Player Matchup

Chaac
Chaac
 
Chaac
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Bischi gotcha
Cabrakan
Level 158
God Stats
7W - 5L
1,662 SR
Queue Stats
427W - 434L
1,503 Elo+
Solo
Izanami
Izanami
L3gitcze
Izanami
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 33L
1,480 Elo+
Solo
Heimdallr
Heimdallr
ODiNM4
Heimdallr
Level 150
God Stats
1W - 1L
1,926 SR
Queue Stats
180W - 197L
1,548 Elo+
Solo
Cthulhu
Cthulhu
itrollipop
Cthulhu
Level 47
God Stats
2W - 1L
1,743 SR
Queue Stats
46W - 39L
1,481 Elo+
Solo
Team Averages
Level 96
1,666 SR
1,502 Elo+

VS

Team Averages
Level 134
1,557 SR
1,509 Elo+
Atlas
Atlas
 
Atlas
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
 
Bakasura
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
I Le J I
Shiva
Level 158
God Stats
16W - 6L
1,774 SR
Queue Stats
822W - 860L
1,496 Elo+
Party 1
Mulan
Mulan
PyroDovaking
Mulan
Level 146
God Stats
26W - 17L
1,634 SR
Queue Stats
1,030W - 1,017L
1,557 Elo+
Party 1
Cernunnos
Cernunnos
staff78610
Cernunnos
Level 99
God Stats
4W - 5L
1,377 SR
Queue Stats
186W - 182L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
8
0 / 0 / 2
4,782
956
1,819
1,709
846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
Bischi gotcha
Cabrakan
12
0 / 0 / 2
5,753
1,151
2,064
5,027
4,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
L3gitcze
Izanami
11
1 / 1 / 0
5,538
1,108
4,077
4,575
1,979
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
ODiNM4
Heimdallr
1
0 / 0 / 0
1,344
269
0
0
0
Cthulhu
itrollipop
Cthulhu
12
2 / 0 / 1
5,862
1,172
8,044
4,869
3,256
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
0 / 0 / 1
5,853
1,171
4,525
3,642
1,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bakasura
 
Bakasura
10
1 / 1 / 0
5,544
1,109
3,465
4,864
3,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shiva
I Le J I
Shiva
10
0 / 0 / 1
5,339
1,068
2,210
4,050
1,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

10
0 / 0 / 0
5,322
1,064
2,121
3,888
2,366
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cernunnos
staff78610
Cernunnos
8
0 / 2 / 1
5,061
1,012
2,427
2,971
1,026
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
4
3
Kills
1
1
Deaths
3
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
0
2
1
W
Atlas
 
Atlas
0
0
1
0.5
W
Bakasura
 
Bakasura
1
1
0
1
L
Cabrakan
Bischi gotcha
Cabrakan
0
0
2
1
W
Shiva
I Le J I
Shiva
0
0
1
0.5
L
Izanami
L3gitcze
Izanami
1
1
0
1
L
Heimdallr
ODiNM4
Heimdallr
0
0
0
0
W
0
0
0
0
L
Cthulhu
itrollipop
Cthulhu
2
0
1
2.5
W
Cernunnos
staff78610
Cernunnos
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,004
Damage
14,748
16,180
Taken
19,415
10,480
Mitigated
10,693
6,425
Healing
6,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
1,819
0
0
267
1,709
846
0
448
1,060
0
2,632
W
Atlas
 
Atlas
4,525
1,353
123
824
3,642
1,822
0
1,673
1,969
16,517
214
W
Bakasura
 
Bakasura
3,465
1,748
103
1,776
4,864
3,851
0
2,256
2,608
0
4,036
L
Cabrakan
Bischi gotcha
Cabrakan
2,064
230
1,165
1,680
5,027
4,399
0
1,400
2,864
4,926
0
W
Shiva
I Le J I
Shiva
2,210
257
1,439
769
4,050
1,628
0
2,300
1,750
0
4,568
L
Izanami
L3gitcze
Izanami
4,077
2,279
150
475
4,575
1,979
0
1,810
2,548
0
22,008
L
Heimdallr
ODiNM4
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
W
2,121
164
465
815
3,888
2,366
0
2,285
1,603
0
6,240
L
Cthulhu
itrollipop
Cthulhu
8,044
86
293
2,395
4,869
3,256
0
653
3,730
15,886
0
W
Cernunnos
staff78610
Cernunnos
2,427
301
193
177
2,971
1,026
0
1,594
1,377
0
8,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,279
Gold Earned
27,119
69
Minions Killed
74
0
Camps Cleared
0
330,600
Distance Traveled
599,755
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
4,782
956
1
0
0
35,839
0
W
Atlas
5,853
1,171
14
3
0
114,859
0
W
Bakasura
5,544
1,109
17
3
0
108,289
0
L
Cabrakan
5,753
1,151
8
2
0
93,637
0
W
Shiva
5,339
1,068
4
1
0
145,935
0
L
Izanami
5,538
1,108
51
10
0
94,960
0
L
Heimdallr
1,344
269
0
0
0
0
0
W
Mulan
5,322
1,064
16
3
0
136,796
0
L
Cthulhu
5,862
1,172
9
2
0
106,164
0
W
Cernunnos
5,061
1,012
23
5
0
93,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role