Player Matchup

Ao Kuang
Ao Kuang
C4NS3RB3R03133
Ao Kuang
Level 69
God Stats
14W - 5L
1,618 SR
Queue Stats
706W - 712L
1,500 Elo+
Solo
Da Ji
Da Ji
ERAxMEGALODON
Da Ji
Level 58
God Stats
125W - 144L
1,485 SR
Queue Stats
125W - 144L
1,433 Elo+
Solo
Horus
Horus
GilbertMontgomry
Horus
Level 64
God Stats
8W - 10L
1,469 SR
Queue Stats
388W - 413L
1,384 Elo+
Solo
Chang'e
Chang'e
TrumpMaga241025
Chang'e
Level 48
God Stats
5W - 4L
1,569 SR
Queue Stats
84W - 105L
1,420 Elo+
Solo
Danzaburou
Danzaburou
YooBoyCholin
Danzaburou
Level 48
God Stats
8W - 7L
1,466 SR
Queue Stats
200W - 208L
1,412 Elo+
Solo
Team Averages
Level 57
1,521 SR
1,430 Elo+

VS

Team Averages
Level 57
1,459 SR
1,376 Elo+
Sobek
Sobek
DarthChayane
Sobek
Level 52
God Stats
3W - 8L
1,172 SR
Queue Stats
178W - 205L
1,368 Elo+
Party 2
Arachne
Arachne
Kanan7555
Arachne
Level 69
God Stats
40W - 46L
1,465 SR
Queue Stats
349W - 367L
1,398 Elo+
Party 2
Surtr
Surtr
RowdyMcregor
Surtr
Level 88
God Stats
3W - 2L
1,659 SR
Queue Stats
101W - 99L
1,460 Elo+
Solo
Janus
Janus
Xl-M1L1T4R-lX
Janus
Level 64
God Stats
13W - 13L
1,500 SR
Queue Stats
48W - 55L
1,330 Elo+
Party 1
Chiron
Chiron
paganyzonda
Chiron
Level 11
God Stats
9W - 8L
1,500 SR
Queue Stats
264W - 271L
1,323 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
11
3 / 1 / 2
5,896
536
4,665
6,064
2,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
5 / 0 / 4
6,561
596
4,729
5,486
2,172
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

5
1 / 1 / 0
4,592
417
733
2,289
1,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
1 / 0 / 0
6,275
570
3,199
4,633
1,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
YooBoyCholin
Danzaburou
10
1 / 0 / 8
6,253
568
6,037
4,722
1,329
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
5,293
481
2,241
10,754
7,314
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Kanan7555
Arachne
10
2 / 2 / 0
5,760
524
4,123
6,901
2,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

2
0 / 1 / 0
3,771
343
466
1,293
413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

11
0 / 0 / 0
5,621
511
2,030
3,289
789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
8
0 / 5 / 0
4,506
410
4,177
7,360
1,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
11
Kills
2
2
Deaths
11
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
3
1
2
4
L
0
3
0
0
W
5
0
4
7
W
1
1
0
1
L
Arachne
Kanan7555
Arachne
2
2
0
1
L
0
1
0
0
W
1
0
0
1
L
0
0
0
0
W
Danzaburou
YooBoyCholin
Danzaburou
1
0
8
5
L
Chiron
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,363
Damage
13,037
23,194
Taken
29,597
7,882
Mitigated
12,797
11,286
Healing
7,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
4,665
965
0
3,443
6,064
2,009
0
426
5,598
34,684
0
L
2,241
200
0
2,789
10,754
7,314
0
2,423
8,285
16,546
1,760
W
4,729
666
0
2,420
5,486
2,172
310
1,052
4,434
0
19,049
W
733
303
0
1,102
2,289
1,081
0
25
2,208
0
11,320
L
Arachne
Kanan7555
Arachne
4,123
3,218
0
1,295
6,901
2,436
0
2,166
4,601
0
36,695
L
466
200
0
505
1,293
413
0
0
1,237
58
3,301
W
3,199
42
320
1,698
4,633
1,291
0
1,752
2,735
40,863
0
L
2,030
200
0
1,589
3,289
789
0
1,550
1,561
39,514
0
W
Danzaburou
YooBoyCholin
Danzaburou
6,037
2,477
0
2,303
4,722
1,329
288
684
4,038
0
31,854
L
Chiron
4,177
1,074
277
1,011
7,360
1,845
0
1,327
5,993
0
18,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,577
Gold Earned
24,951
265
Minions Killed
217
0
Camps Cleared
0
950,191
Distance Traveled
901,733
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
5,896
536
63
6
0
215,482
0
L
Sobek
5,293
481
29
3
0
204,813
0
W
Da Ji
6,561
596
26
2
0
238,482
0
W
Horus
4,592
417
18
2
0
54,440
0
L
Arachne
5,760
524
72
7
0
249,035
0
L
Surtr
3,771
343
6
1
0
24,361
0
W
Chang'e
6,275
570
95
9
0
229,403
2
L
Janus
5,621
511
82
7
0
215,062
5
W
Danzaburou
6,253
568
63
6
0
212,384
1
L
Chiron
4,506
410
28
3
0
208,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role