Player Matchup

Fenrir
Fenrir
Platinum I
 
Fenrir
Platinum I
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Masters
 
Artemis
Masters
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Masters
AllForLyeeah
Poseidon
Masters
Level 148
God Stats
25W - 7L
1,936 SR
Queue Stats
127W - 73L
2,797 MMR
Solo
Geb
Geb
Diamond II
Gnnary
Geb
Diamond II
Level 154
God Stats
8W - 5L
1,618 SR
Queue Stats
287W - 248L
2,424 MMR
Solo
Bacchus
Bacchus
Masters
Vanityuhh
Bacchus
Masters
Level 109
God Stats
3W - 3L
1,492 SR
Queue Stats
226W - 197L
2,389 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 143
1,609 SR
2,122 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 117
1,672 SR
2,037 MMR
He Bo
He Bo
Masters
 
He Bo
Masters
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Masters
 
Janus
Masters
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Diamond III
EvilAiki
Charon
Diamond III
Level 85
God Stats
9W - 10L
1,635 SR
Queue Stats
286W - 267L
2,198 MMR
Solo
Ravana
Ravana
Masters
QueLeDeisAlF6
Ravana
Masters
Level 130
God Stats
11W - 2L
1,979 SR
Queue Stats
76W - 37L
2,714 MMR
Solo
Anhur
Anhur
Masters
TottiFushiguro
Anhur
Masters
Level 109
God Stats
20W - 16L
1,745 SR
Queue Stats
263W - 244L
2,274 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
4 / 0 / 4
4,259
852
4,169
4,155
1,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Artemis
 
Artemis
6
2 / 1 / 1
4,022
804
2,784
2,278
450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Poseidon
AllForLyeeah
Poseidon
8
4 / 1 / 2
4,433
887
2,703
1,465
321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Geb
Gnnary
Geb
6
0 / 0 / 5
3,784
757
2,479
4,770
1,999
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bacchus
Vanityuhh
Bacchus
7
0 / 0 / 1
3,526
705
1,372
3,654
2,364
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
AresAphroditeKhepriThoth

VS

Bans
MedusaAthenaSusanoAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
7
0 / 1 / 0
3,953
791
1,689
3,050
831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Janus
 
Janus
7
1 / 2 / 1
3,828
766
1,515
2,208
660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon
EvilAiki
Charon
4
0 / 3 / 1
3,326
665
1,588
5,478
2,517
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
1 / 2 / 1
3,717
743
4,269
4,013
1,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

4
0 / 2 / 1
3,062
612
849
3,097
675
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
10
Kills
2
2
Deaths
10
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
0
4
6
W
Artemis
 
Artemis
2
1
1
2.5
L
He Bo
 
He Bo
0
1
0
0
L
Janus
 
Janus
1
2
1
0.75
W
Poseidon
AllForLyeeah
Poseidon
4
1
2
5
L
Charon
EvilAiki
Charon
0
3
1
0.17
W
Geb
Gnnary
Geb
0
0
5
2.5
L
1
2
1
0.75
L
0
2
1
0.25
W
Bacchus
Vanityuhh
Bacchus
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,507
Damage
9,910
16,322
Taken
17,846
6,240
Mitigated
5,918
6,639
Healing
5,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,169
1,912
0
2,372
4,155
1,106
0
862
3,173
0
20,002
W
Artemis
 
Artemis
2,784
773
0
612
2,278
450
0
718
1,560
0
20,832
L
He Bo
 
He Bo
1,689
172
0
1,184
3,050
831
0
1,832
1,218
18,103
925
L
Janus
 
Janus
1,515
0
0
110
2,208
660
0
626
1,582
16,148
0
W
Poseidon
AllForLyeeah
Poseidon
2,703
1,018
0
220
1,465
321
0
507
910
18,413
0
L
Charon
EvilAiki
Charon
1,588
237
598
1,326
5,478
2,517
0
1,437
4,041
5,085
0
W
Geb
Gnnary
Geb
2,479
602
0
1,618
4,770
1,999
0
856
3,874
8,734
2,394
L
4,269
1,962
0
1,726
4,013
1,235
0
1,717
2,296
0
18,997
L
849
658
0
840
3,097
675
0
818
2,279
0
12,603
W
Bacchus
Vanityuhh
Bacchus
1,372
129
0
1,817
3,654
2,364
0
1,339
2,102
16,624
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,024
Gold Earned
17,886
165
Minions Killed
140
0
Camps Cleared
0
591,448
Distance Traveled
547,174
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,259
852
34
7
0
133,768
0
W
Artemis
4,022
804
48
10
0
97,383
0
L
He Bo
3,953
791
38
8
0
101,680
0
L
Janus
3,828
766
36
7
0
122,643
0
W
Poseidon
4,433
887
45
9
0
128,797
0
L
Charon
3,326
665
1
0
0
120,250
0
W
Geb
3,784
757
11
2
0
118,071
0
L
Ravana
3,717
743
40
8
0
133,270
0
L
Anhur
3,062
612
25
5
0
69,331
0
W
Bacchus
3,526
705
27
5
0
113,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role