8,003
7,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Arachne
xxRuki66xx
Arachne
10
2 / 4 / 1
5,962
542
3,458
9,377
2,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
7 / 2 / 1
7,001
636
10,129
8,298
2,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
 
Chaac
14
1 / 1 / 3
6,677
607
4,194
8,819
4,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
Fireball310
Arachne
12
1 / 2 / 3
6,426
584
3,913
9,215
3,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
PlanckQuantum
Cernunnos
8
2 / 2 / 1
5,701
518
2,727
4,018
1,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
2 / 4 / 2
6,573
598
4,397
9,384
4,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
23
11
Kills
13
13
Deaths
11
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
3
1
2
4
L
Ix Chel
 
Ix Chel
7
2
1
3.75
L
Chaac
 
Chaac
1
1
3
2.5
W
Raijin
AVEjoke
Raijin
2
4
1
0.63
L
Arachne
Fireball310
Arachne
1
2
3
1.25
L
Cernunnos
PlanckQuantum
Cernunnos
2
2
1
1.25
W
Mulan
Tutumpak
Mulan
2
1
3
3.5
W
Achilles
2
3
0
0.67
L
2
4
2
0.75
W
Arachne
xxRuki66xx
Arachne
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,082
Damage
25,360
38,614
Taken
39,734
20,718
Mitigated
15,685
10,137
Healing
17,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
4,973
1,777
0
1,753
6,739
2,143
0
1,406
5,333
0
54,288
L
Ix Chel
 
Ix Chel
10,129
955
116
3,366
8,298
2,573
84
2,549
5,270
44,241
0
L
Chaac
 
Chaac
4,194
1,509
0
5,811
8,819
4,064
0
512
8,267
0
62,288
W
Raijin
AVEjoke
Raijin
5,043
230
0
1,579
6,613
1,876
0
4,231
2,382
37,846
0
L
Arachne
Fireball310
Arachne
3,913
2,353
0
4,968
9,215
3,463
0
588
8,063
0
34,449
L
Cernunnos
PlanckQuantum
Cernunnos
2,727
1,467
0
951
4,018
1,051
0
0
3,984
0
27,558
W
Mulan
Tutumpak
Mulan
5,339
716
0
3,115
7,882
6,196
0
1,951
5,931
0
23,798
W
Achilles
5,269
1,468
0
1,678
8,003
7,544
0
92
7,911
0
41,710
L
4,397
1,822
0
2,004
9,384
4,534
0
739
8,514
194
32,570
W
Arachne
xxRuki66xx
Arachne
3,458
2,478
0
2,012
9,377
2,959
0
2,643
6,734
0
30,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,964
Gold Earned
32,378
347
Minions Killed
381
0
Camps Cleared
0
1,217,298
Distance Traveled
1,125,716
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,341
667
93
8
0
288,939
0
L
Ix Chel
7,001
636
66
6
0
240,692
0
L
Chaac
6,677
607
114
10
0
259,694
4
W
Raijin
6,278
571
68
6
0
230,963
0
L
Arachne
6,426
584
74
7
0
241,484
7
L
Cernunnos
5,701
518
58
5
0
147,654
0
W
Mulan
5,851
532
27
2
0
239,990
0
W
Achilles
6,532
594
96
9
0
193,520
0
L
Bellona
6,573
598
69
6
0
236,192
0
W
Arachne
5,962
542
63
6
0
263,886
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role