Player Matchup

Baron Samedi
Baron Samedi
AnonymousArlo
Baron Samedi
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,522 Elo+
Party 2
Thanatos
Thanatos
Dav33d
Thanatos
Level 107
God Stats
1W - 0L
1,125 SR
Queue Stats
15W - 15L
1,437 Elo+
Party 2
Cerberus
Cerberus
I UwU Cthulhu
Cerberus
Level 109
God Stats
4W - 0L
1,717 SR
Queue Stats
161W - 64L
1,543 Elo+
Solo
Team Averages
Level 110
1,448 SR
1,501 Elo+

VS

Team Averages
Level 124
1,483 SR
1,469 Elo+
Arachne
Arachne
Scarlettfaye77
Arachne
Level 58
God Stats
3W - 5L
1,602 SR
Queue Stats
42W - 39L
1,451 Elo+
Party 1
Tyr
Tyr
numbcaleb777
Tyr
Level 158
God Stats
0W - 1L
1,310 SR
Queue Stats
310W - 330L
1,489 Elo+
Party 1
Mercury
Mercury
stevesfarias
Mercury
Level 156
God Stats
32W - 17L
1,536 SR
Queue Stats
247W - 255L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AnonymousArlo
Baron Samedi
13
3 / 2 / 9
8,399
840
6,988
4,974
1,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
Dav33d
Thanatos
13
7 / 2 / 4
8,907
891
8,106
6,059
2,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
I UwU Cthulhu
Cerberus
13
4 / 2 / 8
8,282
828
7,860
7,861
7,652
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 2
6,965
697
2,023
9,490
5,951
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

10
1 / 7 / 4
6,986
699
4,658
11,258
12,202
Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
stevesfarias
Mercury
14
4 / 1 / 1
8,100
810
4,429
7,749
2,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
14
Kills
6
6
Deaths
14
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AnonymousArlo
Baron Samedi
3
2
9
3.75
W
Thanatos
Dav33d
Thanatos
7
2
4
4.5
W
Cerberus
I UwU Cthulhu
Cerberus
4
2
8
4
L
1
6
2
0.33
L
1
7
4
0.43
L
Mercury
stevesfarias
Mercury
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,954
Damage
11,110
18,894
Taken
28,497
11,812
Mitigated
20,414
8,056
Healing
3,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AnonymousArlo
Baron Samedi
6,988
270
596
1,607
4,974
1,882
814
8
4,966
34,545
0
W
Thanatos
Dav33d
Thanatos
8,106
2,275
0
4,009
6,059
2,278
903
8
6,051
0
28,510
W
Cerberus
I UwU Cthulhu
Cerberus
7,860
408
0
1,844
7,861
7,652
558
27
7,834
18,805
1,578
L
2,023
1,293
0
279
9,490
5,951
0
4,896
4,150
0
5,415
L
4,658
1,967
0
200
11,258
12,202
0
5,144
5,604
0
13,804
L
Mercury
stevesfarias
Mercury
4,429
988
0
2,534
7,749
2,261
0
2,731
4,752
0
30,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,588
Gold Earned
22,051
179
Minions Killed
82
0
Camps Cleared
0
575,584
Distance Traveled
607,920
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,399
840
71
7
0
191,388
3
W
Thanatos
8,907
891
52
5
0
190,393
3
W
Cerberus
8,282
828
56
6
0
193,803
0
L
Arachne
6,965
697
8
1
0
203,524
0
L
Tyr
6,986
699
13
1
0
175,862
0
L
Mercury
8,100
810
61
6
0
228,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role