Player Matchup

Neith
Neith
CiosseDK8
Neith
Level 108
God Stats
19W - 21L
1,448 SR
Queue Stats
825W - 835L
1,474 Elo+
Solo
Fenrir
Fenrir
SoloTotore
Fenrir
Level 18
God Stats
26W - 24L
1,517 SR
Queue Stats
243W - 234L
1,460 Elo+
Party 2
Sylvanus
Sylvanus
golia98
Sylvanus
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
410W - 410L
1,467 Elo+
Solo
Amaterasu
Amaterasu
oabofuuaeoae
Amaterasu
Level 49
God Stats
3W - 0L
1,500 SR
Queue Stats
98W - 83L
1,544 Elo+
Solo
Baron Samedi
Baron Samedi
vKanek1-
Baron Samedi
Level 126
God Stats
13W - 8L
1,609 SR
Queue Stats
545W - 526L
1,470 Elo+
Party 2
Team Averages
Level 77
1,515 SR
1,483 Elo+

VS

Team Averages
Level 75
1,424 SR
1,355 Elo+
Janus
Janus
AstroDak
Janus
Level 103
God Stats
2W - 3L
1,500 SR
Queue Stats
109W - 91L
1,450 Elo+
Solo
Sobek
Sobek
ImBerTon
Sobek
Level 149
God Stats
7W - 11L
1,268 SR
Queue Stats
121W - 125L
1,436 Elo+
Solo
Artemis
Artemis
KlimosTheSlayer
Artemis
Level 22
God Stats
0W - 2L
1,354 SR
Queue Stats
1W - 4L
1,296 Elo+
Party 1
Nemesis
Nemesis
eZTIm
Nemesis
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,296 Elo+
Party 1
Horus
Horus
linX228
Horus
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,296 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CiosseDK8
Neith
10
0 / 0 / 3
6,242
567
4,880
4,877
1,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
SoloTotore
Fenrir
11
3 / 2 / 1
6,404
582
3,868
8,333
3,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
golia98
Sylvanus
10
1 / 1 / 6
6,874
625
4,445
9,616
5,855
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Amaterasu
oabofuuaeoae
Amaterasu
14
7 / 1 / 2
8,958
814
6,155
10,021
9,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Baron Samedi
vKanek1-
Baron Samedi
11
3 / 1 / 2
6,401
582
3,974
4,472
1,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AstroDak
Janus
12
4 / 1 / 0
6,493
590
5,678
6,791
2,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sobek
ImBerTon
Sobek
8
0 / 2 / 3
5,481
498
3,744
8,728
6,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 3 / 0
5,265
479
4,699
6,308
1,902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
eZTIm
Nemesis
9
0 / 3 / 0
5,004
455
2,965
8,663
2,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
linX228
Horus
9
0 / 5 / 1
4,905
446
2,533
8,037
3,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
14
Kills
5
5
Deaths
14
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Janus
AstroDak
Janus
4
1
0
4
W
Neith
CiosseDK8
Neith
0
0
3
1.5
L
Sobek
ImBerTon
Sobek
0
2
3
0.75
L
1
3
0
0.33
W
Fenrir
SoloTotore
Fenrir
3
2
1
1.75
L
Nemesis
eZTIm
Nemesis
0
3
0
0
W
Sylvanus
golia98
Sylvanus
1
1
6
4
L
Horus
linX228
Horus
0
5
1
0.1
W
Amaterasu
oabofuuaeoae
Amaterasu
7
1
2
8
W
Baron Samedi
vKanek1-
Baron Samedi
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,322
Damage
19,619
37,319
Taken
38,527
21,963
Mitigated
17,022
15,994
Healing
8,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
AstroDak
Janus
5,678
681
0
855
6,791
2,082
19
2,652
4,090
40,703
0
W
Neith
CiosseDK8
Neith
4,880
1,783
0
1,314
4,877
1,666
1,102
1,234
3,587
0
40,893
L
Sobek
ImBerTon
Sobek
3,744
519
0
3,904
8,728
6,317
0
2,054
6,629
16,407
983
L
4,699
2,350
0
784
6,308
1,902
0
1,303
4,959
0
30,009
W
Fenrir
SoloTotore
Fenrir
3,868
268
0
1,831
8,333
3,337
0
2,769
5,407
0
39,078
L
Nemesis
eZTIm
Nemesis
2,965
1,025
0
738
8,663
2,845
0
2,013
6,608
0
37,144
W
Sylvanus
golia98
Sylvanus
4,445
1,229
2,441
4,931
9,616
5,855
194
1,922
7,603
19,958
400
L
Horus
linX228
Horus
2,533
757
80
1,727
8,037
3,876
14
390
7,252
0
21,241
W
Amaterasu
oabofuuaeoae
Amaterasu
6,155
2,475
0
3,689
10,021
9,364
391
834
8,871
0
57,378
W
Baron Samedi
vKanek1-
Baron Samedi
3,974
181
316
1,472
4,472
1,741
195
2,060
2,304
30,467
1,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,879
Gold Earned
27,148
323
Minions Killed
245
0
Camps Cleared
0
1,079,396
Distance Traveled
1,183,359
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,493
590
77
7
0
236,800
2
W
Neith
6,242
567
66
6
0
204,694
0
L
Sobek
5,481
498
15
1
0
244,506
0
L
Artemis
5,265
479
57
5
0
218,794
0
W
Fenrir
6,404
582
67
6
0
244,509
0
L
Nemesis
5,004
455
65
6
0
261,830
0
W
Sylvanus
6,874
625
39
4
0
218,230
5
L
Horus
4,905
446
31
3
0
221,429
0
W
Amaterasu
8,958
814
115
10
0
216,403
2
W
Baron Samedi
6,401
582
36
3
0
195,560
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role