Player Matchup

Bacchus
Bacchus
Platinum III
DirtyBubble69
Bacchus
Platinum III
Level 153
God Stats
10W - 9L
1,663 SR
Queue Stats
97W - 79L
1,824 MMR
Solo
Charybdis
Charybdis
Platinum I
LyricVI
Charybdis
Platinum I
Level 148
God Stats
59W - 59L
1,599 SR
Queue Stats
265W - 260L
1,882 MMR
Solo
Agni
Agni
Gold I
MisterJagerBomb
Agni
Gold I
Level 167
God Stats
1W - 2L
1,458 SR
Queue Stats
43W - 25L
1,793 MMR
Party 3
Loki
Loki
Platinum IV
Niкitа
Loki
Platinum IV
Level 120
God Stats
22W - 6L
1,646 SR
Queue Stats
46W - 22L
1,889 MMR
Party 3
Ares
Ares
Platinum I
tempishadowsoul
Ares
Platinum I
Level 208
God Stats
20W - 8L
1,803 SR
Queue Stats
241W - 232L
1,871 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 159
1,634 SR
1,852 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 156
1,598 SR
1,849 MMR
Zhong Kui
Zhong Kui
Platinum I
EverydaySomebody
Zhong Kui
Platinum I
Level 109
God Stats
2W - 3L
1,684 SR
Queue Stats
137W - 126L
1,915 MMR
Party 1
Xbalanque
Xbalanque
Gold I
Huwi
Xbalanque
Gold I
Level 158
God Stats
0W - 2L
1,469 SR
Queue Stats
39W - 32L
1,801 MMR
Party 2
Hercules
Hercules
Platinum V
ScrapRun
Hercules
Platinum V
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 7L
1,865 MMR
Party 2
Ravana
Ravana
Platinum IV
SparkieTheArtist
Ravana
Platinum IV
Level 197
God Stats
19W - 12L
1,682 SR
Queue Stats
130W - 130L
1,810 MMR
Solo
Athena
Athena
Platinum II
WinterinFaze_
Athena
Platinum II
Level 157
God Stats
5W - 4L
1,655 SR
Queue Stats
93W - 91L
1,855 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
13
5 / 0 / 12
8,439
603
7,791
7,530
7,273
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
LyricVI
Charybdis
15
3 / 2 / 7
9,023
645
11,128
10,346
3,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 4 / 8
8,288
592
8,772
9,265
2,930
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Loki
16
7 / 1 / 4
8,902
636
5,167
10,494
3,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 1 / 0
8,449
604
7,262
8,527
8,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
MartichorasAo KuangThorLancelot

VS

Bans
MulanMorgan Le FayCthulhuChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
13
3 / 5 / 1
7,461
533
6,082
12,083
8,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
Huwi
Xbalanque
11
0 / 6 / 3
6,395
457
5,294
10,869
2,579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
ScrapRun
Hercules
13
1 / 2 / 0
7,245
518
4,640
10,983
6,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
4 / 4 / 1
7,178
513
5,145
8,385
2,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

9
0 / 4 / 5
6,164
440
3,082
10,684
6,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
18
21
Kills
8
8
Deaths
21
31
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bacchus
5
0
12
11
L
Zhong Kui
3
5
1
0.7
L
Xbalanque
Huwi
Xbalanque
0
6
3
0.25
W
Charybdis
LyricVI
Charybdis
3
2
7
3.25
W
4
4
8
2
W
Loki
7
1
4
9
L
Hercules
ScrapRun
Hercules
1
2
0
0.5
L
4
4
1
1.13
L
0
4
5
0.63
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,120
Damage
24,243
46,162
Taken
53,004
25,125
Mitigated
27,844
20,058
Healing
14,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
7,791
1,048
0
2,137
7,530
7,273
35
1,539
5,872
24,407
887
L
Zhong Kui
6,082
477
0
4,027
12,083
8,741
0
5,499
6,584
46,145
1,659
L
Xbalanque
Huwi
Xbalanque
5,294
2,246
0
2,040
10,869
2,579
0
2,922
7,947
0
37,230
W
Charybdis
LyricVI
Charybdis
11,128
6,121
0
5,566
10,346
3,442
1,683
1,802
8,454
0
82,117
W
8,772
937
0
3,256
9,265
2,930
0
3,772
5,241
62,464
0
W
Loki
5,167
2,004
0
6,690
10,494
3,381
0
1,555
8,823
0
80,542
L
Hercules
ScrapRun
Hercules
4,640
1,673
0
3,762
10,983
6,873
0
5,819
4,581
0
42,678
L
5,145
893
0
3,084
8,385
2,825
0
3,231
5,114
0
37,538
L
3,082
958
0
1,326
10,684
6,826
0
5,386
5,298
12,393
73
W
7,262
366
0
2,409
8,527
8,099
80
0
8,117
44,578
2,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,101
Gold Earned
34,443
494
Minions Killed
340
0
Camps Cleared
0
1,424,009
Distance Traveled
1,404,789
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,439
603
29
2
0
304,441
3
L
Zhong Kui
7,461
533
115
8
0
257,118
2
L
Xbalanque
6,395
457
60
4
0
265,512
2
W
Charybdis
9,023
645
149
11
0
238,893
1
W
Agni
8,288
592
99
7
0
280,354
0
W
Loki
8,902
636
130
9
0
351,219
2
L
Hercules
7,245
518
89
6
0
289,011
0
L
Ravana
7,178
513
65
5
0
309,274
4
L
Athena
6,164
440
11
1
0
283,874
4
W
Ares
8,449
604
87
6
0
249,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role