Player Matchup

Poseidon
Poseidon
Gold V
 
Poseidon
Gold V
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Gold IV
 
Danzaburou
Gold IV
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ix Chel
Ix Chel
Gold V
 
Ix Chel
Gold V
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
ITZsaxageIG
Cu Chulainn
Silver I
Level 142
God Stats
3W - 3L
1,546 SR
Queue Stats
60W - 70L
1,229 MMR
Party 2
Charon
Charon
Silver III
bababoosh248
Charon
Silver III
Level 125
God Stats
3W - 2L
1,367 SR
Queue Stats
12W - 20L
1,408 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 135
1,483 SR
1,427 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 122
1,421 SR
1,356 MMR
Cthulhu
Cthulhu
Silver II
Alpha x 77
Cthulhu
Silver II
Level 67
God Stats
17W - 26L
1,622 SR
Queue Stats
30W - 44L
1,394 MMR
Solo
Mulan
Mulan
Gold III
D0nt_Thr0W_B0t
Mulan
Gold III
Level 155
God Stats
1W - 5L
1,397 SR
Queue Stats
145W - 152L
1,400 MMR
Solo
Cernunnos
Cernunnos
Silver I
JustGroovyy
Cernunnos
Silver I
Level 125
God Stats
7W - 6L
1,161 SR
Queue Stats
150W - 157L
1,350 MMR
Solo
Chang'e
Chang'e
Silver II
Rakfeen
Chang'e
Silver II
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 54L
1,373 MMR
Solo
Mercury
Mercury
Silver III
WxvvyDre
Mercury
Silver III
Level 106
God Stats
5W - 8L
1,425 SR
Queue Stats
22W - 31L
1,263 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
15
6 / 0 / 2
8,173
629
9,072
8,215
2,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
 
Danzaburou
13
2 / 3 / 5
7,800
600
11,971
10,850
3,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ix Chel
 
Ix Chel
14
2 / 3 / 4
7,761
597
6,562
8,311
2,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cu Chulainn
ITZsaxageIG
Cu Chulainn
14
2 / 0 / 1
8,690
668
7,727
12,341
11,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charon
12
2 / 1 / 6
7,576
583
3,295
7,625
4,354
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
BastetKuzenboThanatosFafnir

VS

Bans
JormungandrMedusaBacchusAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alpha x 77
Cthulhu
10
0 / 3 / 2
6,559
505
4,706
12,458
6,644
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
0 / 1 / 0
7,628
587
5,439
11,677
5,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cernunnos
JustGroovyy
Cernunnos
11
2 / 4 / 1
6,872
529
6,491
11,020
3,261
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
Rakfeen
Chang'e
13
4 / 4 / 0
7,501
577
6,786
9,701
2,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
WxvvyDre
Mercury
14
1 / 2 / 3
7,195
553
3,903
13,852
3,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
14
Kills
7
7
Deaths
14
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
6
0
2
7
W
Danzaburou
 
Danzaburou
2
3
5
1.5
W
Ix Chel
 
Ix Chel
2
3
4
1.33
L
Cthulhu
Alpha x 77
Cthulhu
0
3
2
0.33
L
0
1
0
0
W
Cu Chulainn
ITZsaxageIG
Cu Chulainn
2
0
1
2.5
L
Cernunnos
JustGroovyy
Cernunnos
2
4
1
0.63
L
Chang'e
Rakfeen
Chang'e
4
4
0
1
L
Mercury
WxvvyDre
Mercury
1
2
3
1.25
W
Charon
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,627
Damage
27,325
47,342
Taken
58,708
23,768
Mitigated
22,074
14,113
Healing
23,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
9,072
2,074
0
1,184
8,215
2,469
65
1,541
6,674
73,229
1,490
W
Danzaburou
 
Danzaburou
11,971
4,146
0
4,652
10,850
3,560
457
2,386
8,464
0
63,470
W
Ix Chel
 
Ix Chel
6,562
914
627
2,339
8,311
2,285
104
4,818
3,493
44,935
2,065
L
Cthulhu
Alpha x 77
Cthulhu
4,706
218
1,410
3,579
12,458
6,644
0
5,154
7,304
35,589
0
L
5,439
774
0
4,997
11,677
5,696
515
705
10,972
0
63,981
W
Cu Chulainn
ITZsaxageIG
Cu Chulainn
7,727
936
0
1,729
12,341
11,100
60
435
11,906
865
65,242
L
Cernunnos
JustGroovyy
Cernunnos
6,491
2,552
0
3,352
11,020
3,261
0
2,686
8,334
0
34,522
L
Chang'e
Rakfeen
Chang'e
6,786
96
365
3,170
9,701
2,485
0
5,538
4,163
45,782
0
L
Mercury
WxvvyDre
Mercury
3,903
279
0
7,046
13,852
3,988
0
4,665
9,187
0
62,184
W
Charon
3,295
420
0
3,582
7,625
4,354
78
2,889
4,736
12,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,000
Gold Earned
35,755
431
Minions Killed
418
0
Camps Cleared
0
1,360,985
Distance Traveled
1,428,882
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
8,173
629
113
9
0
317,243
4
W
Danzaburou
7,800
600
100
8
0
249,211
0
W
Ix Chel
7,761
597
88
7
0
279,569
0
L
Cthulhu
6,559
505
45
3
0
270,512
0
L
Mulan
7,628
587
110
8
0
275,136
1
W
Cu Chulainn
8,690
668
113
9
0
269,746
4
L
Cernunnos
6,872
529
80
6
0
247,997
6
L
Chang'e
7,501
577
74
6
0
277,718
2
L
Mercury
7,195
553
109
8
0
357,519
0
W
Charon
7,576
583
17
1
0
245,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role