Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Infringe
Ne Zha
Level 173
God Stats
1W - 1L
1,302 SR
Queue Stats
46W - 22L
1,664 Elo+
Solo
Hercules
Hercules
ThorGasms
Hercules
Level 120
God Stats
6W - 3L
1,878 SR
Queue Stats
92W - 55L
1,694 Elo+
Party 1
Ishtar
Ishtar
bluefiveone
Ishtar
Level 154
God Stats
188W - 174L
1,561 SR
Queue Stats
540W - 560L
1,507 Elo+
Solo
Mulan
Mulan
lifelikepanda
Mulan
Level 155
God Stats
13W - 8L
1,508 SR
Queue Stats
338W - 309L
1,501 Elo+
Party 1
Team Averages
Level 151
1,550 SR
1,573 Elo+

VS

Team Averages
Level 144
1,539 SR
1,539 Elo+
Horus
Horus
 
Horus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
ShrimpPoboy
Awilix
Level 158
God Stats
0W - 2L
1,609 SR
Queue Stats
150W - 140L
1,603 Elo+
Solo
Fafnir
Fafnir
Wardaddy11
Fafnir
Level 142
God Stats
38W - 34L
1,585 SR
Queue Stats
214W - 194L
1,529 Elo+
Solo
Ix Chel
Ix Chel
jfmsc
Ix Chel
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 156L
1,560 Elo+
Solo
Danzaburou
Danzaburou
maestro3
Danzaburou
Level 148
God Stats
3W - 1L
1,500 SR
Queue Stats
68W - 63L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
2 / 2 / 0
6,765
677
4,419
8,259
4,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
Infringe
Ne Zha
10
6 / 1 / 8
6,534
653
7,067
7,149
2,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hercules
ThorGasms
Hercules
13
6 / 3 / 3
7,030
703
8,501
9,430
3,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ishtar
13
3 / 1 / 6
7,673
767
4,389
4,269
1,492
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 1 / 4
6,070
607
7,210
8,649
4,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 3 / 4
5,290
529
5,177
8,311
4,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Awilix
12
7 / 2 / 0
6,781
678
6,471
8,569
2,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fafnir
Wardaddy11
Fafnir
9
0 / 2 / 3
5,063
506
1,989
7,164
6,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ix Chel
jfmsc
Ix Chel
9
1 / 8 / 3
5,529
553
3,125
9,160
2,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
maestro3
Danzaburou
9
0 / 6 / 0
4,901
490
2,743
8,328
1,954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
18
21
Kills
8
8
Deaths
21
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
2
2
0
1
L
Horus
 
Horus
0
3
4
0.67
W
Ne Zha
Infringe
Ne Zha
6
1
8
10
L
Awilix
7
2
0
3.5
W
Hercules
ThorGasms
Hercules
6
3
3
2.5
L
Fafnir
Wardaddy11
Fafnir
0
2
3
0.75
W
Ishtar
3
1
6
6
L
Ix Chel
jfmsc
Ix Chel
1
8
3
0.31
W
4
1
4
6
L
Danzaburou
maestro3
Danzaburou
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,586
Damage
19,505
37,756
Taken
41,532
16,229
Mitigated
18,146
14,078
Healing
10,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
4,419
3,142
0
5,352
8,259
4,339
3
0
7,852
0
30,023
L
Horus
 
Horus
5,177
2,809
220
2,898
8,311
4,462
0
0
7,511
0
27,284
W
Ne Zha
Infringe
Ne Zha
7,067
2,947
167
1,946
7,149
2,667
0
922
6,191
0
34,070
L
Awilix
6,471
2,082
0
2,293
8,569
2,903
0
0
8,569
0
34,297
W
Hercules
ThorGasms
Hercules
8,501
3,014
0
2,526
9,430
3,724
0
2,203
7,193
0
38,200
L
Fafnir
Wardaddy11
Fafnir
1,989
372
115
2,478
7,164
6,243
0
0
7,164
12,654
3,007
W
Ishtar
4,389
2,554
0
1,559
4,269
1,492
476
79
4,190
0
48,861
L
Ix Chel
jfmsc
Ix Chel
3,125
458
164
888
9,160
2,584
17
0
9,160
23,652
707
W
7,210
931
0
2,528
8,649
4,007
0
1,611
7,001
0
48,032
L
Danzaburou
maestro3
Danzaburou
2,743
1,012
0
1,291
8,328
1,954
0
0
8,328
0
29,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,072
Gold Earned
27,564
371
Minions Killed
247
0
Camps Cleared
0
1,095,645
Distance Traveled
1,084,339
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,765
677
85
9
0
202,827
0
L
Horus
5,290
529
43
4
0
191,503
0
W
Ne Zha
6,534
653
36
4
0
241,085
3
L
Awilix
6,781
678
65
7
0
272,993
0
W
Hercules
7,030
703
70
7
0
213,324
1
L
Fafnir
5,063
506
27
3
0
213,974
2
W
Ishtar
7,673
767
117
12
0
213,995
5
L
Ix Chel
5,529
553
52
5
0
194,889
0
W
Mulan
6,070
607
63
6
0
224,414
0
L
Danzaburou
4,901
490
60
6
0
210,980
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role