Player Matchup

Danzaburou
Danzaburou
Demonoed
Danzaburou
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 128L
1,461 Elo+
Party 4
Jing Wei
Jing Wei
Organik66
Jing Wei
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,518 Elo+
Party 3
Mulan
Mulan
TarasovJ
Mulan
Level 66
God Stats
0W - 5L
1,314 SR
Queue Stats
145W - 147L
1,456 Elo+
Party 4
Merlin
Merlin
lepez
Merlin
Level 128
God Stats
1W - 4L
1,532 SR
Queue Stats
80W - 84L
1,461 Elo+
Party 3
Nox
Nox
xAkShadow
Nox
Level 105
God Stats
2W - 2L
1,537 SR
Queue Stats
174W - 156L
1,531 Elo+
Solo
Team Averages
Level 101
1,477 SR
1,485 Elo+

VS

Team Averages
Level 101
1,501 SR
1,543 Elo+
Cernunnos
Cernunnos
DubbelJoel
Cernunnos
Level 131
God Stats
5W - 4L
1,453 SR
Queue Stats
222W - 114L
1,603 Elo+
Party 2
Poseidon
Poseidon
Mizakua
Poseidon
Level 84
God Stats
3W - 1L
1,471 SR
Queue Stats
222W - 203L
1,487 Elo+
Solo
Achilles
Achilles
Nobyum
Achilles
Level 118
God Stats
8W - 7L
1,752 SR
Queue Stats
291W - 284L
1,480 Elo+
Party 1
Atlas
Atlas
TrippelJoel
Atlas
Level 105
God Stats
3W - 2L
1,484 SR
Queue Stats
200W - 94L
1,611 Elo+
Party 2
Fafnir
Fafnir
Zelfe
Fafnir
Level 66
God Stats
3W - 4L
1,343 SR
Queue Stats
193W - 159L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Demonoed
Danzaburou
17
12 / 6 / 8
11,681
899
14,989
14,476
6,035
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jing Wei
Organik66
Jing Wei
15
2 / 9 / 12
9,443
726
6,944
13,971
4,922
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
TarasovJ
Mulan
14
2 / 8 / 11
8,879
683
12,514
17,234
13,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
lepez
Merlin
18
8 / 4 / 8
11,165
859
14,745
9,296
3,902
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 5 / 10
8,850
681
10,630
9,563
3,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DubbelJoel
Cernunnos
20
12 / 3 / 15
12,264
943
21,157
15,164
6,554
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poseidon
Mizakua
Poseidon
17
4 / 8 / 13
10,578
814
5,360
10,369
3,700
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Nobyum
Achilles
18
8 / 5 / 14
11,792
907
11,199
14,705
10,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

18
4 / 4 / 24
12,099
931
15,246
21,185
22,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fafnir
Zelfe
Fafnir
18
4 / 5 / 16
11,665
897
6,905
16,033
21,911
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
114
24
Kills
32
32
Deaths
25
49
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Demonoed
Danzaburou
12
6
8
2.67
W
Cernunnos
DubbelJoel
Cernunnos
12
3
15
6.5
W
Poseidon
Mizakua
Poseidon
4
8
13
1.31
W
Achilles
Nobyum
Achilles
8
5
14
3
L
Jing Wei
Organik66
Jing Wei
2
9
12
0.89
L
Mulan
TarasovJ
Mulan
2
8
11
0.94
W
4
4
24
4
W
Fafnir
Zelfe
Fafnir
4
5
16
2.4
L
Merlin
lepez
Merlin
8
4
8
3
L
0
5
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,822
Damage
59,867
64,540
Taken
77,456
32,223
Mitigated
65,489
12,151
Healing
23,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Demonoed
Danzaburou
14,989
6,848
315
3,833
14,476
6,035
340
4,228
10,248
0
26,931
W
Cernunnos
DubbelJoel
Cernunnos
21,157
11,551
3,014
6,321
15,164
6,554
4,116
5,614
9,550
0
49,763
W
Poseidon
Mizakua
Poseidon
5,360
1,046
564
279
10,369
3,700
1,395
3,244
7,125
20,580
0
W
Achilles
Nobyum
Achilles
11,199
1,522
1,198
1,537
14,705
10,501
1,421
4,624
10,081
0
17,545
L
Jing Wei
Organik66
Jing Wei
6,944
3,006
112
1,072
13,971
4,922
114
5,889
8,082
0
16,236
L
Mulan
TarasovJ
Mulan
12,514
705
1,212
2,527
17,234
13,823
0
6,160
11,074
0
17,650
W
15,246
3,027
3,405
3,317
21,185
22,823
622
8,078
13,107
24,925
3,959
W
Fafnir
Zelfe
Fafnir
6,905
1,734
1,365
2,028
16,033
21,911
826
3,424
12,609
14,092
895
L
Merlin
lepez
Merlin
14,745
639
388
929
9,296
3,902
511
3,921
5,375
36,102
0
L
10,630
134
699
1,064
9,563
3,541
102
3,796
5,767
17,857
949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,018
Gold Earned
58,398
130
Minions Killed
144
0
Camps Cleared
0
1,069,159
Distance Traveled
1,223,528
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,681
899
20
2
0
177,196
0
W
Cernunnos
12,264
943
50
4
0
245,522
0
W
Poseidon
10,578
814
36
3
0
214,413
0
W
Achilles
11,792
907
15
1
0
244,131
0
L
Jing Wei
9,443
726
20
2
0
217,766
0
L
Mulan
8,879
683
7
1
0
210,966
0
W
Atlas
12,099
931
22
2
0
279,526
0
W
Fafnir
11,665
897
21
2
0
239,936
0
L
Merlin
11,165
859
53
4
0
219,285
0
L
Nox
8,850
681
30
2
0
243,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role