Player Matchup

Scylla
Scylla
CKiRap
Scylla
Level 107
God Stats
9W - 7L
1,430 SR
Queue Stats
191W - 214L
1,415 Elo+
Party 2
Chang'e
Chang'e
Rexinten
Chang'e
Level 96
God Stats
45W - 30L
1,541 SR
Queue Stats
304W - 300L
1,483 Elo+
Solo
Hel
Hel
mellllo12
Hel
Level 66
God Stats
12W - 16L
1,549 SR
Queue Stats
292W - 294L
1,414 Elo+
Solo
Medusa
Medusa
rehan820
Medusa
Level 108
God Stats
18W - 6L
1,605 SR
Queue Stats
300W - 298L
1,384 Elo+
Solo
Horus
Horus
smkybrrn420
Horus
Level 157
God Stats
51W - 60L
1,495 SR
Queue Stats
296W - 344L
1,516 Elo+
Party 2
Team Averages
Level 107
1,524 SR
1,442 Elo+

VS

Team Averages
Level 87
1,634 SR
1,520 Elo+
Awilix
Awilix
Cremsonrose
Awilix
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
83W - 81L
1,441 Elo+
Solo
Ah Puch
Ah Puch
Gnaralra
Ah Puch
Level 61
God Stats
3W - 2L
1,695 SR
Queue Stats
36W - 19L
1,635 Elo+
Party 1
Bacchus
Bacchus
Jafar_Djinn28
Bacchus
Level 176
God Stats
6W - 2L
1,833 SR
Queue Stats
200W - 228L
1,456 Elo+
Solo
Medusa
Medusa
king_jo393220
Medusa
Level 88
God Stats
143W - 117L
1,532 SR
Queue Stats
359W - 372L
1,477 Elo+
Solo
Baron Samedi
Baron Samedi
normallo
Baron Samedi
Level 64
God Stats
9W - 7L
1,610 SR
Queue Stats
43W - 28L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CKiRap
Scylla
16
1 / 2 / 9
9,831
983
2,768
11,784
3,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chang'e
Rexinten
Chang'e
17
10 / 3 / 8
12,769
1,277
18,813
16,461
4,909
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
4 / 3 / 12
11,166
1,117
6,031
10,578
3,666
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Medusa
rehan820
Medusa
18
6 / 0 / 12
12,670
1,267
9,058
12,185
4,341
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 2 / 19
11,259
1,126
12,081
19,155
14,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Team 1 Tickets

233

VS

Team 2 Tickets

157

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
15
0 / 5 / 2
9,166
917
789
7,363
1,751
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ah Puch
Gnaralra
Ah Puch
17
2 / 1 / 6
11,100
1,110
21,629
5,693
1,385
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bacchus
17
3 / 9 / 6
11,385
1,139
13,909
17,712
11,391
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
3 / 6 / 3
11,123
1,112
15,888
15,993
2,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
normallo
Baron Samedi
16
2 / 2 / 5
10,751
1,075
13,879
8,357
2,769
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
32
23
Kills
10
10
Deaths
23
60
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Scylla
CKiRap
Scylla
1
2
9
2.75
L
Awilix
0
5
2
0.2
L
Ah Puch
Gnaralra
Ah Puch
2
1
6
5
L
Bacchus
3
9
6
0.67
W
Chang'e
Rexinten
Chang'e
10
3
8
4.67
L
3
6
3
0.75
W
4
3
12
3.33
L
Baron Samedi
normallo
Baron Samedi
2
2
5
2.25
W
Medusa
rehan820
Medusa
6
0
12
12
W
2
2
19
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,751
Damage
66,094
70,163
Taken
55,118
30,744
Mitigated
20,250
19,783
Healing
3,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
CKiRap
Scylla
2,768
166
0
2,201
11,784
3,100
0
8,608
3,176
7,038
0
L
Awilix
789
67
0
0
7,363
1,751
0
2,780
4,479
0
3,995
L
Ah Puch
Gnaralra
Ah Puch
21,629
548
0
182
5,693
1,385
0
1,480
4,083
57,284
290
L
Bacchus
13,909
816
0
915
17,712
11,391
0
10,456
6,953
27,652
534
W
Chang'e
Rexinten
Chang'e
18,813
1,754
1,067
2,788
16,461
4,909
0
11,188
5,273
36,425
0
L
15,888
5,589
0
1,222
15,993
2,954
0
9,212
6,617
0
37,282
W
6,031
157
6,080
4,049
10,578
3,666
0
8,882
1,696
24,223
859
L
Baron Samedi
normallo
Baron Samedi
13,879
386
643
637
8,357
2,769
0
4,051
4,144
31,755
890
W
Medusa
rehan820
Medusa
9,058
3,194
0
488
12,185
4,341
0
6,696
5,489
0
43,360
W
12,081
2,930
512
2,598
19,155
14,728
0
13,115
6,040
554
16,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,695
Gold Earned
53,525
221
Minions Killed
209
6
Camps Cleared
4
926,199
Distance Traveled
1,078,914
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,831
983
9
1
0
160,651
0
L
Awilix
9,166
917
5
1
1
268,173
0
L
Ah Puch
11,100
1,110
77
8
0
212,200
0
L
Bacchus
11,385
1,139
26
3
0
202,071
0
W
Chang'e
12,769
1,277
53
5
1
188,917
0
L
Medusa
11,123
1,112
59
6
0
201,140
0
W
Hel
11,166
1,117
58
6
0
151,610
3
L
Baron Samedi
10,751
1,075
42
4
3
195,330
0
W
Medusa
12,670
1,267
87
9
5
221,575
0
W
Horus
11,259
1,126
14
1
0
203,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role