Player Matchup

Jormungandr
Jormungandr
BUTTSTIN165
Jormungandr
Level 66
God Stats
2W - 0L
1,403 SR
Queue Stats
41W - 41L
1,412 Elo+
Party 1
Yu Huang
Yu Huang
FALLINGBLOOD08
Yu Huang
Level 85
God Stats
5W - 2L
1,264 SR
Queue Stats
281W - 262L
1,501 Elo+
Solo
Charon
Charon
Mercenary800000
Charon
Level 162
God Stats
2W - 0L
1,795 SR
Queue Stats
64W - 70L
1,427 Elo+
Party 1
Osiris
Osiris
OGDon2814
Osiris
Level 21
God Stats
3W - 2L
1,383 SR
Queue Stats
27W - 37L
1,376 Elo+
Party 1
Guan Yu
Guan Yu
iTeamKilledYou-
Guan Yu
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 75L
1,440 Elo+
Party 1
Team Averages
Level 79
1,469 SR
1,431 Elo+

VS

Team Averages
Level 112
1,435 SR
1,442 Elo+
Cabrakan
Cabrakan
G0D5822
Cabrakan
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 143L
1,432 Elo+
Solo
Horus
Horus
Obi-Wan-Salnobi
Horus
Level 121
God Stats
3W - 2L
1,296 SR
Queue Stats
534W - 532L
1,411 Elo+
Solo
Merlin
Merlin
OutlawHeart
Merlin
Level 147
God Stats
1W - 4L
1,125 SR
Queue Stats
155W - 158L
1,484 Elo+
Solo
Jing Wei
Jing Wei
daema82
Jing Wei
Level 147
God Stats
5W - 5L
1,464 SR
Queue Stats
516W - 524L
1,425 Elo+
Solo
Neith
Neith
jonathanxxx
Neith
Level 117
God Stats
3W - 2L
1,788 SR
Queue Stats
107W - 104L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BUTTSTIN165
Jormungandr
14
3 / 4 / 7
8,727
873
6,129
12,378
8,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yu Huang
16
5 / 0 / 3
9,379
938
7,372
9,371
4,056
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 1 / 9
9,402
940
5,318
12,526
11,261
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Osiris
OGDon2814
Osiris
14
2 / 4 / 6
8,656
866
4,229
12,063
13,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
4 / 2 / 7
9,520
952
3,492
11,849
11,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
G0D5822
Cabrakan
6
0 / 1 / 2
6,095
610
0
1,301
510
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

2
0 / 1 / 1
2,766
277
0
816
215
Merlin
13
4 / 4 / 2
7,831
783
7,245
5,274
1,769
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
daema82
Jing Wei
14
2 / 4 / 2
7,376
738
4,559
7,526
2,430
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

18
3 / 4 / 3
9,044
904
15,393
14,042
5,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
14
Kills
9
11
Deaths
14
32
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
BUTTSTIN165
Jormungandr
3
4
7
1.63
W
Yu Huang
5
0
3
6.5
L
Cabrakan
G0D5822
Cabrakan
0
1
2
1
W
0
1
9
4.5
W
Osiris
OGDon2814
Osiris
2
4
6
1.25
L
0
1
1
0.5
L
Merlin
4
4
2
1.25
L
Jing Wei
daema82
Jing Wei
2
4
2
0.75
W
4
2
7
3.75
L
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,540
Damage
27,197
58,187
Taken
28,959
47,932
Mitigated
10,294
23,703
Healing
6,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
BUTTSTIN165
Jormungandr
6,129
141
380
1,041
12,378
8,112
801
1,407
9,795
17,095
1,374
W
Yu Huang
7,372
611
1,108
981
9,371
4,056
2,443
1,046
8,325
25,474
0
L
Cabrakan
G0D5822
Cabrakan
0
0
0
0
1,301
510
0
1,031
226
0
0
W
5,318
553
3,924
3,088
12,526
11,261
2,252
1,502
11,024
14,758
0
W
Osiris
OGDon2814
Osiris
4,229
894
1,350
1,527
12,063
13,051
1,504
1,303
10,760
0
16,373
L
0
0
0
5
816
215
0
772
0
0
0
L
Merlin
7,245
147
116
596
5,274
1,769
0
3,201
1,960
14,706
0
L
Jing Wei
daema82
Jing Wei
4,559
3,253
0
1,055
7,526
2,430
0
3,699
3,586
0
8,738
W
3,492
465
6,256
4,048
11,849
11,452
128
1,987
8,771
0
6,568
L
15,393
4,590
46
5,118
14,042
5,370
0
9,200
4,501
0
37,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,684
Gold Earned
33,112
107
Minions Killed
58
0
Camps Cleared
0
981,001
Distance Traveled
403,650
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,727
873
35
4
0
170,031
0
W
Yu Huang
9,379
938
31
3
0
197,642
0
L
Cabrakan
6,095
610
0
0
0
113
0
W
Charon
9,402
940
17
2
0
189,091
0
W
Osiris
8,656
866
19
2
0
198,730
0
L
Horus
2,766
277
0
0
0
105
0
L
Merlin
7,831
783
9
1
0
93,572
0
L
Jing Wei
7,376
738
9
1
0
147,778
2
W
Guan Yu
9,520
952
5
1
0
225,507
0
L
Neith
9,044
904
40
4
0
162,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role