Player Matchup

Ares
Ares
Jorlasram01
Ares
Level 82
God Stats
2W - 1L
1,322 SR
Queue Stats
11W - 10L
1,535 Elo+
Party 2
Lancelot
Lancelot
KingFrills
Lancelot
Level 229
God Stats
15W - 12L
1,719 SR
Queue Stats
496W - 513L
1,510 Elo+
Solo
Nu Wa
Nu Wa
i_vRocket
Nu Wa
Level 126
God Stats
5W - 5L
1,483 SR
Queue Stats
172W - 165L
1,523 Elo+
Solo
Mercury
Mercury
joso17zen
Mercury
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 37L
1,480 Elo+
Party 2
Medusa
Medusa
jumpack1
Medusa
Level 102
God Stats
4W - 0L
1,800 SR
Queue Stats
15W - 10L
1,596 Elo+
Party 2
Team Averages
Level 137
1,565 SR
1,529 Elo+

VS

Team Averages
Level 109
1,464 SR
1,416 Elo+
Nox
Nox
Derrelith
Nox
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 49L
1,522 Elo+
Party 1
Merlin
Merlin
Ho211
Merlin
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
99W - 97L
1,288 Elo+
Solo
Mercury
Mercury
McNead
Mercury
Level 123
God Stats
0W - 1L
1,321 SR
Queue Stats
76W - 73L
1,569 Elo+
Party 1
Charybdis
Charybdis
PaPoDEEG20
Charybdis
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 37L
1,351 Elo+
Solo
Surtr
Surtr
ThickNasty 1
Surtr
Level 50
God Stats
11W - 13L
1,500 SR
Queue Stats
59W - 88L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 6
5,982
598
2,234
6,603
5,363
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lancelot
KingFrills
Lancelot
11
4 / 0 / 1
6,365
637
6,067
8,507
5,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Nu Wa
i_vRocket
Nu Wa
12
3 / 0 / 5
6,741
674
5,841
4,728
1,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
joso17zen
Mercury
12
4 / 0 / 2
6,451
645
5,005
7,137
2,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Medusa
jumpack1
Medusa
11
3 / 0 / 0
6,199
620
4,890
5,287
1,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,195
520
3,872
7,535
3,100
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
Ho211
Merlin
11
0 / 3 / 0
5,641
564
2,841
6,403
1,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
McNead
Mercury
8
0 / 4 / 0
4,824
482
2,867
8,754
2,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Charybdis
PaPoDEEG20
Charybdis
10
0 / 2 / 0
5,528
553
2,596
6,757
1,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 0
5,057
506
3,955
8,992
3,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
0
15
Kills
0
0
Deaths
15
14
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Merlin
Ho211
Merlin
0
3
0
0
W
1
0
6
4
W
Lancelot
KingFrills
Lancelot
4
0
1
4.5
L
Mercury
McNead
Mercury
0
4
0
0
L
Charybdis
PaPoDEEG20
Charybdis
0
2
0
0
L
0
3
0
0
W
Nu Wa
i_vRocket
Nu Wa
3
0
5
5.5
W
Mercury
joso17zen
Mercury
4
0
2
5
W
Medusa
jumpack1
Medusa
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,037
Damage
16,131
32,262
Taken
38,441
17,179
Mitigated
12,230
10,111
Healing
10,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,872
227
0
1,630
7,535
3,100
0
2,131
5,376
21,926
307
L
Merlin
Ho211
Merlin
2,841
268
0
1,640
6,403
1,517
0
3,994
2,409
42,674
0
W
2,234
128
1,560
1,626
6,603
5,363
0
2,328
4,275
12,811
0
W
Lancelot
KingFrills
Lancelot
6,067
1,098
0
3,466
8,507
5,503
0
320
8,187
0
36,404
L
Mercury
McNead
Mercury
2,867
1,530
0
2,296
8,754
2,489
0
1,188
7,418
0
22,927
L
Charybdis
PaPoDEEG20
Charybdis
2,596
1,248
0
2,910
6,757
1,876
0
405
6,352
0
43,670
L
3,955
1,722
0
1,655
8,992
3,248
0
331
8,316
289
25,018
W
Nu Wa
i_vRocket
Nu Wa
5,841
1,633
0
506
4,728
1,790
352
2,354
2,374
44,546
1,087
W
Mercury
joso17zen
Mercury
5,005
2,846
0
514
7,137
2,832
0
1,019
6,118
0
52,681
W
Medusa
jumpack1
Medusa
4,890
1,582
0
2,439
5,287
1,691
0
735
4,552
0
41,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,738
Gold Earned
26,245
341
Minions Killed
306
0
Camps Cleared
0
1,132,953
Distance Traveled
1,006,952
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
5,195
520
46
5
0
197,899
1
L
Merlin
5,641
564
94
9
0
184,416
0
W
Ares
5,982
598
12
1
0
214,865
2
W
Lancelot
6,365
637
67
7
0
236,943
0
L
Mercury
4,824
482
42
4
0
250,250
0
L
Charybdis
5,528
553
84
8
0
190,200
0
L
Surtr
5,057
506
40
4
0
184,187
1
W
Nu Wa
6,741
674
92
9
0
204,344
0
W
Mercury
6,451
645
97
10
0
261,863
0
W
Medusa
6,199
620
73
7
0
214,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role