Player Matchup

Baron Samedi
Baron Samedi
Gold IV
Radovan88
Baron Samedi
Gold IV
Level 156
God Stats
13W - 6L
1,610 SR
Queue Stats
322W - 319L
1,459 MMR
Solo
Bellona
Bellona
Gold IV
Rubishoot
Bellona
Gold IV
Level 113
God Stats
0W - 2L
1,559 SR
Queue Stats
25W - 29L
1,457 MMR
Party 2
Heimdallr
Heimdallr
Gold IV
SUYH
Heimdallr
Gold IV
Level 89
God Stats
9W - 9L
1,651 SR
Queue Stats
108W - 114L
1,448 MMR
Solo
Ares
Ares
Gold V
killingmoo
Ares
Gold V
Level 176
God Stats
2W - 6L
1,497 SR
Queue Stats
468W - 477L
1,354 MMR
Solo
Da Ji
Da Ji
Gold V
poulplos
Da Ji
Gold V
Level 45
God Stats
1W - 2L
1,423 SR
Queue Stats
25W - 29L
1,422 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,548 SR
1,428 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,538 SR
1,431 MMR
Janus
Janus
Platinum V
 
Janus
Platinum V
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Silver V
Deleunis
Hou Yi
Silver V
Level 128
God Stats
1W - 1L
1,493 SR
Queue Stats
5W - 7L
1,328 MMR
Solo
Serqet
Serqet
Gold IV
DimaDust
Serqet
Gold IV
Level 159
God Stats
13W - 6L
1,525 SR
Queue Stats
227W - 224L
1,468 MMR
Party 1
Amaterasu
Amaterasu
Gold III
LQMAN
Amaterasu
Gold III
Level 120
God Stats
3W - 1L
1,500 SR
Queue Stats
115W - 111L
1,433 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
Mоnoir
Zhong Kui
Gold III
Level 158
God Stats
5W - 2L
1,674 SR
Queue Stats
148W - 155L
1,424 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Radovan88
Baron Samedi
9
0 / 3 / 0
4,731
591
2,171
4,413
1,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bellona
Rubishoot
Bellona
9
2 / 3 / 0
5,404
676
2,230
8,279
4,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heimdallr
SUYH
Heimdallr
10
2 / 2 / 0
5,205
651
3,244
6,072
1,992
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

6
0 / 2 / 2
4,284
536
2,441
5,310
2,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Da Ji
poulplos
Da Ji
9
3 / 3 / 1
5,252
657
2,435
6,346
2,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
BacchusLokiMulanAo Kuang

VS

Bans
AwilixAnhurThanatosThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
4 / 1 / 2
5,771
721
2,676
3,480
815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
Deleunis
Hou Yi
7
1 / 1 / 3
4,701
588
3,118
4,288
1,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
DimaDust
Serqet
9
4 / 2 / 6
5,480
685
5,708
5,383
1,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
LQMAN
Amaterasu
7
2 / 2 / 3
4,714
589
2,380
7,109
3,197
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
Mоnoir
Zhong Kui
10
2 / 1 / 1
5,703
713
5,043
4,975
3,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
7
Kills
13
13
Deaths
7
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
1
2
5
W
Hou Yi
Deleunis
Hou Yi
1
1
3
2.5
W
Serqet
DimaDust
Serqet
4
2
6
3.5
W
Amaterasu
LQMAN
Amaterasu
2
2
3
1.75
W
Zhong Kui
Mоnoir
Zhong Kui
2
1
1
2.5
L
Baron Samedi
Radovan88
Baron Samedi
0
3
0
0
L
Bellona
Rubishoot
Bellona
2
3
0
0.67
L
Heimdallr
SUYH
Heimdallr
2
2
0
1
L
0
2
2
0.5
L
Da Ji
poulplos
Da Ji
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,521
Damage
18,925
30,420
Taken
25,235
12,968
Mitigated
10,815
7,712
Healing
8,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
2,676
507
0
1,240
3,480
815
0
1,062
2,264
33,819
123
W
Hou Yi
Deleunis
Hou Yi
3,118
1,536
0
1,748
4,288
1,083
0
929
3,359
0
24,719
W
Serqet
DimaDust
Serqet
5,708
1,400
0
488
5,383
1,874
0
865
4,430
0
25,706
W
Amaterasu
LQMAN
Amaterasu
2,380
876
0
2,229
7,109
3,197
0
1,270
5,827
0
8,789
W
Zhong Kui
Mоnoir
Zhong Kui
5,043
1,566
0
3,111
4,975
3,846
0
0
4,975
34,779
2,101
L
Baron Samedi
Radovan88
Baron Samedi
2,171
166
58
764
4,413
1,836
0
893
3,441
26,716
0
L
Bellona
Rubishoot
Bellona
2,230
710
0
2,434
8,279
4,903
0
4,486
3,234
0
23,616
L
Heimdallr
SUYH
Heimdallr
3,244
1,170
0
2,423
6,072
1,992
0
795
5,241
0
34,794
L
2,441
626
0
1,275
5,310
2,120
0
0
5,148
10,070
2,265
L
Da Ji
poulplos
Da Ji
2,435
784
0
758
6,346
2,117
0
698
5,442
0
27,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,876
Gold Earned
26,369
245
Minions Killed
237
0
Camps Cleared
0
811,916
Distance Traveled
909,703
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,771
721
75
9
0
175,008
1
W
Hou Yi
4,701
588
51
6
0
167,880
0
W
Serqet
5,480
685
38
5
0
238,913
0
W
Amaterasu
4,714
589
15
2
0
210,549
0
W
Zhong Kui
5,703
713
58
7
0
117,353
0
L
Baron Samedi
4,731
591
50
6
0
178,466
1
L
Bellona
5,404
676
56
7
0
157,526
0
L
Heimdallr
5,205
651
69
9
0
164,264
0
L
Ares
4,284
536
22
3
0
132,978
0
L
Da Ji
5,252
657
48
6
0
178,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role