Player Matchup

Nu Wa
Nu Wa
Diamond IV
 
Nu Wa
Diamond IV
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Platinum III
Guluke
Medusa
Platinum III
Level 116
God Stats
15W - 9L
1,651 SR
Queue Stats
106W - 122L
1,891 MMR
Party 1
Xing Tian
Xing Tian
Diamond II
Ushala
Xing Tian
Diamond II
Level 156
God Stats
83W - 51L
1,762 SR
Queue Stats
515W - 403L
2,190 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 117
1,638 SR
1,860 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 205
1,713 SR
1,941 MMR
Hel
Hel
Platinum I
 
Hel
Platinum I
Level 369
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Persephone
Persephone
Diamond V
Ghetto Dubs
Persephone
Diamond V
Level 101
God Stats
10W - 6L
1,779 SR
Queue Stats
114W - 106L
2,174 MMR
Solo
Geb
Geb
Platinum III
JFrAnEy10
Geb
Platinum III
Level 145
God Stats
0W - 1L
1,861 SR
Queue Stats
27W - 25L
2,147 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
3 / 0 / 6
9,558
797
9,941
6,598
3,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
Guluke
Medusa
16
6 / 0 / 3
10,214
851
10,330
8,274
3,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Xing Tian
Ushala
Xing Tian
15
1 / 2 / 9
8,831
736
7,722
12,893
11,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
Ne ZhaScyllaAchillesKuzenboFafnir

VS

Bans
CthulhuOdinThothAnhurVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
0 / 4 / 1
7,625
635
2,922
8,453
2,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Persephone
Ghetto Dubs
Persephone
14
2 / 1 / 0
8,833
736
6,909
8,968
2,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 4 / 1
7,229
602
6,396
13,815
9,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
10
Kills
2
2
Deaths
9
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
0
6
6
L
Hel
 
Hel
0
4
1
0.13
L
Persephone
Ghetto Dubs
Persephone
2
1
0
2
W
Medusa
Guluke
Medusa
6
0
3
7.5
L
0
4
1
0.13
W
Xing Tian
Ushala
Xing Tian
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,993
Damage
16,227
27,765
Taken
31,236
17,736
Mitigated
14,939
10,402
Healing
9,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
9,941
2,442
0
3,324
6,598
3,494
1,466
3,509
2,809
36,308
1,877
L
Hel
 
Hel
2,922
0
4,179
2,898
8,453
2,872
0
4,409
3,837
31,225
0
L
Persephone
Ghetto Dubs
Persephone
6,909
107
0
1,730
8,968
2,672
0
5,065
3,506
35,302
0
W
Medusa
Guluke
Medusa
10,330
2,116
0
3,119
8,274
3,136
1,446
4,643
3,107
0
63,944
L
6,396
305
0
530
13,815
9,395
0
6,412
6,896
19,976
619
W
Xing Tian
Ushala
Xing Tian
7,722
448
0
3,959
12,893
11,106
270
6,394
5,327
14,181
1,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,603
Gold Earned
23,687
173
Minions Killed
172
0
Camps Cleared
0
746,890
Distance Traveled
668,185
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,558
797
50
4
0
234,469
0
L
Hel
7,625
635
57
5
0
214,433
0
L
Persephone
8,833
736
93
8
0
198,752
1
W
Medusa
10,214
851
106
9
0
266,536
0
L
Geb
7,229
602
22
2
0
255,000
1
W
Xing Tian
8,831
736
17
1
0
245,885
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role