Player Matchup

Anhur
Anhur
 
Anhur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
AstroPunkz
Terra
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
279W - 288L
1,507 Elo+
Solo
Bacchus
Bacchus
Dr Savag32826
Bacchus
Level 47
God Stats
23W - 22L
1,595 SR
Queue Stats
25W - 38L
1,388 Elo+
Party 1
Sun Wukong
Sun Wukong
oskr2004pro
Sun Wukong
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,452 Elo+
Solo
Izanami
Izanami
redrasta
Izanami
Level 65
God Stats
3W - 1L
1,665 SR
Queue Stats
110W - 111L
1,388 Elo+
Party 1
Team Averages
Level 91
1,552 SR
1,447 Elo+

VS

Team Averages
Level 87
1,541 SR
1,487 Elo+
Khepri
Khepri
Dasanmej
Khepri
Level 93
God Stats
3W - 3L
1,717 SR
Queue Stats
181W - 187L
1,505 Elo+
Solo
Artemis
Artemis
FusedTurtle594
Artemis
Level 109
God Stats
54W - 40L
1,508 SR
Queue Stats
176W - 167L
1,446 Elo+
Solo
Cthulhu
Cthulhu
Scott_Sterling95
Cthulhu
Level 107
God Stats
4W - 6L
1,360 SR
Queue Stats
188W - 170L
1,584 Elo+
Solo
Lancelot
Lancelot
gF-Senju
Lancelot
Level 57
God Stats
78W - 55L
1,565 SR
Queue Stats
166W - 166L
1,429 Elo+
Solo
Hera
Hera
sting8740
Hera
Level 69
God Stats
1W - 2L
1,556 SR
Queue Stats
86W - 73L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
6 / 0 / 0
6,769
677
1,806
5,505
1,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Terra
11
1 / 0 / 4
6,282
628
4,663
6,362
2,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
9
2 / 2 / 2
5,688
569
3,622
7,765
6,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
oskr2004pro
Sun Wukong
9
1 / 0 / 2
5,206
521
3,420
8,462
3,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
redrasta
Izanami
9
1 / 2 / 3
5,647
565
4,426
5,804
1,651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Dasanmej
Khepri
8
1 / 2 / 1
4,949
495
2,175
7,428
4,371
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
1 / 2 / 1
4,975
498
6,938
4,862
1,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 2 / 1
5,934
593
5,327
7,189
6,165
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
gF-Senju
Lancelot
8
2 / 3 / 0
5,048
505
2,523
6,228
2,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hera
9
0 / 2 / 0
4,650
465
2,759
5,181
1,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
11
Kills
4
4
Deaths
11
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
6
0
0
6
W
Terra
1
0
4
3
L
Khepri
Dasanmej
Khepri
1
2
1
0.75
W
Bacchus
2
2
2
1.5
L
1
2
1
0.75
L
0
2
1
0.25
L
Lancelot
gF-Senju
Lancelot
2
3
0
0.67
W
Sun Wukong
oskr2004pro
Sun Wukong
1
0
2
2
W
Izanami
redrasta
Izanami
1
2
3
1.25
L
Hera
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,937
Damage
19,722
33,898
Taken
30,888
15,678
Mitigated
15,139
13,091
Healing
6,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
1,806
450
0
3,682
5,505
1,771
0
537
4,968
0
54,461
W
Terra
4,663
883
140
2,247
6,362
2,566
0
2,713
3,649
34,749
1,737
L
Khepri
Dasanmej
Khepri
2,175
332
0
708
7,428
4,371
0
1,978
5,450
14,407
0
W
Bacchus
3,622
492
0
1,421
7,765
6,156
0
1,330
6,435
11,819
1,387
L
6,938
3,194
0
1,542
4,862
1,372
0
1,477
3,385
0
29,729
L
5,327
696
0
2,720
7,189
6,165
0
244
6,913
37,137
1,539
L
Lancelot
gF-Senju
Lancelot
2,523
108
0
720
6,228
2,040
0
1,065
4,973
0
25,528
W
Sun Wukong
oskr2004pro
Sun Wukong
3,420
795
0
3,186
8,462
3,534
0
4,634
3,828
0
23,738
W
Izanami
redrasta
Izanami
4,426
2,542
0
2,415
5,804
1,651
0
845
4,959
0
41,337
L
Hera
2,759
884
0
507
5,181
1,191
0
2,739
2,094
18,795
849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,592
Gold Earned
25,556
306
Minions Killed
232
0
Camps Cleared
0
1,045,710
Distance Traveled
890,866
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,769
677
94
9
0
222,418
5
W
Terra
6,282
628
85
9
0
224,619
0
L
Khepri
4,949
495
15
2
0
212,291
1
W
Bacchus
5,688
569
18
2
0
209,793
0
L
Artemis
4,975
498
50
5
0
175,114
0
L
Cthulhu
5,934
593
79
8
0
173,931
2
L
Lancelot
5,048
505
53
5
0
172,269
0
W
Sun Wukong
5,206
521
35
4
0
208,740
0
W
Izanami
5,647
565
74
7
0
180,140
0
L
Hera
4,650
465
35
4
0
157,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role