Player Matchup

Mercury
Mercury
Diamond V
CR4ZYG4NK
Mercury
Diamond V
Level 145
God Stats
1W - 1L
1,844 SR
Queue Stats
127W - 123L
1,885 MMR
Solo
Odin
Odin
Platinum IV
CaimanYoGurl
Odin
Platinum IV
Level 65
God Stats
1W - 5L
1,430 SR
Queue Stats
346W - 328L
1,861 MMR
Solo
Persephone
Persephone
Platinum II
ReTTion11
Persephone
Platinum II
Level 160
God Stats
18W - 19L
1,608 SR
Queue Stats
185W - 182L
1,894 MMR
Solo
Ishtar
Ishtar
Platinum IV
Soduma
Ishtar
Platinum IV
Level 122
God Stats
9W - 11L
1,565 SR
Queue Stats
126W - 120L
1,875 MMR
Solo
Geb
Geb
Platinum III
YRNHisoka
Geb
Platinum III
Level 107
God Stats
50W - 42L
1,650 SR
Queue Stats
111W - 112L
1,858 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 120
1,619 SR
1,875 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 143
1,546 SR
1,793 MMR
Da Ji
Da Ji
Platinum I
 
Da Ji
Platinum I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Guan Yu
Guan Yu
Platinum III
Codakazi
Guan Yu
Platinum III
Level 145
God Stats
3W - 1L
1,739 SR
Queue Stats
60W - 49L
1,856 MMR
Party 1
Surtr
Surtr
Platinum III
Messytaco
Surtr
Platinum III
Level 148
God Stats
2W - 3L
1,426 SR
Queue Stats
175W - 167L
1,844 MMR
Solo
Anubis
Anubis
Platinum I
Rightwaydown
Anubis
Platinum I
Level 155
God Stats
2W - 3L
1,565 SR
Queue Stats
41W - 31L
1,902 MMR
Party 2
Medusa
Medusa
Gold I
mrDoogie
Medusa
Gold I
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 30L
1,866 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CR4ZYG4NK
Mercury
14
3 / 4 / 2
7,573
505
4,464
8,369
2,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 3 / 1
7,822
521
6,186
12,984
6,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Persephone
ReTTion11
Persephone
12
0 / 5 / 3
7,640
509
6,290
7,622
1,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Ishtar
Soduma
Ishtar
14
1 / 3 / 0
7,769
518
4,500
8,481
2,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 3 / 3
7,044
470
4,320
11,568
9,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
ScyllaBacchusAthenaFreya

VS

Bans
FenrirCu ChulainnLancelotThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
4 / 1 / 5
8,962
597
5,874
11,588
4,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
Codakazi
Guan Yu
15
2 / 1 / 8
8,776
585
5,314
11,743
9,828
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Surtr
Messytaco
Surtr
15
2 / 2 / 4
9,612
641
10,240
12,633
11,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Anubis
15
6 / 2 / 5
9,723
648
7,056
9,018
4,099
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
mrDoogie
Medusa
16
4 / 0 / 3
9,674
645
7,013
5,870
2,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
6
Kills
18
18
Deaths
6
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
4
1
5
6.5
L
Mercury
CR4ZYG4NK
Mercury
3
4
2
1
L
2
3
1
0.83
W
Guan Yu
Codakazi
Guan Yu
2
1
8
6
W
Surtr
Messytaco
Surtr
2
2
4
2
L
Persephone
ReTTion11
Persephone
0
5
3
0.3
W
Anubis
6
2
5
4.25
L
Ishtar
Soduma
Ishtar
1
3
0
0.33
L
0
3
3
0.5
W
Medusa
mrDoogie
Medusa
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,760
Damage
35,497
49,024
Taken
50,852
22,927
Mitigated
31,987
10,160
Healing
22,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
5,874
1,383
0
5,957
11,588
4,480
26
1,671
9,917
0
75,891
L
Mercury
CR4ZYG4NK
Mercury
4,464
1,757
0
370
8,369
2,485
0
1,316
6,965
0
53,138
L
6,186
1,615
0
3,385
12,984
6,823
0
2,233
10,148
0
54,369
W
Guan Yu
Codakazi
Guan Yu
5,314
653
1,664
4,296
11,743
9,828
55
1,852
9,891
170
36,533
W
Surtr
Messytaco
Surtr
10,240
4,170
0
4,639
12,633
11,271
16
306
12,327
3,452
65,924
L
Persephone
ReTTion11
Persephone
6,290
82
0
1,773
7,622
1,677
0
3,069
4,486
50,717
0
W
Anubis
7,056
189
0
4,636
9,018
4,099
345
5,693
3,325
74,253
717
L
Ishtar
Soduma
Ishtar
4,500
2,248
0
2,709
8,481
2,258
0
46
8,435
0
52,120
L
4,320
100
0
1,923
11,568
9,684
0
1,046
10,415
24,273
0
W
Medusa
mrDoogie
Medusa
7,013
2,804
0
892
5,870
2,309
642
1,372
4,498
0
85,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,848
Gold Earned
46,747
461
Minions Killed
542
0
Camps Cleared
0
1,507,621
Distance Traveled
1,560,813
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,962
597
109
7
0
343,279
0
L
Mercury
7,573
505
97
6
0
361,354
4
L
Odin
7,822
521
108
7
0
275,160
5
W
Guan Yu
8,776
585
40
3
0
322,752
1
W
Surtr
9,612
641
116
8
0
303,305
3
L
Persephone
7,640
509
109
7
0
283,382
2
W
Anubis
9,723
648
127
8
0
291,078
0
L
Ishtar
7,769
518
121
8
0
273,909
0
L
Geb
7,044
470
26
2
0
313,816
0
W
Medusa
9,674
645
150
10
0
300,399
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role