Player Matchup

Xbalanque
Xbalanque
BWDepre
Xbalanque
Level 156
God Stats
3W - 5L
1,559 SR
Queue Stats
198W - 171L
1,574 Elo+
Party 1
Charon
Charon
BrtAleX1792
Charon
Level 161
God Stats
2W - 2L
1,623 SR
Queue Stats
58W - 50L
1,597 Elo+
Party 1
King Arthur
King Arthur
LuisEly
King Arthur
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,466 Elo+
Party 1
Susano
Susano
MAESTROLOKI838
Susano
Level 154
God Stats
1W - 1L
1,862 SR
Queue Stats
38W - 34L
1,562 Elo+
Party 1
Scylla
Scylla
SL HFB7448
Scylla
Level 85
God Stats
10W - 7L
1,677 SR
Queue Stats
169W - 151L
1,534 Elo+
Party 1
Team Averages
Level 140
1,644 SR
1,547 Elo+

VS

Team Averages
Level 143
1,613 SR
1,530 Elo+
Horus
Horus
Acorn Bob
Horus
Level 156
God Stats
59W - 57L
1,573 SR
Queue Stats
183W - 194L
1,563 Elo+
Party 2
Zeus
Zeus
cbtonlyfans
Zeus
Level 147
God Stats
15W - 13L
1,532 SR
Queue Stats
173W - 191L
1,537 Elo+
Party 2
Anhur
Anhur
dabeardman
Anhur
Level 137
God Stats
3W - 1L
1,719 SR
Queue Stats
8W - 4L
1,541 Elo+
Party 2
Arachne
Arachne
madcausebad01
Arachne
Level 129
God Stats
5W - 4L
1,606 SR
Queue Stats
135W - 142L
1,499 Elo+
Party 2
Cu Chulainn
Cu Chulainn
spunkj
Cu Chulainn
Level 145
God Stats
32W - 23L
1,633 SR
Queue Stats
164W - 180L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BWDepre
Xbalanque
10
0 / 1 / 0
5,263
478
2,213
4,337
652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
5
0 / 1 / 1
4,602
418
1,344
3,553
1,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
LuisEly
King Arthur
10
0 / 2 / 0
5,170
470
2,584
10,980
9,446
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 3 / 0
5,293
481
4,664
8,586
2,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
SL HFB7448
Scylla
10
0 / 1 / 1
5,249
477
2,921
4,671
1,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Acorn Bob
Horus
9
1 / 0 / 1
6,140
558
3,067
6,538
3,274
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

12
3 / 1 / 1
7,032
639
3,940
5,266
1,279
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
13
1 / 0 / 0
7,139
649
2,661
5,471
1,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
11
1 / 0 / 4
6,103
555
3,460
8,098
2,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Cu Chulainn
spunkj
Cu Chulainn
12
2 / 0 / 0
7,414
674
7,623
6,844
4,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
14
1
Kills
8
8
Deaths
1
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Horus
Acorn Bob
Horus
1
0
1
1.5
L
Xbalanque
BWDepre
Xbalanque
0
1
0
0
L
Charon
0
1
1
0.5
L
King Arthur
LuisEly
King Arthur
0
2
0
0
L
1
3
0
0.33
L
Scylla
SL HFB7448
Scylla
0
1
1
0.5
W
3
1
1
3.5
W
Anhur
1
0
0
1
W
Arachne
1
0
4
3
W
Cu Chulainn
spunkj
Cu Chulainn
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,726
Damage
20,751
32,127
Taken
32,217
15,345
Mitigated
13,846
10,879
Healing
13,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Acorn Bob
Horus
3,067
1,245
449
2,180
6,538
3,274
0
1,570
4,968
0
11,753
L
Xbalanque
BWDepre
Xbalanque
2,213
1,601
0
1,436
4,337
652
0
0
4,337
0
30,336
L
Charon
1,344
201
0
1,397
3,553
1,752
0
448
3,105
10,814
0
L
King Arthur
LuisEly
King Arthur
2,584
425
0
3,198
10,980
9,446
0
0
10,980
0
31,959
L
4,664
1,173
0
3,190
8,586
2,390
0
1,861
6,725
0
36,561
L
Scylla
SL HFB7448
Scylla
2,921
500
0
1,658
4,671
1,105
0
1,519
3,152
35,788
0
W
3,940
752
0
1,805
5,266
1,279
396
661
4,605
43,833
1,109
W
Anhur
2,661
1,554
0
3,244
5,471
1,882
0
350
5,121
0
60,364
W
Arachne
3,460
2,257
0
3,894
8,098
2,873
717
1,684
6,414
0
37,872
W
Cu Chulainn
spunkj
Cu Chulainn
7,623
1,459
0
1,650
6,844
4,538
0
0
6,844
0
54,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,577
Gold Earned
33,828
265
Minions Killed
372
0
Camps Cleared
0
993,006
Distance Traveled
1,122,815
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,140
558
20
2
0
245,504
2
L
Xbalanque
5,263
478
59
5
0
182,793
0
L
Charon
4,602
418
15
1
0
129,383
0
L
King Arthur
5,170
470
48
4
0
206,704
1
L
Susano
5,293
481
67
6
0
244,708
2
L
Scylla
5,249
477
76
7
0
229,418
2
W
Zeus
7,032
639
86
8
0
200,428
0
W
Anhur
7,139
649
111
10
0
201,978
0
W
Arachne
6,103
555
66
6
0
266,862
0
W
Cu Chulainn
7,414
674
89
8
0
208,043
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role