Player Matchup

Hun Batz
Hun Batz
I__Buzz__I
Hun Batz
Level 173
God Stats
0W - 2L
1,321 SR
Queue Stats
102W - 108L
1,539 Elo+
Party 1
Horus
Horus
JägerMeisteŗ
Horus
Level 145
God Stats
4W - 4L
1,758 SR
Queue Stats
48W - 41L
1,584 Elo+
Solo
Nox
Nox
LordOmen1
Nox
Level 47
God Stats
3W - 10L
1,530 SR
Queue Stats
144W - 146L
1,522 Elo+
Solo
Chronos
Chronos
MrHotPockets
Chronos
Level 154
God Stats
6W - 3L
1,505 SR
Queue Stats
204W - 188L
1,548 Elo+
Party 1
Chaac
Chaac
cribs313
Chaac
Level 137
God Stats
2W - 1L
1,500 SR
Queue Stats
152W - 150L
1,489 Elo+
Solo
Team Averages
Level 131
1,523 SR
1,536 Elo+

VS

Team Averages
Level 124
1,668 SR
1,557 Elo+
Ah Puch
Ah Puch
A1fonzito
Ah Puch
Level 126
God Stats
15W - 6L
1,660 SR
Queue Stats
240W - 219L
1,514 Elo+
Solo
Apollo
Apollo
AnEvilShrimp
Apollo
Level 125
God Stats
28W - 34L
1,539 SR
Queue Stats
346W - 318L
1,570 Elo+
Solo
Cthulhu
Cthulhu
Chicagos Ace
Cthulhu
Level 85
God Stats
2W - 0L
1,873 SR
Queue Stats
320W - 276L
1,562 Elo+
Solo
Mulan
Mulan
TheGardenTerror
Mulan
Level 142
God Stats
39W - 24L
1,767 SR
Queue Stats
118W - 107L
1,604 Elo+
Solo
Hun Batz
Hun Batz
jonathantellezh
Hun Batz
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 95L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
I__Buzz__I
Hun Batz
13
2 / 1 / 3
6,907
531
5,638
8,625
2,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
2 / 2 / 0
6,157
474
7,436
10,447
7,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

14
2 / 0 / 2
7,516
578
3,718
6,087
1,864
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos
MrHotPockets
Chronos
12
0 / 3 / 1
6,466
497
4,604
7,298
2,133
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chaac
cribs313
Chaac
11
0 / 6 / 1
6,345
488
5,342
12,744
6,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
A1fonzito
Ah Puch
13
0 / 3 / 1
7,628
587
4,857
6,048
1,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
15
4 / 0 / 2
9,007
693
6,804
6,682
1,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
Chicagos Ace
Cthulhu
11
0 / 3 / 4
7,115
547
6,000
15,680
8,187
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
6 / 0 / 1
10,081
775
11,561
12,868
8,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
15
2 / 0 / 1
8,081
622
1,546
6,066
1,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
21
6
Kills
12
12
Deaths
6
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
A1fonzito
Ah Puch
0
3
1
0.17
W
Apollo
4
0
2
5
W
Cthulhu
Chicagos Ace
Cthulhu
0
3
4
0.67
L
Hun Batz
I__Buzz__I
Hun Batz
2
1
3
3.5
L
2
2
0
1
L
2
0
2
3
L
Chronos
MrHotPockets
Chronos
0
3
1
0.17
W
6
0
1
6.5
L
Chaac
cribs313
Chaac
0
6
1
0.08
W
Hun Batz
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,738
Damage
30,768
45,201
Taken
47,344
20,712
Mitigated
22,011
14,852
Healing
18,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
A1fonzito
Ah Puch
4,857
127
0
908
6,048
1,737
51
893
5,155
60,065
0
W
Apollo
6,804
3,765
0
2,879
6,682
1,855
1,779
1,404
5,149
0
70,586
W
Cthulhu
Chicagos Ace
Cthulhu
6,000
587
1,794
2,567
15,680
8,187
70
5,781
9,428
23,381
0
L
Hun Batz
I__Buzz__I
Hun Batz
5,638
928
0
3,643
8,625
2,788
0
1,799
6,766
0
57,209
L
7,436
2,574
220
2,248
10,447
7,904
0
3,570
6,787
1,741
19,790
L
3,718
360
0
1,679
6,087
1,864
0
3,535
2,318
54,963
0
L
Chronos
MrHotPockets
Chronos
4,604
1,770
0
3,096
7,298
2,133
0
1,255
6,043
58,695
4,366
W
11,561
2,341
0
6,075
12,868
8,291
652
516
12,268
0
76,157
L
Chaac
cribs313
Chaac
5,342
813
0
3,966
12,744
6,023
0
294
12,430
0
40,331
W
Hun Batz
1,546
0
0
4,082
6,066
1,941
127
1,077
4,989
0
62,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,391
Gold Earned
41,912
447
Minions Killed
529
0
Camps Cleared
0
1,464,582
Distance Traveled
1,461,623
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,628
587
118
9
0
285,073
2
W
Apollo
9,007
693
126
10
0
291,866
0
W
Cthulhu
7,115
547
41
3
0
280,071
2
L
Hun Batz
6,907
531
100
8
0
345,815
0
L
Horus
6,157
474
26
2
0
314,343
0
L
Nox
7,516
578
131
10
0
274,472
0
L
Chronos
6,466
497
115
9
0
250,575
0
W
Mulan
10,081
775
130
10
0
279,762
0
L
Chaac
6,345
488
75
6
0
279,377
0
W
Hun Batz
8,081
622
114
9
0
324,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role