Player Matchup

Mulan
Mulan
TheJaisoon
Mulan
Level 80
God Stats
2W - 1L
1,528 SR
Queue Stats
23W - 24L
1,441 Elo+
Solo
Agni
Agni
The__Cartell
Agni
Level 61
God Stats
4W - 5L
1,800 SR
Queue Stats
164W - 161L
1,447 Elo+
Solo
Anhur
Anhur
XurPJG
Anhur
Level 58
God Stats
4W - 7L
1,314 SR
Queue Stats
330W - 345L
1,413 Elo+
Solo
Bacchus
Bacchus
chavarock1719
Bacchus
Level 44
God Stats
5W - 3L
1,512 SR
Queue Stats
76W - 81L
1,469 Elo+
Solo
Awilix
Awilix
flyriver0
Awilix
Level 78
God Stats
9W - 8L
1,434 SR
Queue Stats
91W - 122L
1,486 Elo+
Solo
Team Averages
Level 64
1,518 SR
1,451 Elo+

VS

Team Averages
Level 56
1,524 SR
1,422 Elo+
Geb
Geb
BandGxngLee
Geb
Level 63
God Stats
13W - 5L
1,691 SR
Queue Stats
166W - 173L
1,429 Elo+
Party 1
Poseidon
Poseidon
Das Kraken3958
Poseidon
Level 44
God Stats
83W - 62L
1,514 SR
Queue Stats
142W - 129L
1,425 Elo+
Solo
Arachne
Arachne
Migraq2
Arachne
Level 42
God Stats
9W - 11L
1,488 SR
Queue Stats
193W - 213L
1,438 Elo+
Party 1
Medusa
Medusa
SamuraiSwuave
Medusa
Level 88
God Stats
14W - 11L
1,412 SR
Queue Stats
86W - 88L
1,431 Elo+
Party 1
Danzaburou
Danzaburou
lil_guac_226
Danzaburou
Level 42
God Stats
32W - 22L
1,516 SR
Queue Stats
47W - 47L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
9
1 / 0 / 0
4,678
780
2,269
2,339
756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

7
0 / 0 / 0
4,397
733
343
1,312
291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
XurPJG
Anhur
7
0 / 1 / 1
4,155
693
2,138
3,700
975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bacchus
6
2 / 0 / 0
4,255
709
1,045
2,120
1,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Awilix
flyriver0
Awilix
7
0 / 0 / 1
3,902
650
317
3,378
1,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
3,688
615
1,493
2,429
1,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Poseidon
1
0 / 0 / 0
2,675
446
0
0
0
Arachne
Migraq2
Arachne
7
1 / 1 / 0
3,753
626
1,245
2,626
669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

3
0 / 1 / 0
2,985
498
1,175
1,780
296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Danzaburou
lil_guac_226
Danzaburou
8
0 / 1 / 0
3,964
661
521
4,119
1,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
2
3
Kills
1
1
Deaths
3
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
L
Poseidon
0
0
0
0
L
Arachne
Migraq2
Arachne
1
1
0
1
L
0
1
0
0
W
Mulan
1
0
0
1
W
0
0
0
0
W
Anhur
XurPJG
Anhur
0
1
1
0.5
W
Bacchus
2
0
0
2
W
Awilix
flyriver0
Awilix
0
0
1
0.5
L
Danzaburou
lil_guac_226
Danzaburou
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,112
Damage
4,434
12,849
Taken
10,954
4,308
Mitigated
3,115
5,036
Healing
4,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,493
230
0
1,394
2,429
1,092
0
300
2,129
10,182
1,140
L
Poseidon
0
0
0
0
0
0
0
0
0
0
0
L
Arachne
Migraq2
Arachne
1,245
1,038
0
513
2,626
669
0
497
2,091
0
13,873
L
1,175
563
0
815
1,780
296
0
553
1,227
0
6,036
W
Mulan
2,269
302
0
837
2,339
756
0
0
2,339
0
25,274
W
343
39
0
499
1,312
291
0
0
1,312
20,524
0
W
Anhur
XurPJG
Anhur
2,138
1,043
0
1,662
3,700
975
0
954
2,746
0
21,640
W
Bacchus
1,045
324
0
1,220
2,120
1,224
0
522
1,598
4,151
0
W
Awilix
flyriver0
Awilix
317
229
0
818
3,378
1,062
0
0
3,378
0
25,744
L
Danzaburou
lil_guac_226
Danzaburou
521
103
0
1,690
4,119
1,058
0
0
4,119
0
20,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,387
Gold Earned
17,065
187
Minions Killed
105
0
Camps Cleared
0
617,975
Distance Traveled
439,987
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
3,688
615
18
3
0
118,433
1
L
Poseidon
2,675
446
0
0
0
0
0
L
Arachne
3,753
626
33
6
0
144,534
0
L
Medusa
2,985
498
11
2
0
66,743
0
W
Mulan
4,678
780
49
8
0
132,988
0
W
Agni
4,397
733
35
6
0
79,535
0
W
Anhur
4,155
693
42
7
0
115,946
0
W
Bacchus
4,255
709
12
2
0
113,888
0
W
Awilix
3,902
650
49
8
0
175,618
0
L
Danzaburou
3,964
661
43
7
0
110,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role