Player Matchup

Anhur
Anhur
 
Anhur
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
FinalArtifact55
Sol
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 67L
1,514 Elo+
Solo
King Arthur
King Arthur
MSDSix6
King Arthur
Level 32
God Stats
0W - 3L
1,311 SR
Queue Stats
9W - 22L
1,314 Elo+
Solo
Horus
Horus
WhoeverIWantToB
Horus
Level 161
God Stats
7W - 12L
1,573 SR
Queue Stats
323W - 297L
1,526 Elo+
Solo
Thanatos
Thanatos
cHewiexSW
Thanatos
Level 158
God Stats
0W - 2L
1,534 SR
Queue Stats
122W - 118L
1,552 Elo+
Solo
Team Averages
Level 125
1,484 SR
1,481 Elo+

VS

Team Averages
Level 144
1,443 SR
1,532 Elo+
Horus
Horus
Derzzie
Horus
Level 156
God Stats
14W - 18L
1,455 SR
Queue Stats
306W - 272L
1,534 Elo+
Solo
Danzaburou
Danzaburou
Ke381nt
Danzaburou
Level 126
God Stats
3W - 4L
1,411 SR
Queue Stats
179W - 157L
1,523 Elo+
Solo
Agni
Agni
Some-Stoner_0717
Agni
Level 182
God Stats
59W - 61L
1,566 SR
Queue Stats
431W - 389L
1,558 Elo+
Solo
Artio
Artio
wallyragnar
Artio
Level 127
God Stats
1W - 2L
1,344 SR
Queue Stats
166W - 152L
1,501 Elo+
Solo
Discordia
Discordia
ztrawberrie
Discordia
Level 128
God Stats
2W - 2L
1,439 SR
Queue Stats
39W - 31L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
4 / 2 / 1
8,895
635
8,331
9,164
3,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 2 / 0
7,321
523
6,765
9,621
2,272
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

King Arthur
MSDSix6
King Arthur
10
0 / 4 / 0
6,001
429
3,240
12,011
4,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 4 / 3
6,760
483
5,871
15,902
9,877
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
cHewiexSW
Thanatos
13
1 / 3 / 1
6,856
490
5,160
12,569
3,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Derzzie
Horus
13
3 / 0 / 8
7,090
506
6,471
9,830
7,634
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Ke381nt
Danzaburou
13
1 / 4 / 3
7,558
540
3,099
8,325
2,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
9 / 1 / 5
8,841
632
14,335
11,156
3,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
1 / 0 / 4
7,513
537
5,513
8,264
6,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, transfer your stacks to the upgraded item. ICD 4s

Discordia
ztrawberrie
Discordia
12
1 / 2 / 3
7,266
519
5,478
6,549
2,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
7
Kills
15
15
Deaths
7
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
4
2
1
2.25
W
Horus
Derzzie
Horus
3
0
8
7
L
1
2
0
0.5
W
Danzaburou
Ke381nt
Danzaburou
1
4
3
0.63
L
King Arthur
MSDSix6
King Arthur
0
4
0
0
W
9
1
5
11.5
L
1
4
3
0.63
L
Thanatos
cHewiexSW
Thanatos
1
3
1
0.5
W
1
0
4
3
W
Discordia
ztrawberrie
Discordia
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,367
Damage
34,896
59,267
Taken
44,124
23,893
Mitigated
21,427
27,444
Healing
17,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
8,331
4,547
0
4,544
9,164
3,601
212
1,328
7,836
0
82,247
W
Horus
Derzzie
Horus
6,471
3,336
1,547
3,701
9,830
7,634
117
2,646
7,184
0
27,792
L
6,765
912
0
4,865
9,621
2,272
228
5,462
4,117
56,224
4,143
W
Danzaburou
Ke381nt
Danzaburou
3,099
578
0
2,227
8,325
2,031
558
471
7,854
0
45,760
L
King Arthur
MSDSix6
King Arthur
3,240
351
0
2,287
12,011
4,350
56
6,343
5,289
850
22,409
W
14,335
963
0
5,478
11,156
3,503
0
1,309
9,847
61,184
430
L
5,871
1,939
552
4,076
15,902
9,877
49
7,504
8,312
4,325
13,653
L
Thanatos
cHewiexSW
Thanatos
5,160
1,172
0
11,120
12,569
3,793
0
3,871
8,576
0
68,091
W
5,513
457
120
3,628
8,264
6,101
50
473
7,791
34,579
2,472
W
Discordia
ztrawberrie
Discordia
5,478
243
0
720
6,549
2,158
138
3,915
2,634
50,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,833
Gold Earned
38,268
416
Minions Killed
382
0
Camps Cleared
0
1,356,655
Distance Traveled
1,410,891
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,895
635
150
11
0
259,067
3
W
Horus
7,090
506
48
3
0
296,859
0
L
Sol
7,321
523
116
8
0
269,988
0
W
Danzaburou
7,558
540
71
5
0
265,749
1
L
King Arthur
6,001
429
39
3
0
247,722
4
W
Agni
8,841
632
92
7
0
321,890
4
L
Horus
6,760
483
12
1
0
266,315
0
L
Thanatos
6,856
490
99
7
0
313,563
0
W
Artio
7,513
537
73
5
0
252,549
0
W
Discordia
7,266
519
98
7
0
273,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role