Player Matchup

Tyr
Tyr
 
Tyr
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
CASH PsYcHo
Surtr
Level 140
God Stats
3W - 2L
1,642 SR
Queue Stats
331W - 319L
1,506 Elo+
Solo
Yemoja
Yemoja
DaSuppMain
Yemoja
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Solo
Chiron
Chiron
Truthguard
Chiron
Level 144
God Stats
5W - 3L
1,738 SR
Queue Stats
431W - 468L
1,566 Elo+
Solo
Vamana
Vamana
pauldamanstewart
Vamana
Level 147
God Stats
1W - 1L
1,705 SR
Queue Stats
301W - 291L
1,590 Elo+
Solo
Team Averages
Level 117
1,617 SR
1,532 Elo+

VS

Team Averages
Level 117
1,498 SR
1,497 Elo+
Charon
Charon
Chicharron568
Charon
Level 157
God Stats
9W - 2L
1,732 SR
Queue Stats
629W - 664L
1,548 Elo+
Solo
Hel
Hel
Chipolatax
Hel
Level 129
God Stats
1W - 1L
1,298 SR
Queue Stats
95W - 125L
1,444 Elo+
Solo
Chiron
Chiron
GabiSupăratu
Chiron
Level 26
God Stats
2W - 1L
1,478 SR
Queue Stats
146W - 149L
1,534 Elo+
Solo
Khepri
Khepri
ZaK3PaiD
Khepri
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 57L
1,507 Elo+
Solo
Xbalanque
Xbalanque
somebeer
Xbalanque
Level 127
God Stats
3W - 2L
1,482 SR
Queue Stats
206W - 217L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
1 / 3 / 5
6,359
707
6,296
8,622
5,693
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
4 / 4 / 2
7,841
871
6,353
13,140
12,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yemoja
DaSuppMain
Yemoja
12
1 / 4 / 6
7,443
827
6,822
10,235
5,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Mystical Earring

Mystical Earring

+15
Mp 5

Chiron
Truthguard
Chiron
14
1 / 3 / 6
6,817
757
10,216
9,983
3,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 6 / 5
6,107
679
4,634
11,238
9,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 11
8,410
934
5,154
13,984
16,505
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 1 / 14
8,800
978
12,446
4,981
2,897
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
6 / 1 / 6
8,859
984
9,349
5,269
2,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
ZaK3PaiD
Khepri
15
0 / 0 / 18
9,008
1,001
7,797
12,300
12,020
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Xbalanque
somebeer
Xbalanque
15
10 / 3 / 4
9,272
1,030
15,393
11,130
5,733
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
73
7
Kills
20
20
Deaths
8
24
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
3
5
1.17
L
4
4
2
1.25
W
1
3
11
2.17
W
3
1
14
10
L
Yemoja
DaSuppMain
Yemoja
1
4
6
1
W
6
1
6
9
L
Chiron
Truthguard
Chiron
1
3
6
1.33
W
Khepri
ZaK3PaiD
Khepri
0
0
18
9
L
0
6
5
0.42
W
Xbalanque
somebeer
Xbalanque
10
3
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,321
Damage
50,139
53,218
Taken
47,664
37,493
Mitigated
39,852
14,705
Healing
24,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
6,296
268
0
92
8,622
5,693
0
4,034
4,588
0
6,818
L
6,353
1,675
908
1,493
13,140
12,959
0
6,192
6,948
932
13,719
W
5,154
524
2,468
2,411
13,984
16,505
1,062
1,912
11,894
10,243
0
W
12,446
563
7,061
2,539
4,981
2,897
1,125
508
4,370
25,532
2,028
L
Yemoja
DaSuppMain
Yemoja
6,822
1,116
4,151
1,589
10,235
5,905
0
6,188
4,047
10,566
378
W
9,349
1,942
1,312
464
5,269
2,697
2,614
785
4,451
0
26,598
L
Chiron
Truthguard
Chiron
10,216
835
1,046
2,994
9,983
3,772
0
4,187
5,796
0
26,190
W
Khepri
ZaK3PaiD
Khepri
7,797
273
3,462
3,129
12,300
12,020
684
2,549
9,641
15,809
0
L
4,634
1,738
662
1,770
11,238
9,164
0
4,434
6,804
0
7,788
W
Xbalanque
somebeer
Xbalanque
15,393
6,411
240
1,207
11,130
5,733
1,767
1,288
9,729
0
28,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,567
Gold Earned
44,349
67
Minions Killed
150
0
Camps Cleared
0
834,379
Distance Traveled
887,899
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,359
707
1
0
0
167,709
0
L
Surtr
7,841
871
17
2
0
183,462
0
W
Charon
8,410
934
15
2
0
166,186
0
W
Hel
8,800
978
46
5
0
190,716
0
L
Yemoja
7,443
827
6
1
0
154,442
0
W
Chiron
8,859
984
42
5
0
168,084
0
L
Chiron
6,817
757
37
4
0
183,223
0
W
Khepri
9,008
1,001
17
2
0
191,702
0
L
Vamana
6,107
679
6
1
0
145,543
0
W
Xbalanque
9,272
1,030
30
3
0
171,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role