Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Burtauro
Mercury
Level 125
God Stats
2W - 3L
1,834 SR
Queue Stats
26W - 21L
1,490 Elo+
Solo
Ymir
Ymir
GGG_DarkKing
Ymir
Level 156
God Stats
5W - 9L
1,382 SR
Queue Stats
267W - 251L
1,462 Elo+
Solo
Janus
Janus
MrTalor
Janus
Level 81
God Stats
2W - 5L
1,408 SR
Queue Stats
38W - 36L
1,454 Elo+
Party 2
Danzaburou
Danzaburou
zakonprodan
Danzaburou
Level 38
God Stats
12W - 15L
1,534 SR
Queue Stats
41W - 54L
1,396 Elo+
Solo
Team Averages
Level 92
1,532 SR
1,460 Elo+

VS

Team Averages
Level 102
1,552 SR
1,455 Elo+
Neith
Neith
 
Neith
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
HASBULLAH21
Maui
Level 141
God Stats
2W - 1L
1,572 SR
Queue Stats
33W - 27L
1,483 Elo+
Party 1
Thanatos
Thanatos
Kami no Dodo
Thanatos
Level 120
God Stats
10W - 9L
1,676 SR
Queue Stats
115W - 116L
1,461 Elo+
Solo
Eset
Eset
King_Mason1212
Eset
Level 45
God Stats
3W - 5L
1,510 SR
Queue Stats
56W - 70L
1,381 Elo+
Solo
Surtr
Surtr
NALGAKXONDA
Surtr
Level 82
God Stats
5W - 6L
1,501 SR
Queue Stats
31W - 33L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
1 / 2 / 0
5,215
522
3,424
7,105
2,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Mercury
Burtauro
Mercury
10
1 / 2 / 0
5,128
513
1,507
7,602
2,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

8
1 / 3 / 1
5,164
516
3,372
8,598
3,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Janus
MrTalor
Janus
9
1 / 3 / 0
5,282
528
2,787
3,363
873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
zakonprodan
Danzaburou
6
0 / 2 / 0
4,211
421
987
4,675
1,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
2 / 0 / 2
6,174
617
5,975
3,543
897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
4 / 1 / 2
6,123
612
3,314
5,400
3,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
Kami no Dodo
Thanatos
10
3 / 1 / 1
5,468
547
2,663
7,217
2,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 1 / 3
5,783
578
4,629
3,030
855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 1 / 0
6,397
640
4,543
6,841
3,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
4
Kills
12
12
Deaths
4
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
2
0
0.5
W
Neith
 
Neith
2
0
2
3
L
Mercury
Burtauro
Mercury
1
2
0
0.5
L
1
3
1
0.5
W
4
1
2
5
W
Thanatos
Kami no Dodo
Thanatos
3
1
1
3.5
W
1
1
3
2.5
L
Janus
MrTalor
Janus
1
3
0
0.33
W
2
1
0
2
L
Danzaburou
zakonprodan
Danzaburou
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,077
Damage
21,124
31,343
Taken
26,031
11,232
Mitigated
11,282
6,274
Healing
13,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
3,424
1,314
0
1,698
7,105
2,879
0
504
6,211
0
27,166
W
Neith
 
Neith
5,975
2,332
0
1,292
3,543
897
768
730
2,813
0
41,529
L
Mercury
Burtauro
Mercury
1,507
834
0
730
7,602
2,394
0
833
6,769
0
32,874
L
3,372
687
0
2,428
8,598
3,954
0
4,102
4,496
17,641
2,782
W
3,314
431
0
1,422
5,400
3,858
0
2,254
3,014
19,127
0
W
Thanatos
Kami no Dodo
Thanatos
2,663
380
0
7,608
7,217
2,095
0
157
7,046
0
32,617
W
4,629
169
150
578
3,030
855
0
1,632
1,266
34,549
0
L
Janus
MrTalor
Janus
2,787
246
0
320
3,363
873
0
1,999
1,364
22,742
0
W
4,543
1,742
0
2,044
6,841
3,577
0
593
5,871
585
39,817
L
Danzaburou
zakonprodan
Danzaburou
987
527
0
1,098
4,675
1,132
0
646
4,029
0
15,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,000
Gold Earned
29,945
228
Minions Killed
298
0
Camps Cleared
0
942,497
Distance Traveled
990,442
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,215
522
50
5
0
191,494
0
W
Neith
6,174
617
74
7
0
173,241
1
L
Mercury
5,128
513
62
6
0
224,908
2
L
Ymir
5,164
516
36
4
0
195,929
5
W
Maui
6,123
612
29
3
0
196,147
5
W
Thanatos
5,468
547
57
6
0
236,427
0
W
Eset
5,783
578
62
6
0
185,257
0
L
Janus
5,282
528
55
6
0
183,030
0
W
Surtr
6,397
640
76
8
0
199,370
0
L
Danzaburou
4,211
421
25
3
0
147,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role