Player Matchup

Sobek
Sobek
Silver I
 
Sobek
Silver I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver II
Farkwom
Izanami
Silver II
Level 79
God Stats
0W - 2L
1,194 SR
Queue Stats
124W - 127L
1,306 MMR
Solo
Hera
Hera
Gold IV
Hawk Pride319
Hera
Gold IV
Level 201
God Stats
2W - 1L
1,874 SR
Queue Stats
623W - 644L
1,294 MMR
Solo
Horus
Horus
Bronze V
MajinSoul03
Horus
Bronze V
Level 68
God Stats
0W - 1L
1,469 SR
Queue Stats
0W - 7L
1,333 MMR
Solo
Mercury
Mercury
Silver III
WxvvyDre
Mercury
Silver III
Level 106
God Stats
5W - 8L
1,459 SR
Queue Stats
22W - 31L
1,309 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 116
1,499 SR
1,348 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,626 SR
1,302 MMR
Fenrir
Fenrir
Gold IV
Fly XAngelX
Fenrir
Gold IV
Level 127
God Stats
4W - 0L
1,840 SR
Queue Stats
65W - 68L
1,252 MMR
Solo
Neith
Neith
Gold V
JojoBongadas
Neith
Gold V
Level 156
God Stats
93W - 102L
1,518 SR
Queue Stats
576W - 600L
1,315 MMR
Solo
Athena
Athena
Gold IV
Nimbleen
Athena
Gold IV
Level 129
God Stats
3W - 2L
1,624 SR
Queue Stats
63W - 75L
1,350 MMR
Solo
Ra
Ra
Gold V
SassyKillSquad
Ra
Gold V
Level 122
God Stats
2W - 1L
1,571 SR
Queue Stats
214W - 234L
1,269 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
ZeusZie--TTV
Sun Wukong
Gold IV
Level 100
God Stats
9W - 8L
1,578 SR
Queue Stats
47W - 46L
1,322 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
0 / 5 / 5
7,251
453
5,559
14,170
11,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
Farkwom
Izanami
14
0 / 4 / 0
8,057
504
5,075
10,072
3,316
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
4 / 7 / 2
8,434
527
8,799
8,801
2,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 7 / 4
7,753
485
7,825
15,099
8,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
WxvvyDre
Mercury
15
6 / 7 / 1
8,906
557
10,326
17,620
6,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
ArachneCu ChulainnJanusAgni

VS

Bans
BastetBake KujiraCthulhuMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
11 / 4 / 7
10,227
639
9,448
13,231
5,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
8 / 0 / 5
11,286
705
10,651
7,723
2,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
Nimbleen
Athena
13
2 / 2 / 11
8,698
544
5,466
14,810
14,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
1 / 5 / 7
9,327
583
5,305
9,419
2,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
ZeusZie--TTV
Sun Wukong
16
8 / 0 / 6
10,875
680
12,066
14,469
12,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
66
11
Kills
30
30
Deaths
11
12
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
5
5
0.5
L
Izanami
Farkwom
Izanami
0
4
0
0
W
Fenrir
11
4
7
3.63
L
4
7
2
0.71
W
8
0
5
10.5
L
1
7
4
0.43
W
Athena
Nimbleen
Athena
2
2
11
3.75
W
1
5
7
0.9
L
Mercury
WxvvyDre
Mercury
6
7
1
0.93
W
Sun Wukong
ZeusZie--TTV
Sun Wukong
8
0
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,584
Damage
42,936
65,762
Taken
59,652
31,845
Mitigated
38,178
16,661
Healing
13,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
5,559
520
164
3,383
14,170
11,027
0
3,286
10,884
19,373
2,292
L
Izanami
Farkwom
Izanami
5,075
2,400
0
2,264
10,072
3,316
0
1,011
9,061
0
71,234
W
Fenrir
9,448
2,961
0
4,380
13,231
5,448
0
2,660
10,306
0
71,524
L
8,799
2,562
0
430
8,801
2,826
12
3,157
5,605
58,050
0
W
10,651
3,899
0
3,445
7,723
2,640
3,006
938
6,745
0
85,331
L
7,825
2,315
140
4,440
15,099
8,587
38
599
14,500
0
32,642
W
Athena
Nimbleen
Athena
5,466
1,184
0
2,509
14,810
14,802
0
3,424
11,143
21,947
0
W
5,305
176
708
1,582
9,419
2,976
640
5,489
3,425
73,026
0
L
Mercury
WxvvyDre
Mercury
10,326
5,044
0
5,840
17,620
6,089
0
2,596
14,941
0
66,196
W
Sun Wukong
ZeusZie--TTV
Sun Wukong
12,066
2,913
0
933
14,469
12,312
138
1,185
12,821
0
69,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,401
Gold Earned
50,413
431
Minions Killed
532
0
Camps Cleared
0
1,590,039
Distance Traveled
1,687,878
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,251
453
32
2
0
282,679
1
L
Izanami
8,057
504
126
8
0
286,383
2
W
Fenrir
10,227
639
102
6
0
363,659
4
L
Hera
8,434
527
106
7
0
328,924
1
W
Neith
11,286
705
153
10
0
287,821
3
L
Horus
7,753
485
61
4
0
308,293
3
W
Athena
8,698
544
22
1
0
366,518
8
W
Ra
9,327
583
131
8
0
328,404
0
L
Mercury
8,906
557
106
7
0
383,760
0
W
Sun Wukong
10,875
680
124
8
0
341,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role